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Universal Access in Human–Computer Interaction. Designing Novel Interactions

Overview of attention for book
Cover of 'Universal Access in Human–Computer Interaction. Designing Novel Interactions'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Evaluation of Animated Swiss German Sign Language Fingerspelling Sequences and Signs
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    Chapter 2 Sign Search and Sign Synthesis Made Easy to End User: The Paradigm of Building a SL Oriented Interface for Accessing and Managing Educational Content
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    Chapter 3 Synthesizing Sign Language by Connecting Linguistically Structured Descriptions to a Multi-track Animation System
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    Chapter 4 An Improved Framework for Layering Linguistic Processes in Sign Language Generation: Why There Should Never Be a “Brows” Tier
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    Chapter 5 Coarticulation Analysis for Sign Language Synthesis
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    Chapter 6 Investigation of Feature Elements and Performance Improvement for Sign Language Recognition by Hidden Markov Model
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    Chapter 7 Towards Automatic Recognition of Sign Language Gestures Using Kinect 2.0
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    Chapter 8 On Capitalizing on Augmented Reality to Impart Solid Geometry Concepts: An Experimental Study
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    Chapter 9 WebAR: A Web-Augmented Reality-Based Authoring Tool with Experience API Support for Educational Applications
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    Chapter 10 How Augmented Reality Technology Consolidates the SMB Ecosystem of the Tourism Industry in Taiwan
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    Chapter 11 AR Based User Interface for Driving Electric Wheelchairs
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    Chapter 12 Geomorphology Classroom Practices Using Augmented Reality
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    Chapter 13 Head-Mounted Augmented Reality Displays on the Cheap: A DIY Approach to Sketching and Prototyping Low-Vision Assistive Technologies
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    Chapter 14 Effect of Difference in Information Between Vision and Vestibular Labyrinth on a Human Body
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    Chapter 15 Exploring Location-Based Augmented Reality Experience in Museums
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    Chapter 16 BrailleTap: Developing a Calculator Based on Braille Using Tap Gestures
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    Chapter 17 Technology-Enhanced Accessible Interactions for Visually Impaired Thai People
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    Chapter 18 Mobile Audio Games Accessibility Evaluation for Users Who Are Blind
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    Chapter 19 Read It Aloud to Me
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    Chapter 20 Providing Dynamic Access to Electronic Tactile Diagrams
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    Chapter 21 Towards Tangible and Distributed UI for Cognitively Impaired People
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    Chapter 22 Tactile Acoustic Devices: The Effect on Drowsiness During Prolonged Attentional Tasks
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    Chapter 23 Evaluating Vibrotactile Recognition Ability of Geometric Shapes by Using a Smartphone
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    Chapter 24 Non-visual Web Browsing: Beyond Web Accessibility
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    Chapter 25 The 3D Printing of Tactile Maps for Persons with Visual Impairment
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    Chapter 26 “I’m Blind, Can I Play?” Recommendations for the Development of Audiogames
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    Chapter 27 Designing Interfaces to Make Information More Tangible for Visually Impaired People
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    Chapter 28 A Generic Framework for Creating Customized Tactile User Interfaces
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    Chapter 29 Identifying the Usability Factors of Mid-Air Hand Gestures for 3D Virtual Model Manipulation
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    Chapter 30 FittsFace: Exploring Navigation and Selection Methods for Facial Tracking
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    Chapter 31 Comparing Pointing Performance of Mouse and Eye-Gaze Input System
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    Chapter 32 A Visuospatial Memory Game for the Elderly Using Gestural Interface
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    Chapter 33 The Application of Dynamic Analysis to Hand Gestures
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    Chapter 34 Camera Mouse: Dwell vs. Computer Vision-Based Intentional Click Activation
Overall attention for this book and its chapters
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Title
Universal Access in Human–Computer Interaction. Designing Novel Interactions
Published by
Springer International Publishing, June 2017
DOI 10.1007/978-3-319-58703-5
ISBNs
978-3-31-958702-8, 978-3-31-958703-5
Editors

Antona, Margherita, Stephanidis, Constantine

Twitter Demographics

The data shown below were collected from the profile of 1 tweeter who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 56 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 56 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 11 20%
Student > Bachelor 8 14%
Student > Ph. D. Student 8 14%
Researcher 7 13%
Student > Doctoral Student 3 5%
Other 11 20%
Unknown 8 14%
Readers by discipline Count As %
Computer Science 18 32%
Engineering 7 13%
Design 7 13%
Business, Management and Accounting 4 7%
Psychology 2 4%
Other 7 13%
Unknown 11 20%