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Proceedings of the 7th International Conference on Kansei Engineering and Emotion Research 2018

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Table of Contents

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    Book Overview
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    Chapter 1 A Smart Home Model Using Android Application
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    Chapter 2 A State of Art on Kansei-Engineered Virtual Shops: A Study on the Possibilities of V-Commerce
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    Chapter 3 A System Analysis and Design for SMEs Product Presentation on E-commerce Website based on Kansei Engineering (Case Study: SMEs Products of Ponorogo Regency)
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    Chapter 4 Accuracy of Geolocation Data at Taman Wetland Putrajaya
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    Chapter 5 Brand Name Decision AI System
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    Chapter 6 Development of Virtual Draping System by Augmented Reality
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    Chapter 7 Just In Mobile Augmented Reality Technology (JIMART) Application
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    Chapter 8 Sentiment Analysis for Financial News Headlines using Machine Learning Algorithm
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    Chapter 9 Virtual Agent Design Factors for the 21 st Century Learners: A Kansei Approach
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    Chapter 10 A Comparative Study of Attitude Formation During Online and Real-Life Socialization and Its Implications on Design of Textile Wearables
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    Chapter 11 A Study on Developing the Kansei Engineering of Jewellery in Female Users: Take PANDORA Jewellery for Example
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    Chapter 12 A Study on The Behaviour of Using Traditional Map of The Independent Traveller
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    Chapter 13 A Kansei Approach to Investigate Mobile Apps Requirements for Muslim Women Tourist
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    Chapter 14 Evaluation Analysis on Gambling Industry Establishment In Cultural Heritage Domain – Taiwan Kinmen As Case Study
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    Chapter 15 Gastrodiplomacy: Psychological Persuasion via National Cuisine
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    Chapter 16 Influence of Experience on Model Making of “House” by Elementary School 2nd to 3rd Graders: Difference in Security Sense Depending on Existence of Experience
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    Chapter 17 Reutilization Strategy for The Cultural Heritage at Xihu Sugar Refinery
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    Chapter 18 Selection of The Most Suitable Character of The Buddha’s Life for Buddhist Cultural and Creative Design
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    Chapter 19 Textiles as communicating links for cultural traditions
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    Chapter 20 The Research of the Relationship Between People’s Personal Appearance and Taste Preference
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    Chapter 21 Women and Emotion: The Themes and Narratives of the ‘Diary of a Muhajirah ’ Tumblr Page
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    Chapter 22 A Study For Application Of Color Design In Product Design Of Woodworking Machine Tooltitle
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    Chapter 23 A Study on the Attractive Factors for Ceramic Product: The Case of Teapot
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    Chapter 24 An Analysis of the Attractiveness of Shared Bike in Mainland China
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    Chapter 25 Conceptual Design of the Mechanical Transfer Lift: Through the Application of EDP And KE
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    Chapter 26 Consumers’ visual attention and emotional perception of sustainable product information: Case study of furniture
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    Chapter 27 Designing Affective Chef’s Knives
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    Chapter 28 Exploring the Effect of Tourism Promotional Film on Visiting Intention
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    Chapter 29 Green Innovation Design Model of Kansei Engineering
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    Chapter 30 Kansei Design approach applied to new concept development stage: Establishing communication between automated driving vehicles and their surroundings
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    Chapter 31 Kansei Engineering Approach for the Customers Preferences of Car Design
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    Chapter 32 Kansei Engineering Methodolody Applied To Air-Conditioning Systems In Brazil
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    Chapter 33 Visualizing Situations: Comparing Comprehension and Emotion between Simple and Detailed Dining Situation Sketches
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    Chapter 34 A Text Mining Approach for Automatic Modeling of Kansei Evaluation from Review Texts
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    Chapter 35 AE Workbench Function: A Springboard for Exploratory Analysis in Affective Engineering
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    Chapter 36 Analyzing the Behavior of Autistic and Normal Developing Children Using Eye Tracking Data
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    Chapter 37 Construction of Impression Estimation Models for the Design of Smartphone Vibration Feedback
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    Chapter 38 Emotionally Responsive System
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    Chapter 39 Environmentally-Friendly Perception of Fashion Products: A Kansei Study
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    Chapter 40 Evaluating Perceived Quality through Sensory Evaluation in the Development Process of New Products: A Case Study of Luxury Market
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    Chapter 41 Investigation of Physiological Measurements During Evaluation of Pattern Goodness
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    Chapter 42 Kansei Design Customization based on Personality Modelling
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    Chapter 43 Multilingual Semantic Networks for Kansei Study
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    Chapter 44 Using FaceReader to Evaluate Consumer Emotions toward Personification in Animals
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    Chapter 45 What Determines the Level of Satisfaction?
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    Chapter 46 A Fundamental Study of a Computer Player Giving Fun To the Opponent: Targeting Hanafuda, a Card Game in Japan
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    Chapter 47 Exploring the Critical Appeal of Mobility-Augmented Reality Games
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    Chapter 48 Interactive Games Effects on Children’s Affective Cooperation: Evaluating Cooperation Through Kansei-Based Play and Design Sections
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    Chapter 49 Kansei Engineering Approach in Designing Appealing Computer Animation Character
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    Chapter 50 The Content and Design of Art Museum On-Line Learning Games For Children
