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Mobile Computing, Applications, and Services

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Cover of 'Mobile Computing, Applications, and Services'

Table of Contents

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    Book Overview
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    Chapter 1 mConcAppt – A Method for the Conception of Mobile Business Applications
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    Chapter 2 Mapping Objective-C API to Java
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    Chapter 3 A Reference Architecture for Group-Context-Aware Mobile Applications
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    Chapter 4 Mobile Apps Development: A Framework for Technology Decision Making
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    Chapter 5 “TactiGlove” – A Guidance System to Effectively Find Hidden Spots in 3D Space
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    Chapter 6 Towards Multimodal 3D Tabletop Interaction Using Sensor Equipped Mobile Devices
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    Chapter 7 Multimodal Mobile Collaboration Prototype Used in a Find, Fix, and Tag Scenario
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    Chapter 8 Metric Based Automatic Event Segmentation
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    Chapter 9 Visage: A Face Interpretation Engine for Smartphone Applications
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    Chapter 10 Multilevel and Secure Services in a Fleet of Mobile Phones: The Multilevel Secured Messaging Application (MuSMA)
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    Chapter 11 vUPS: Virtually Unifying Personal Storage for Fast and Pervasive Data Accesses
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    Chapter 12 LineKing: Crowdsourced Line Wait-Time Estimation Using Smartphones
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    Chapter 13 FlexiSketch: A Mobile Sketching Tool for Software Modeling
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    Chapter 14 Achieving Targeted Mobile Advertisements While Respecting Privacy
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    Chapter 15 Towards Timely and Efficient Semantic Reasoning for the Networked Society
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    Chapter 16 A Reference Architecture for Mobile Code Offload in Hostile Environments
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    Chapter 17 Nihao: A Predictive Smartphone Application Launcher
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    Chapter 18 Context-Aware Mobile Power Management Using Fuzzy Inference as a Service
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    Chapter 19 Automatic Annotation of Daily Activity from Smartphone-Based Multisensory Streams
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    Chapter 20 Personalized Energy Consumption Modeling on Smartphones
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    Chapter 21 An OPENID Identity Service for Android, Based on USIM Secure Elements
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    Chapter 22 Mobile Training in the Real World for Community Disaster Responders
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    Chapter 23 Shop Social: The Adventures of a Barcode Scanning Application in the Wild
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    Chapter 24 The webinos Architecture: A Developer’s Point of View
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    Chapter 25 Social Interaction in Gamebased Applications on Smartphones in the Context of Tourism
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    Chapter 26 Enhancing Traveler Context through Transferable Activity Patterns
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    Chapter 27 Erratum: Mobile Computing, Applications, and Services
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Mentioned by

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2 patents
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1 Google+ user

Citations

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3 Dimensions

Readers on

mendeley
9 Mendeley
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Title
Mobile Computing, Applications, and Services
Published by
Springer, Berlin, Heidelberg, January 2012
DOI 10.1007/978-3-642-36632-1
ISBNs
978-3-64-236631-4, 978-3-64-236632-1
Editors

David Uhler, Khanjan Mehta, Jennifer L. Wong

Mendeley readers

The data shown below were compiled from readership statistics for 9 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 9 100%

Demographic breakdown

Readers by professional status Count As %
Researcher 3 33%
Student > Master 2 22%
Student > Ph. D. Student 1 11%
Student > Bachelor 1 11%
Other 1 11%
Other 1 11%
Readers by discipline Count As %
Medicine and Dentistry 3 33%
Biochemistry, Genetics and Molecular Biology 2 22%
Business, Management and Accounting 1 11%
Agricultural and Biological Sciences 1 11%
Social Sciences 1 11%
Other 1 11%