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Advances in Information Systems and Technologies

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Cover of 'Advances in Information Systems and Technologies'

Table of Contents

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    Book Overview
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    Chapter 1 Knowledge Acquisition Activity in Software Development
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    Chapter 2 An Electronic Learning System for Integrating Knowledge Management and Alumni Systems
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    Chapter 3 Knowledge Management Systems and Intellectual Capital Measurement in Portuguese Organizations: A Case Study
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    Chapter 4 Semantic Patent Information Retrieval and Management with OWL
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    Chapter 5 Multilevel Clustering of Induction Rules for Web Meta-knowledge
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    Chapter 6 Knowledge-Based Risk Management: Survey on Brazilian Software Development Enterprises
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    Chapter 7 Leveraging Knowledge from Different Communities Using Ontologies
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    Chapter 8 An Approach for Deriving Semantically Related Category Hierarchies from Wikipedia Category Graphs
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    Chapter 9 Privacy Policies in Web Sites of Portuguese Municipalities: An Empirical Study
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    Chapter 10 Knowledge Integration in Problem Solving Processes
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    Chapter 11 Collaborative Elicitation of Conceptual Representations: A Corpus-Based Approach
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    Chapter 12 Advances in Information Systems and Technologies
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    Chapter 13 Specialized Knowledge Systems – A Model for Intelligent Learning Management within Organizations
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    Chapter 14 How Small and Medium Enterprises Are Using Social Networks? Evidence from the Algarve Region
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    Chapter 15 Temporal Visualization of a Multidimensional Network of News Clips
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    Chapter 16 User Documentation: The Cinderella of Information Systems
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    Chapter 17 Task Topic Knowledge vs. Background Domain Knowledge: Impact of Two Types of Knowledge on User Search Performance
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    Chapter 18 Community Detection by Local Influence
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    Chapter 19 Predict Sepsis Level in Intensive Medicine – Data Mining Approach
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    Chapter 20 Constructing Conceptual Model for Security Culture in Health Information Systems Security Effectiveness
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    Chapter 21 Using Domain-Specific Term Frequencies to Identify and Classify Health Queries
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    Chapter 22 Dealing with Constraint-Based Processes: Declare and Supervisory Control Theory
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    Chapter 23 Adopting Standards in Nursing Health Record – A Case Study in a Portuguese Hospital
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    Chapter 24 The Relationship between Portal Quality and Citizens’ Acceptance: The Case of the Kuwaiti e-Government
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    Chapter 25 Knowledge Management Framework for Six Sigma Performance Level Assessment
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    Chapter 26 Android, GIS and Web Base Project, Emergency Management System (EMS) Which Overcomes Quick Emergency Response Challenges
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    Chapter 27 Pervasive Intelligent Decision Support System – Technology Acceptance in Intensive Care Units
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    Chapter 28 GLORIA: The First Free Access e-Infrastructure of Robotic Telescopes for Citizen Science
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    Chapter 29 Evaluating Web Site Structure Based on Navigation Profiles and Site Topology
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    Chapter 30 The Problems of the Insolvency Register in the Czech Republic from the Perspective of Information Technology
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    Chapter 31 Improving Public Transport Management: A Simulation Based on the Context of Software Multi-agents
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    Chapter 32 Social Networks Mining Based on Information Retrieval Technologies and Bees Swarm Optimization: Application to DBLP
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    Chapter 33 Information and Information Systems Project for a Strategic Digital City: A Brazilian Case
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    Chapter 34 Linking Benefits to Balanced Scorecard Strategy Map
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    Chapter 35 Modeling e-Government for Emergent Countries: Case of S.Tome and Príncipe
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    Chapter 36 An Analysis of the Disclosure of Social Responsibility in Australian Universities
