↓ Skip to main content

Universal Access in Human-Computer Interaction. User and Context Diversity

Overview of attention for book
Cover of 'Universal Access in Human-Computer Interaction. User and Context Diversity'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 How E-Inclusion and Innovation Policy Affect Digital Access and Use for Senior Citizens in Europe
  3. Altmetric Badge
    Chapter 2 Elderly’s Barriers and Requirements for Interactive TV
  4. Altmetric Badge
    Chapter 3 Universal Access in Human-Computer Interaction. User and Context Diversity
  5. Altmetric Badge
    Chapter 4 Senior Patients Online: Which Functions Should a Good Patient Website Offer?
  6. Altmetric Badge
    Chapter 5 Single Tap Hierarchy-Structured Zoom as Interface for Interactive Indoor Wayfinding Map for Elderly Users
  7. Altmetric Badge
    Chapter 6 Older Adults’ Perceptions and Use of Technology: A Novel Approach
  8. Altmetric Badge
    Chapter 7 A Usability Study of Websites for Older Travelers
  9. Altmetric Badge
    Chapter 8 Designing Intrinsically Motivating User Interfaces for the Ageing Population
  10. Altmetric Badge
    Chapter 9 Effect of Impairment on Upper Limb Performance in an Ageing Sample Population
  11. Altmetric Badge
    Chapter 10 Demands and Needs of Elderly Chinese People for Garment
  12. Altmetric Badge
    Chapter 11 What Is Age’s Affect in Collaborative Learning Environments?
  13. Altmetric Badge
    Chapter 12 Age-Based Task Specialization for Crowdsourced Proofreading
  14. Altmetric Badge
    Chapter 13 What "Digital Divide" between Generations? A Cross-National Analysis Using Data from the World Internet Project
  15. Altmetric Badge
    Chapter 14 Symbiosis: An Innovative Human-Computer Interaction Environment for Alzheimer’s Support
  16. Altmetric Badge
    Chapter 15 Interaction Science and the Aging User: Techniques to Assist in Design and Evaluation
  17. Altmetric Badge
    Chapter 16 User Interfaces for Older Adults
  18. Altmetric Badge
    Chapter 17 Volunteer Website for the Older Adult
  19. Altmetric Badge
    Chapter 18 Age Differences in the Knowledge and Usage of QR Codes
  20. Altmetric Badge
    Chapter 19 Time-Mosaic Formation of Senior Workforces for Complex Irregular Work in Cooperative Farms
  21. Altmetric Badge
    Chapter 20 Development and Field Trial of a Social TV System for Elderly People
  22. Altmetric Badge
    Chapter 21 Small Input Devices Used by the Elderly – How Sensorimotor Transformation and Task Complexity Affect Interaction
  23. Altmetric Badge
    Chapter 22 Conversational System Encouraging Communication of the Aged by Method of Reminiscence and Quantification of Active Participation
  24. Altmetric Badge
    Chapter 23 Age-Related Differences in Search Strategy and Performance When Using a Data-Rich Web Site
  25. Altmetric Badge
    Chapter 24 Are Internet and Social Network Usage Associated with Wellbeing and Social Inclusion of Seniors? – The Third Age Online Survey on Digital Media Use in Three European Countries
  26. Altmetric Badge
    Chapter 25 Age and Computer Self-Efficacy in the Use of Digital Technologies: An Investigation of Prototypes for Public Self-Service Terminals
  27. Altmetric Badge
    Chapter 26 A Framework of Affordance and Usability of Mobile User Interface for Older Adults
  28. Altmetric Badge
    Chapter 27 Designing for the Wisdom of Elders: Age Related Differences in Online Search Strategies
  29. Altmetric Badge
    Chapter 28 Using Pupil Size Variation during Visual Emotional Stimulation in Measuring Affective States of Non Communicative Individuals
  30. Altmetric Badge
    Chapter 29 SERPs and Ads on Mobile Devices: An Eye Tracking Study for Generation Y
  31. Altmetric Badge
    Chapter 30 Effects of Long-Time 3D Viewing on the Eye Function of Accommodation and Convergence
  32. Altmetric Badge
    Chapter 31 Image Quality Assessment for the Visually Impaired
  33. Altmetric Badge
    Chapter 32 An Evaluation of the iPod Touch as an Alternative Low-Vision Magnifier for People with Low Vision
  34. Altmetric Badge
    Chapter 33 Form in Potential Functions While Maintaining an Upright Posture during Exposure to Stereoscopic Video Clips
  35. Altmetric Badge
    Chapter 34 Evaluating the Legibility of Streoscopic Game Consoles
  36. Altmetric Badge
    Chapter 35 Measurement of Lens Accommodation and Convergence during the Viewing of 3D Images
  37. Altmetric Badge
    Chapter 36 Multi-evaluation Method of Visual Fatigue and Motion Sickness While Viewing 2D/3D Video Clips on a Liquid Crystal Display
  38. Altmetric Badge
    Chapter 37 Exploring Psychophysical Factors Influencing Visibility of Virtual Image Display
  39. Altmetric Badge
    Chapter 38 Effect of Display Size on Body Sway in Seated Posture While Viewing an Hour-Long Stereoscopic Film
  40. Altmetric Badge
    Chapter 39 GreenSense: Developing Persuasive Service Technology by Integrating Mobile Devices and Social Interaction for Sustainable and Healthy Behavior
  41. Altmetric Badge
