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Internationalization, Design and Global Development

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Cover of 'Internationalization, Design and Global Development'

Table of Contents

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    Book Overview
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    Chapter 1 A Study on the Application of Cultural Elements in Product Design
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    Chapter 2 Mobile Research: Benefits, Applications, and Outlooks
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    Chapter 3 Discussion of Design and Experiential Marketing in Ming-Show Pottery Cultural Creative Product
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    Chapter 4 Friendly Design and Interaction Relationship Study on Sitou Tea-Sipping Design of Cultural Product
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    Chapter 5 Creating Effective Personas for Product Design: Insights from a Case Study
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    Chapter 6 Decision Support System for Industrial Designer Based on Kansei Engineering
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    Chapter 7 A Study of Framework and Process Development for Cultural Product Design
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    Chapter 8 Exploration of the Cultural Product Design of the National Palace Museum from a Qualia Viewpoint
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    Chapter 9 The Impact of Cultural Differences on Instant Messaging Communication in China and Germany
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    Chapter 10 Culture-Centered Design: Culture Audit of Screen Designs for Educational Software in Saudi Arabia
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    Chapter 11 Using Metaphors to Explore Cultural Perspectives in Cross-Cultural Design
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    Chapter 12 Cross-Cultural Design of a Groupware Application for Global Virtual Team
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    Chapter 13 Applying Local Culture Features into Creative Craft Products Design
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    Chapter 14 A Review of Driver Mental Workload in Driver-Vehicle-Environment System
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    Chapter 15 Testing Touch: Emulators vs. Devices
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    Chapter 16 Heuristic Evaluation and Usability Testing: Case Study
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    Chapter 17 Analysis of the Applied Pattern of Distributed Computing Used in Simulation
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    Chapter 18 Accommodating Both Expert Users and Novice Users in One Interface by Utilizing Multi-layer Interface in Complex Function Products
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    Chapter 19 Friendship Display Medium in Response to Academic Major Influences in Visuospatial Abilities
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    Chapter 20 Study of the Influence of Handset Modeling Characteristics on Image Cognition
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    Chapter 21 The Effect of Music on Spatial Ability
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    Chapter 22 Toward Understanding the Relationship between Task Complexity and Task Performance
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    Chapter 23 A Study of Producing Ceramic Glaze Utilizing Shihmen Reservoir Silt
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    Chapter 24 Reading Chinese in e-Book Readers: A Review
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    Chapter 25 Service Design about the Recycle System of College Bicycles
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    Chapter 26 Design and Evaluation of a Novel Trackball Input Device for Middle-Aged Users
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    Chapter 27 Common Task-Oriented Communication Tool Applied in Radiology Department of Hospital
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    Chapter 28 Motion Control with Intentions for Virtual Assembly
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    Chapter 29 Driving Distraction Analysis by ECG Signals: An Entropy Analysis
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    Chapter 30 Menu Design of Digital Photo Frame for Older Users
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    Chapter 31 Effects of Different Visual Feedback Forms on Eye Cursor’s Stabilities
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    Chapter 32 Usability Evaluation Factors Research in Network Database System
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    Chapter 33 Identifying the Features of Friendly User Interfaces from Emotional Perspectives
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    Chapter 34 Seeing the World in 5 Dimensions - More or Less?
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    Chapter 35 The Importance of “Feel” in Product Design Feel, the Neglected Aesthetic “DO NOT TOUCH”
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    Chapter 36 Design for Aesthetic Experience
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    Chapter 37 The User’s Emotional Elements Research of Mobile Network Products Development Guided by User Experience
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    Chapter 38 Once Broken, Never Fixed? The Impact of Culture and Medium on Repairing Trust in CMC