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    Chapter 37 Information Architectures Definition – A Case Study in a Portuguese Local Public Administration Organization
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    Chapter 38 TSPi to Manage Software Projects in Outsourcing Environments
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    Chapter 39 Aspects That Contribute to the Success of Personalized Web Applications
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    Chapter 40 Implementing eHealth Services for Enhanced Pharmaceutical Care Provision: Opportunities and Challenges
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    Chapter 41 Establishing Multi-model Environments to Improve Organizational Software Processes
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    Chapter 42 Standardization of Processes Applying CMMI Best Practices
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    Chapter 43 Developing and Validating a Scale for Perceived Usefulness for the Mobile Wallet
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    Chapter 44 Term Proximity and Data Mining Techniques for Information Retrieval Systems
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    Chapter 45 A Set of Requirements for Business Process Management Suite (BPMS)
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    Chapter 46 High Level Architecture for Trading Agents in Betting Exchange Markets
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    Chapter 47 An MDA Approach to Develop Web Components
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    Chapter 48 Towards a Conceptual Framework for Early Warning Information Systems (EWIS) for Crisis Preparedness
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    Chapter 49 Aggregation Operators and Interval-Valued Fuzzy Numbers in Decision Making
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    Chapter 50 Deriving Weights from Group Fuzzy Pairwise Comparison Judgement Matrices
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    Chapter 51 An Economic Production Quantity Problem with Fuzzy Backorder and Fuzzy Demand
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    Chapter 52 Analyzing Website Content for Improved R&T Collaboration Planning
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    Chapter 53 Building Accountability for Decision-Making into Cognitive Systems
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    Chapter 54 The Relationship between Management Decision Support and Business Intelligence: Developing Awareness
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    Chapter 55 Multi-Agent System for Teaching Service Distribution with Coalition Formation
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    Chapter 56 A Comprehensive Study of Crime Detection with PCA and Different Neural Network Approach
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    Chapter 57 A Conceptual Model of Layered Adjustable Autonomy
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    Chapter 58 A Dynamically Adjustable Autonomic Agent Framework
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    Chapter 59 High-Level Language to Build Poker Agents
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    Chapter 60 New Crime Detection with LBP and GANN
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    Chapter 61 Cooperative Scheduling System with Emergent Swarm Based Behavior
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    Chapter 62 Finding the Suitable Number of Resources to Maximize System Throughput
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    Chapter 63 Step towards Paper Free Hospital through Electronic Health Record
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    Chapter 64 Remote Scientific Computing over the Internet: An Example in Geometry
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    Chapter 65 Achieving Multiple Dispatch in Hybrid Statically and Dynamically Typed Languages
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    Chapter 66 Open Source Technologies Involved in Constructing a Web-Based Football Information System
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    Chapter 67 A Collaborative Tourist System Using Serious Games
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    Chapter 68 SOA – Based Authentication System for Dynamic Handwritten Signature
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    Chapter 69 Extending the Groovy Language Using AST Transformations to Monitor Variables and Methods
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    Chapter 70 Network Based Analysis of Intertextual Relations
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    Chapter 71 Building an Integrated System for the Management of Scientific Nature Events through Open Source Software Integration
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    Chapter 72 A Tool for Fractal Component Based Applications Performance Modelling Using Stochastic Well Formed Nets
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    Chapter 73 Open Source Software Documentation Mining for Quality Assessment
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    Chapter 74 A Networked Application to Support the Learning of Electronic Marketing Based on e-Learning and a Portfolio of Mediating Tools
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    Chapter 75 A Platform-as-a-Service API Aggregator
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    Chapter 76 MC64-Cluster: A Many-Core CPU Cluster for Bioinformatics Applications
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    Chapter 77 Self-Portrait Images for Mobile Application
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    Chapter 78 Lessons Learned from Creating a General Purpose Tool for Experience Sampling Methods
