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Interactive Storytelling

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Cover of 'Interactive Storytelling'

Table of Contents

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    Book Overview
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    Chapter 1 Suspending Virtual Disbelief: A Perspective on Narrative Coherence
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    Chapter 2 Four Quantitative Metrics Describing Narrative Conflict
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    Chapter 3 The Expressive Space of IDS-as-Art
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    Chapter 4 Aporia – Exploring Continuation Desire in a Game Focused on Environmental Storytelling
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    Chapter 5 Digital Interactive Narrative Tools for Facilitating Communication with Children during Counseling: A Case for Audiology
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    Chapter 6 Who Poisoned Hugh? - The STAR Framework: Integrating Learning Objectives with Storytelling
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    Chapter 7 Structural Writing, a Design Principle for Interactive Drama
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    Chapter 8 Genres, structures and strategies in interactive digital narratives: analyzing a body of works created in ASAPS
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    Chapter 9 Project Aporia – An Exploration of Narrative Understanding of Environmental Storytelling in an Open World Scenario
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    Chapter 10 Coffee Tables and Cryo Chambers: A Comparison of User Experience and Diegetic Time between Traditional and Virtual Environment-Based Roleplaying Game Scenarios
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    Chapter 11 Achieving the Illusion of Agency
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    Chapter 12 Designing an Interdisciplinary User Evaluation for the Riu Computational Narrative System
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    Chapter 13 Distributed Drama Management: Beyond Double Appraisal in Emergent Narrative
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    Chapter 14 Backstory Authoring for Affective Agents
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    Chapter 15 Emotional Appraisal of Moral Dilemma in Characters
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    Chapter 16 Laugh To Me! Implementing Emotional Escalation on Autonomous Agents for Creating a Comic Sketch
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    Chapter 17 3D Simulated Interactive Drama for Teenagers Coping with a Traumatic Brain Injury in a Parent
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    Chapter 18 Interactive Video Stories from User Generated Content: A School Concert Use Case
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    Chapter 19 Exploring Body Language as Narrative Interface
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    Chapter 20 Reading Again for the First Time: A Model of Rereading in Interactive Stories
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    Chapter 21 Where’s the Story? Forms of Interactive Narrative in Current Digital Games and Other Digital Forms
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    Chapter 22 Sharing Interactive Digital Storytelling Technologies II
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    Chapter 23 Nordic Roleplaying Games – The Narrative Approach: A Practical Introduction
Attention for Chapter 16: Laugh To Me! Implementing Emotional Escalation on Autonomous Agents for Creating a Comic Sketch
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Chapter title
Laugh To Me! Implementing Emotional Escalation on Autonomous Agents for Creating a Comic Sketch
Chapter number 16
Book title
Interactive Storytelling
Published by
Springer, Berlin, Heidelberg, November 2012
DOI 10.1007/978-3-642-34851-8_16
Book ISBNs
978-3-64-234850-1, 978-3-64-234851-8
Authors

André Carvalho, António Brisson, Ana Paiva

Mendeley readers

The data shown below were compiled from readership statistics for 1 Mendeley reader of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 1 100%

Demographic breakdown

Readers by professional status Count As %
Researcher 1 100%
Readers by discipline Count As %
Computer Science 1 100%