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    Chapter 39 Using Embedded Technology Badges to Derive Social Networks, Patterns of Interaction and Space Utilization in a Corporate Headquarters
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    Chapter 40 Can I Help You?: Towards the Improvement of Occupational Experience for Convenience Store Employees in Taiwan
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    Chapter 41 Study on the Perception of Car Appearance Based on Fuzzy Inference
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    Chapter 42 Employee Experience Management of Convenience Store in Beijing
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    Chapter 43 Smart Store Understanding Consumer’s Preference through Behavior Logs
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    Chapter 44 Toward the New Sullivan Principles in the Information Age: Conflicts and Challenges of Multinational Information Technology Companies in Asian Countries
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    Chapter 45 Designing for Social Commerce Experience as Cultural Consumption
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    Chapter 46 Designing Web Marketing that Works for Users: Finding Best Practices through Evaluation and Conversation
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    Chapter 47 The Entwined Economic and Cultural Issues in the Production of Barbie in Taiwan, Taishan
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    Chapter 48 Experience Design on m-Commerce in China ( Digital Marketing Oriented Social Innovation Design
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    Chapter 49 Cross-Cultural Study on Shop-Floor Control System
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    Chapter 50 Design Convenience Stores for Chinese Teenagers
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    Chapter 51 Cultural Effects on Arabic Electronic TV
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    Chapter 52 Animating Our Island’s Culture – Spreading and Socializing Our Island’s Culture through Digital Animation
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    Chapter 53 The Impact of “Device” in Social Networking: An Explorative Study with Turkish Social Network Site Users on the Nature of Interactions through Personal Computers and Smartphones
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    Chapter 54 New Development of Mobile Instant Messaging: Virtual Body Communication Interaction
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    Chapter 55 An Investigation on the Relationship between Informal Networks and Organizational Performance
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    Chapter 56 Designing for Social Urban Media: Creating an Integrated Framework of Social Innovation and Service Design in China
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    Chapter 57 Mobilized Collaborative Services in Ubiquitous Network
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    Chapter 58 Design for All: Social Innovation and Service Design Education and Practice in China
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    Chapter 59 Does Internationalization Have Its Own Face in Each Country? Measuring the Internationalization of Web Presence on Higher Education Admission Web Pages between USA and Taiwan
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    Chapter 60 Exhibition User Experience Research and Design for Applications of Context Awareness Technologies
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    Chapter 61 Design and Construction of SNS Platform and "Working Room" for Making Community for Fostering Japanese Teachers
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    Chapter 62 On the Design of Organizational Network Analysis Software
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    Chapter 63 Human-Computer Interaction as an Instrument for Strengthening Culture and Language of a Colombian Native Community
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    Chapter 64 Interactive Media in Social Innovation
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    Chapter 65 Design for Social Emotional Interaction in China: Light-Tech Driven Design and Prototyping Applied in Design Education and Research
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    Chapter 66 A Case Study: Behavior Study of Chinese Users on the Internet and Mobile Internet
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    Chapter 67 Design Ethics Education in Taiwan: A Study of Syllabi of Ethics-Related Courses
Attention for Chapter 65: Design for Social Emotional Interaction in China: Light-Tech Driven Design and Prototyping Applied in Design Education and Research
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Chapter title
Design for Social Emotional Interaction in China: Light-Tech Driven Design and Prototyping Applied in Design Education and Research
Chapter number 65
Book title
Internationalization, Design and Global Development
Published by
Springer, Berlin, Heidelberg, July 2011
DOI 10.1007/978-3-642-21660-2_65
Book ISBNs
978-3-64-221659-6, 978-3-64-221660-2
Authors

Feng Xian, Zhiyong Fu, Xian, Feng, Fu, Zhiyong

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 18 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 1 6%
Unknown 17 94%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 7 39%
Student > Master 4 22%
Student > Doctoral Student 2 11%
Researcher 1 6%
Professor > Associate Professor 1 6%
Other 1 6%
Unknown 2 11%
Readers by discipline Count As %
Design 6 33%
Computer Science 3 17%
Business, Management and Accounting 2 11%
Social Sciences 2 11%
Psychology 1 6%
Other 2 11%
Unknown 2 11%