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    Chapter 79 ManPro: Framework for the Generation and Assessment of Documentation for Nuclear Facilities
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    Chapter 80 Text Mining Indicators of Affect and Interaction: A Case Study of Students’ Postings in a Blended-Learning Course of English for Specific Purposes
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    Chapter 81 GEMINI: A Generic Multi-Modal Natural Interface Framework for Videogames
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    Chapter 82 A Semi-automatic Negotiation Strategy for Multi-attribute and Multiple Participants
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    Chapter 83 Smart Land Record Application Using Web GIS and GPS
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    Chapter 84 Polynomial Approximation of the Battery Discharge Function in IEEE 802.15.4 Nodes: Case Study of MicaZ
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    Chapter 85 Enhancing PTN to Improve the QoS Provided by the IP Mobility Management
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    Chapter 86 User’s Requirements in Internet Access Sharing
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    Chapter 87 A Multidimensional Model for Monitoring Cloud Services
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    Chapter 88 Effects of NGNs on Market Definition
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    Chapter 89 Ambient Assisted Living and the Integration and Personalization of Care Services
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    Chapter 90 A Mobile and Web Indoor Navigation System: A Case Study in a University Environment
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    Chapter 91 Towards a Security Solution for Mobile Agents
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    Chapter 92 X-band Radar Sensor for the Landslide Risk Mitigation
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    Chapter 93 Compact Slotted Antenna for Wideband Radar Applications
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    Chapter 94 High Resolution Software Defined Radar System for Target Detection
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    Chapter 95 Design of a Reconfigurable Reflectarray Unit Cell for Wide Angle Beam-Steering Radar Applications
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    Chapter 96 Age Differences in Computer Input Device Use: A Comparison of Touchscreen, Trackball, and Mouse
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    Chapter 97 Color-Concept Associations among Chinese Steel Workers and Managerial Staff
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    Chapter 98 Cycle of Information Retrieval through Color in e-Commerce: Store Choice
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    Chapter 99 Visualization and Manipulation of Information in 3D Immersive Environments
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    Chapter 100 Construction Processes Using Mobile Augmented Reality: A Study Case in Building Engineering Degree
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    Chapter 101 A User-Centered Interface for Scheduling Problem Definition
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    Chapter 102 Perceived Site Security as a Second Order Construct and Its Relationship to e-Commerce Site Usage
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    Chapter 103 Accessibility Study in Sites of Public Higher Education Institution in Brazil
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    Chapter 104 Exploring the Design Space of Mobile Payment Systems
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    Chapter 105 SketchyDynamics: A Sketch-Based Library for the Development of Physics Simulation Applications
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    Chapter 106 Designing User Learning Experience in Virtual Worlds: The Young Europeans for Democracy Serious Application
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    Chapter 107 The Behaviour Assessment Model for the Analysis and Evaluation of Pervasive Services
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    Chapter 108 A Study of Biometric Authentication Adoption in Health Services
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    Chapter 109 Cell Life: A Biology Game to Support Biology Classrooms
Attention for Chapter 106: Designing User Learning Experience in Virtual Worlds: The Young Europeans for Democracy Serious Application
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Chapter title
Designing User Learning Experience in Virtual Worlds: The Young Europeans for Democracy Serious Application
Chapter number 106
Book title
Advances in Information Systems and Technologies
Published in
Advances in Intelligent Systems and Computing, January 2013
DOI 10.1007/978-3-642-36981-0_106
Book ISBNs
978-3-64-236980-3, 978-3-64-236981-0
Authors

Gonçalo Cruz, Ana Maia, Leonel Morgado, Benjamim Fonseca, Hugo Paredes, Fernando Bessa, Clara Rodrigues, Paulo Martins, Gonçalo Cruz

Twitter Demographics

The data shown below were collected from the profile of 1 tweeter who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 20 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 1 5%
United States 1 5%
Unknown 18 90%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 6 30%
Student > Doctoral Student 3 15%
Professor 3 15%
Lecturer > Senior Lecturer 1 5%
Student > Master 1 5%
Other 2 10%
Unknown 4 20%
Readers by discipline Count As %
Computer Science 8 40%
Social Sciences 6 30%
Psychology 3 15%
Unknown 3 15%