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Transactions on Edutainment XII

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Table of Contents

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    Book Overview
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    Chapter 1 Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The Edugames4all Project Framework
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    Chapter 2 A Methodology of Integrating Knowledge into Applied Game and Validation of Education and Entertainment Effects
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    Chapter 3 Augmented Reality Game Development and Experience Based on Intelligent Mobile Phone
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    Chapter 4 A Study of Digital Games as a New Media of Cultural Transmission
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    Chapter 5 Research on Initialization of 3D Hand Pose Based on User and Computer Interaction
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    Chapter 6 The Recognition of Human Daily Actions with Wearable Motion Sensor System
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    Chapter 7 A Rehabilitation Planning Based on Kinect Somatosensory Recognition and Cloud Computing
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    Chapter 8 Virtual Interface and Its Application in Natural Interaction
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    Chapter 9 Building Targets Change Detection of SAR Images Based on Fuzzy Distances
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    Chapter 10 3D Plant Modeling Based on BP Neural Network
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    Chapter 11 The Seamless Integration Achievement of the Actual Situation of the Scene
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    Chapter 12 An Improved Edge Detection Method Using Adaptive Threshold
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    Chapter 13 Vertex Mesh Simplification Algorithm Based on Curvature and Distance Metric
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    Chapter 14 Visualization of the Color Family Order System
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    Chapter 15 An Affine Transformation Based Image Shuffling and Watermarking Scheme
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    Chapter 16 A Novel Emergency Detection Approach Leveraging Spatiotemporal Behavior for Power System
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    Chapter 17 Computer Assisted Chinese Birthday Couplets Generation
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Chapter title
Virtual Interface and Its Application in Natural Interaction
Chapter number 8
Book title
Transactions on Edutainment XII
Published by
Springer, Berlin, Heidelberg, January 2016
DOI 10.1007/978-3-662-50544-1_8
Book ISBNs
978-3-66-250543-4, 978-3-66-250544-1
Authors

Hui Liu, Zhiquan Feng, Liwei Liang, Zhipeng Xu