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    Chapter 51 Understanding of User’s Gameplay Behaviour and Perception Styles in an Environment of Digital Gesture-Based Game
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    Chapter 52 A Model New for Smart Home Technologies Knee Monitor and Walking Analyser
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    Chapter 53 A Preliminary Study of Body Discomforts of Hand Lay-up Process Workers in Composite Manufacturing
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    Chapter 54 Emotion Healing 360 (EmoHeal360) Application: Healing Emotions with Colours Using Immersive 360° Video Environment
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    Chapter 55 Design and Development of Therapeutic Aid Tools using Human-Machine Interaction Approach for Children with Autism Spectrum Disorder
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    Chapter 56 Development and Psychological Effects of a VR Device Rehabilitation Program: Art Program with Feed Back System Reflecting Achievement Levels in Rehabilitation Exercises
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    Chapter 57 Development of Early Vocal Screening Service Model of Parkinson’s Disease
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    Chapter 58 Empowering Elderly Emotion Wellness using Cultural Kansei Robotic Interaction Design
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    Chapter 59 Hugging Tight for Comfort: Innovative Design of Sitting Hug Machine for The Therapy of Autism
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    Chapter 60 Humanoid robot Intervention with Autism: The Conceptual Model in Demonstrating the Emotional Responses of Children with Autism
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    Chapter 61 Kansei-Spiritual Therapeutic Robot Interaction Design
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    Chapter 62 Redesign Materials Handling System by Using Ergonomic Approaches to Reduce Back Pain Risk
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    Chapter 63 Service Delivery Mechanism in Health Management By Using Accu Check Smart Reader
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    Chapter 64 The Cognition of the Elderly on the Icons of Smart Phones
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    Chapter 65 Towards the Development of Kansei Haptic Sensing Technology for Robot Application – Exploring Human Haptic Emotion
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    Chapter 66 A Design Framework for Instrumenting Analytic Provenance for Problem-Solving Tasks
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    Chapter 67 Analysis of Laddering Downwards for Classification of Item and Category Based on Emotional Values in Political Video on YouTube
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    Chapter 68 Fear as Emotion Assessment in Information Security Using Kansei Engineering Methodology
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    Chapter 69 Identification of Influential Visual Markers in Extremist YouTube Videos from the Viewpoint of Younger Viewers through Partial Least Square (PLS) Analysis
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    Chapter 70 Investigation of Success and Failure Factors in IT Project Management
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    Chapter 71 Leadership, Policy And Governance In Malaysia : A Study on Gen Y Perception and Expectation
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    Chapter 72 Strategic Information System Planning (SISP) Success: A Case Study
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    Chapter 73 The Contributions Of Small and Medium Enterprises (SME’s) On Malaysian Economic Growth: A Sectoral Analysis
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    Chapter 74 The Discursive Strategies Used by Young Homosexual Males in the Construction of Their Identity
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    Chapter 75 SMEs Maturity Model Assessment of IR4.0 Digital Transformation
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    Chapter 76 A Prelude to Online Images to Persuade and Affect Emotions Relating to Social Movement
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    Chapter 77 Analysis of Evoked Emotions in Extremist YouTube Videos Through Kansei Evaluation
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    Chapter 78 Child Marriage in the 21 st Century: Sentiment And Semantic Analysis Via Social Media Intelligence
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    Chapter 79 Identification of Positive and Negative Emotion towards Political Agenda Videos Posted on YouTube
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    Chapter 80 An Affective Design Guideline to Optimize Higher Institution Websites
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    Chapter 81 An Easy-to-use Itinerary Planner Application Based on Kansei Approach
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    Chapter 82 Enriching the Comfortability Emotion on Website Interface Design Using Kansei Engineering Approach
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    Chapter 83 Evaluating Students’ Emotional Response in Mobile Learning Using Kansei Engineering
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    Chapter 84 Investigating User Experience on Blended Learning
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    Chapter 85 In-car indirect communication. Creating an interface for the expression of emotions between the driver and the passengers
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    Chapter 86 Conceptualization of Happiness Index Model
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    Chapter 87 Factorization of Accomplishment Domain of PERMAI TM Model
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    Chapter 88 From Perma To Permai g © : Happiness Instrument Development
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    Chapter 89 Happiness Index Measurement: Application of Kansei Engineering and Positive Psychology
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    Chapter 90 Measuring Employee Happiness: Analyzing the Dimensionality of Employee Engagement
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    Chapter 91 Modeling Factors and Importance of Happiness Using KJ Method
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    Chapter 92 Relationship between Workers’ General Happiness and Emotional Components @ PERMAI g ©
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    Chapter 93 Reliability of Happiness Index Model Questionnaire
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    Chapter 94 Visual Analytics of Happiness Index In Parallel Coordinate Graph
Attention for Chapter 9: Virtual Agent Design Factors for the 21 st Century Learners: A Kansei Approach
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Chapter title
Virtual Agent Design Factors for the 21 st Century Learners: A Kansei Approach
Chapter number 9
Book title
Proceedings of the 7th International Conference on Kansei Engineering and Emotion Research 2018
Published by
Springer, Singapore, March 2018
DOI 10.1007/978-981-10-8612-0_9
Book ISBNs
978-9-81-108611-3, 978-9-81-108612-0
Authors

Chandra Reka Ramachandiran, Nazean Jomhari

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 19 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 19 100%

Demographic breakdown

Readers by professional status Count As %
Professor 3 16%
Student > Master 3 16%
Student > Ph. D. Student 3 16%
Student > Bachelor 2 11%
Lecturer 2 11%
Other 1 5%
Unknown 5 26%
Readers by discipline Count As %
Computer Science 5 26%
Engineering 3 16%
Social Sciences 3 16%
Arts and Humanities 1 5%
Unknown 7 37%