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Universal Access in Human-Computer Interaction. User and Context Diversity

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Cover of 'Universal Access in Human-Computer Interaction. User and Context Diversity'

Table of Contents

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    Book Overview
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    Chapter 1 How E-Inclusion and Innovation Policy Affect Digital Access and Use for Senior Citizens in Europe
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    Chapter 2 Elderly’s Barriers and Requirements for Interactive TV
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    Chapter 3 Universal Access in Human-Computer Interaction. User and Context Diversity
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    Chapter 4 Senior Patients Online: Which Functions Should a Good Patient Website Offer?
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    Chapter 5 Single Tap Hierarchy-Structured Zoom as Interface for Interactive Indoor Wayfinding Map for Elderly Users
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    Chapter 6 Older Adults’ Perceptions and Use of Technology: A Novel Approach
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    Chapter 7 A Usability Study of Websites for Older Travelers
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    Chapter 8 Designing Intrinsically Motivating User Interfaces for the Ageing Population
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    Chapter 9 Effect of Impairment on Upper Limb Performance in an Ageing Sample Population
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    Chapter 10 Demands and Needs of Elderly Chinese People for Garment
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    Chapter 11 What Is Age’s Affect in Collaborative Learning Environments?
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    Chapter 12 Age-Based Task Specialization for Crowdsourced Proofreading
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    Chapter 13 What "Digital Divide" between Generations? A Cross-National Analysis Using Data from the World Internet Project
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    Chapter 14 Symbiosis: An Innovative Human-Computer Interaction Environment for Alzheimer’s Support
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    Chapter 15 Interaction Science and the Aging User: Techniques to Assist in Design and Evaluation
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    Chapter 16 User Interfaces for Older Adults
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    Chapter 17 Volunteer Website for the Older Adult
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    Chapter 18 Age Differences in the Knowledge and Usage of QR Codes
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    Chapter 19 Time-Mosaic Formation of Senior Workforces for Complex Irregular Work in Cooperative Farms
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    Chapter 20 Development and Field Trial of a Social TV System for Elderly People
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    Chapter 21 Small Input Devices Used by the Elderly – How Sensorimotor Transformation and Task Complexity Affect Interaction
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    Chapter 22 Conversational System Encouraging Communication of the Aged by Method of Reminiscence and Quantification of Active Participation
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    Chapter 23 Age-Related Differences in Search Strategy and Performance When Using a Data-Rich Web Site
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    Chapter 24 Are Internet and Social Network Usage Associated with Wellbeing and Social Inclusion of Seniors? – The Third Age Online Survey on Digital Media Use in Three European Countries
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    Chapter 25 Age and Computer Self-Efficacy in the Use of Digital Technologies: An Investigation of Prototypes for Public Self-Service Terminals
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    Chapter 26 A Framework of Affordance and Usability of Mobile User Interface for Older Adults
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    Chapter 27 Designing for the Wisdom of Elders: Age Related Differences in Online Search Strategies
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    Chapter 28 Using Pupil Size Variation during Visual Emotional Stimulation in Measuring Affective States of Non Communicative Individuals
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    Chapter 29 SERPs and Ads on Mobile Devices: An Eye Tracking Study for Generation Y
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    Chapter 30 Effects of Long-Time 3D Viewing on the Eye Function of Accommodation and Convergence
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    Chapter 31 Image Quality Assessment for the Visually Impaired
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    Chapter 32 An Evaluation of the iPod Touch as an Alternative Low-Vision Magnifier for People with Low Vision
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    Chapter 33 Form in Potential Functions While Maintaining an Upright Posture during Exposure to Stereoscopic Video Clips
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    Chapter 34 Evaluating the Legibility of Streoscopic Game Consoles
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    Chapter 35 Measurement of Lens Accommodation and Convergence during the Viewing of 3D Images
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    Chapter 36 Multi-evaluation Method of Visual Fatigue and Motion Sickness While Viewing 2D/3D Video Clips on a Liquid Crystal Display
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    Chapter 37 Exploring Psychophysical Factors Influencing Visibility of Virtual Image Display
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    Chapter 38 Effect of Display Size on Body Sway in Seated Posture While Viewing an Hour-Long Stereoscopic Film
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    Chapter 39 GreenSense: Developing Persuasive Service Technology by Integrating Mobile Devices and Social Interaction for Sustainable and Healthy Behavior
