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Museum Experience Design

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Cover of 'Museum Experience Design'

Table of Contents

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    Book Overview
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    Chapter 1 Future Museum Experience Design: Crowds, Ecosystems and Novel Technologies
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    Chapter 2 Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums
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    Chapter 3 Design Is Not for Us: Engaging a New Audience for the Design Museum by Changing Their Expectations
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    Chapter 4 Crowdsourcing Ideas for Augmented Reality Museum Experiences with Children
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    Chapter 5 Experiencing the Art Museum: Methods for Public Engagement
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    Chapter 6 Crowd Mining Applied to Preservation of Digital Cultural Heritage
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    Chapter 7 Paid Crowdsourcing as Concept and Content Generator to Enhance Museum Experiences
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    Chapter 8 The Value of User-Centric Crowdsourcing for Cultural Heritage: Fostering Emotional Engagement with Integrity
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    Chapter 9 One Museum, Multiple Doors—Design for Experience of Living Cultural Heritage for Different Stakeholders
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    Chapter 10 Augmenting the Experience of a Museum Visit with a Geo-Located AR App for an Associated Archaeological Site
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    Chapter 11 Interactive and Social Technology: Challenges and Opportunities for Museums and Heritage Institutions in Latin America
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    Chapter 12 Using Mobile Technologies to Capture the Visitor Experience
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    Chapter 13 A Critical Reflection on Three Paradigms in Museum Experience Design
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    Chapter 14 Becoming Vincent: A Multifaceted Story in a Multifaceted Ecosystem
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    Chapter 15 Designing Trajectories of Experiences: In Museums, Around Museums, or Including Museums
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    Chapter 16 The Museum as Ecosystem and Museums in Learning Ecosystems
Attention for Chapter 7: Paid Crowdsourcing as Concept and Content Generator to Enhance Museum Experiences
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