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Human-Computer Interaction. Towards Intelligent and Implicit Interaction

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Cover of 'Human-Computer Interaction. Towards Intelligent and Implicit Interaction'

Table of Contents

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    Book Overview
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    Chapter 1 Development of a Virtual Keyboard System Using a Bio-signal Interface and Preliminary Usability Test
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    Chapter 2 Unifying Conceptual and Spatial Relationships between Objects in HCI
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    Chapter 3 Context-Aware Multimodal Sharing of Emotions
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    Chapter 4 Supportive User Interfaces for MOCOCO (Mobile, Contextualized and Collaborative) Applications
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    Chapter 5 RFID Mesh Network as an Infrastructure for Location Based Services for the Blind
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    Chapter 6 An Ontology-Based Interaction Concept for Social-Aware Applications
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    Chapter 7 Sensor-Based Adaptation of User Interface on Android Phones
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    Chapter 8 Perception and BDI Reasoning Based Agent Model for Human Behavior Simulation in Complex System
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    Chapter 9 Long-Term Study of a Software Keyboard That Places Keys at Positions of Fingers and Their Surroundings
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    Chapter 10 Fast Dynamic Channel Allocation Algorithm for TD-HSPA System
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    Chapter 11 Evaluating Intelligibility Usage and Usefulness in a Context-Aware Application
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    Chapter 12 Strangers and Friends
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    Chapter 13 suGATALOG: Fashion Coordination System That Supports Users to Choose Everyday Fashion with Clothed Pictures
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    Chapter 14 Interacting with a Context-Aware Personal Information Sharing System
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    Chapter 15 Design and Evaluation of Eco-feedback Interfaces to Support Location-Based Services for Individual Energy Awareness and Conservation
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    Chapter 16 Fuzzy Logic Approach for Adaptive Systems Design
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    Chapter 17 Semi-supervised Remote Sensing Image Segmentation Using Dynamic Region Merging
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    Chapter 18 Correcting Distortion of Views into Aquarium
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    Chapter 19 A Dense Stereo Matching Algorithm with Occlusion and Less or Similar Texture Handling
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    Chapter 20 Robust Face Recognition System Using a Reliability Feedback
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    Chapter 21 A Developer-Oriented Visual Model for Upper-Body Gesture Characterization
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    Chapter 22 Annotate. Train. Evaluate. A Unified Tool for the Analysis and Visualization of Workflows in Machine Learning Applied to Object Detection
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    Chapter 23 A New Real-Time Visual SLAM Algorithm Based on the Improved FAST Features
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    Chapter 24 A Coastline Detection Method Based on Level Set
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    Chapter 25 Tracking End-Effectors for Marker-Less 3D Human Motion Estimation in Multi-view Image Sequences
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    Chapter 26 Kernel Based Weighted Group Sparse Representation Classifier
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    Chapter 27 Kernel Fuzzy Similarity Measure-Based Spectral Clustering for Image Segmentation
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    Chapter 28 Depth Camera Based Real-Time Fingertip Detection Using Multi-view Projection
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    Chapter 29 Evaluation of Hip Impingement Kinematics on Range of Motion
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    Chapter 30 Tracking People with Active Cameras
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    Chapter 31 Classification Based on LBP and SVM for Human Embryo Microscope Images
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    Chapter 32 Semantic Annotation Method of Clothing Image
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    Chapter 33 Audio-Based Pre-classification for Semi-automatic Facial Expression Coding
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    Chapter 34 Sentimental Eyes!
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    Chapter 35 Developing Sophisticated Robot Reactions by Long-Term Human Interaction
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    Chapter 36 An Awareness System for Supporting Remote Communication – Application to Long-Distance Relationships
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    Chapter 37 Emotion Sharing with the Emotional Digital Picture Frame
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    Chapter 38 Vision Based Body Dither Measurement for Estimating Human Emotion Parameters
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    Chapter 39 Evaluating Emotional State during 3DTV Viewing Using Psychophysiological Measurements
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    Chapter 40 Affect-Based Retrieval of Landscape Images Using Probabilistic Affective Model
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    Chapter 41 A Study on Combinative Value Creation in Songs Selection
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    Chapter 42 The Influence of Context Knowledge for Multi-modal Affective Annotation
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    Chapter 43 Generation of Facial Expression Emphasized with Cartoon Techniques Using a Cellular-Phone-Type Teleoperated Robot with a Mobile Projector
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    Chapter 44 A Biofeedback Game for Training Arousal Regulation during a Stressful Task: The Space Investor
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    Chapter 45 Responses Analysis of Visual and Linguistic Information on Digital Signage Using fNIRS
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    Chapter 46 A Method for Promoting Interaction Awareness by Biological Rhythm in Elementary School Children
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    Chapter 47 Internet Anxiety: Myth or Reality?
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    Chapter 48 Brain Function Connectivity Analysis for Recognizing Different Relation of Social Emotion in Virtual Reality
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    Chapter 49 A Mobile Brain-Computer Interface for Freely Moving Humans
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    Chapter 50 The Solid Angle of Light Sources and Its Impact on the Suppression of Melatonin in Humans
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    Chapter 51 Facial Electromyogram Activation as Silent Speech Method
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    Chapter 52 The Impact of Gender and Sexual Hormones on Automated Psychobiological Emotion Classification
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    Chapter 53 Evaluation of Mono/Binocular Depth Perception Using Virtual Image Display
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    Chapter 54 Visual Image Reconstruction from fMRI Activation Using Multi-scale Support Vector Machine Decoders
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    Chapter 55 Alterations in Resting-State after Motor Imagery Training: A Pilot Investigation with Eigenvector Centrality Mapping
Attention for Chapter 26: Kernel Based Weighted Group Sparse Representation Classifier
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Chapter title
Kernel Based Weighted Group Sparse Representation Classifier
Chapter number 26
Book title
Human-Computer Interaction. Towards Intelligent and Implicit Interaction
Published by
Springer, Berlin, Heidelberg, July 2013
DOI 10.1007/978-3-642-39342-6_26
Book ISBNs
978-3-64-239341-9, 978-3-64-239342-6
Authors

Bingxin Xu, Ping Guo, C. L. Philip Chen

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 6 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 6 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 4 67%
Professor 1 17%
Student > Master 1 17%
Readers by discipline Count As %
Mathematics 2 33%
Computer Science 2 33%
Engineering 1 17%
Unknown 1 17%