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    Chapter 40 How Do We Feel When Babyloid Starts Crying Suddenly?
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    Chapter 41 How Does Unintentional Eye Contact with a Robot Affect Users’ Emotional Attachment to It?: Investigation on the Effects of Eye Contact and Joint Attention on Users’ Emotional Attachment to a Robot
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    Chapter 42 Interaction Design for Robotic Avatars Does Avatar’s Aging Cue Affect the User’s Impressions of a Robot?
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    Chapter 43 "Multicultural/Cross-Cultural Emotional Design:" The Usage of Pictographs to Design Emotional Interactive Environments
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    Chapter 44 Talking Ally: Toward Persuasive Communication in Everyday Life
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    Chapter 45 Beyond Rationality: Affect as a Function of User Interfaces
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    Chapter 46 Characteristics of Robots and Virtual Agents as a Persuasive Talker
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    Chapter 47 Age-Related Differences in Factors Contributing to Affective Experiences among Japanese Adults
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    Chapter 48 Regression Modeling of Reader’s Emotions Induced by Font Based Text Signals
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    Chapter 49 A Usability Study on Natural Interaction Devices with ASD Children
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    Chapter 50 Virtual Reality-Based Facial Expressions Understanding for Teenagers with Autism
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    Chapter 51 A Step towards Adaptive Multimodal Virtual Social Interaction Platform for Children with Autism
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    Chapter 52 A Novel Virtual Reality Driving Environment for Autism Intervention
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    Chapter 53 A Proposed ASD-Centric Framework: The Case of ASDAPT
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    Chapter 54 Project Communicate
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    Chapter 55 Towards an Affective Computing Feedback System to Benefit Underserved Individuals: An Example Teaching Social Media Skills
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    Chapter 56 Evaluating Therapeutic Engagement and Expressive Communication in Immersive Multimedia Environments
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    Chapter 57 Design and Evaluation of Applying Robots to Assisting and Inducing Children with Autism in Social Interaction
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    Chapter 58 To Embody the N-Body: Spatial Perception Utilized in Large-Scale Visualizations
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    Chapter 59 Cognitive-Based Approach for Assessing Accessibility of e-Government Websites
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    Chapter 60 Musically Inspired Computer Interfaces: Reaction Time and Memory Enhancements in Visuo-Spatial Timelines (ViST) for Graphic User Interfaces
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    Chapter 61 Visual Perception of Deaf Children to Inform Interaction of Tools for Literacy
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    Chapter 62 Back on Track: Lost and Found on Public Transportation
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    Chapter 63 Cognitive Factors Involved in the Ability to Manipulate a Digital Camera
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    Chapter 64 A Study of Cognitive Behavior in Relation to the Elderly Visual Experiences
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    Chapter 65 An Approach to Universal Interaction on the Case of Knowledge Transfer
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    Chapter 66 An Error Tolerant Memory Aid for Reduced Cognitive Load in Number Copying Tasks
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    Chapter 67 Integrating the Image Identifiable Principle of Human Cognition and Computer Vision to Develop a New Pattern Recognition Design System for Smart Home
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    Chapter 68 Handling Structural Models Composed of Objects and Their Mutual Relations in the Spatial Cognition Experiments
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    Chapter 69 Using Mediating Metacommunication to Improve Accessibility to Deaf in Corporate Information Systems on the Web
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    Chapter 70 Network for All: A Proposal for an Accessible Social Media Aggregator Solution
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    Chapter 71 Web Accessibility – From the Evaluation and Analysis to the Implementation – The anoGov/PEPPOL Case
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    Chapter 72 WebSight: The Use of the Grid-Based Interface to Convey Layout of Web-Pages in a Non-visual Environment
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    Chapter 73 Automatically Generating Online Social Network Messages to Combat Social Isolation of People with Disabilities
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    Chapter 74 Analyzing Barriers for People with Hearing Loss on the Web: A Semiotic Study
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    Chapter 75 Ibero-American Minors: How Are They Accessing and Using Information
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    Chapter 76 User Perception Knowledge for Socially-Aware Web Document Accessibility
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    Chapter 77 The Survey of Usability Evaluation in Social Network Sites’ Reply Mechanism
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    Chapter 78 Early Accessibility Evaluation in Web Application Development
Attention for Chapter 28: Using Pupil Size Variation during Visual Emotional Stimulation in Measuring Affective States of Non Communicative Individuals
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