    Chapter 40 How Do We Feel When Babyloid Starts Crying Suddenly?
  42. Altmetric Badge
    Chapter 41 How Does Unintentional Eye Contact with a Robot Affect Users’ Emotional Attachment to It?: Investigation on the Effects of Eye Contact and Joint Attention on Users’ Emotional Attachment to a Robot
  43. Altmetric Badge
    Chapter 42 Interaction Design for Robotic Avatars Does Avatar’s Aging Cue Affect the User’s Impressions of a Robot?
  44. Altmetric Badge
    Chapter 43 "Multicultural/Cross-Cultural Emotional Design:" The Usage of Pictographs to Design Emotional Interactive Environments
  45. Altmetric Badge
    Chapter 44 Talking Ally: Toward Persuasive Communication in Everyday Life
  46. Altmetric Badge
    Chapter 45 Beyond Rationality: Affect as a Function of User Interfaces
  47. Altmetric Badge
    Chapter 46 Characteristics of Robots and Virtual Agents as a Persuasive Talker
  48. Altmetric Badge
    Chapter 47 Age-Related Differences in Factors Contributing to Affective Experiences among Japanese Adults
  49. Altmetric Badge
    Chapter 48 Regression Modeling of Reader’s Emotions Induced by Font Based Text Signals
  50. Altmetric Badge
    Chapter 49 A Usability Study on Natural Interaction Devices with ASD Children
  51. Altmetric Badge
    Chapter 50 Virtual Reality-Based Facial Expressions Understanding for Teenagers with Autism
  52. Altmetric Badge
    Chapter 51 A Step towards Adaptive Multimodal Virtual Social Interaction Platform for Children with Autism
  53. Altmetric Badge
    Chapter 52 A Novel Virtual Reality Driving Environment for Autism Intervention
  54. Altmetric Badge
    Chapter 53 A Proposed ASD-Centric Framework: The Case of ASDAPT
  55. Altmetric Badge
    Chapter 54 Project Communicate
  56. Altmetric Badge
    Chapter 55 Towards an Affective Computing Feedback System to Benefit Underserved Individuals: An Example Teaching Social Media Skills
  57. Altmetric Badge
    Chapter 56 Evaluating Therapeutic Engagement and Expressive Communication in Immersive Multimedia Environments
  58. Altmetric Badge
    Chapter 57 Design and Evaluation of Applying Robots to Assisting and Inducing Children with Autism in Social Interaction
  59. Altmetric Badge
    Chapter 58 To Embody the N-Body: Spatial Perception Utilized in Large-Scale Visualizations
  60. Altmetric Badge
    Chapter 59 Cognitive-Based Approach for Assessing Accessibility of e-Government Websites
  61. Altmetric Badge
    Chapter 60 Musically Inspired Computer Interfaces: Reaction Time and Memory Enhancements in Visuo-Spatial Timelines (ViST) for Graphic User Interfaces
  62. Altmetric Badge
    Chapter 61 Visual Perception of Deaf Children to Inform Interaction of Tools for Literacy
  63. Altmetric Badge
    Chapter 62 Back on Track: Lost and Found on Public Transportation
  64. Altmetric Badge
    Chapter 63 Cognitive Factors Involved in the Ability to Manipulate a Digital Camera
  65. Altmetric Badge
    Chapter 64 A Study of Cognitive Behavior in Relation to the Elderly Visual Experiences
  66. Altmetric Badge
    Chapter 65 An Approach to Universal Interaction on the Case of Knowledge Transfer
  67. Altmetric Badge
    Chapter 66 An Error Tolerant Memory Aid for Reduced Cognitive Load in Number Copying Tasks
  68. Altmetric Badge
    Chapter 67 Integrating the Image Identifiable Principle of Human Cognition and Computer Vision to Develop a New Pattern Recognition Design System for Smart Home
  69. Altmetric Badge
    Chapter 68 Handling Structural Models Composed of Objects and Their Mutual Relations in the Spatial Cognition Experiments
  70. Altmetric Badge
    Chapter 69 Using Mediating Metacommunication to Improve Accessibility to Deaf in Corporate Information Systems on the Web
  71. Altmetric Badge
    Chapter 70 Network for All: A Proposal for an Accessible Social Media Aggregator Solution
  72. Altmetric Badge
    Chapter 71 Web Accessibility – From the Evaluation and Analysis to the Implementation – The anoGov/PEPPOL Case
  73. Altmetric Badge
    Chapter 72 WebSight: The Use of the Grid-Based Interface to Convey Layout of Web-Pages in a Non-visual Environment
  74. Altmetric Badge
    Chapter 73 Automatically Generating Online Social Network Messages to Combat Social Isolation of People with Disabilities
  75. Altmetric Badge
    Chapter 74 Analyzing Barriers for People with Hearing Loss on the Web: A Semiotic Study
  76. Altmetric Badge
    Chapter 75 Ibero-American Minors: How Are They Accessing and Using Information
  77. Altmetric Badge
    Chapter 76 User Perception Knowledge for Socially-Aware Web Document Accessibility
  78. Altmetric Badge
    Chapter 77 The Survey of Usability Evaluation in Social Network Sites’ Reply Mechanism
  79. Altmetric Badge
    Chapter 78 Early Accessibility Evaluation in Web Application Development
Attention for Chapter 22: Conversational System Encouraging Communication of the Aged by Method of Reminiscence and Quantification of Active Participation
Altmetric Badge


8 Dimensions

Readers on

5 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Chapter title
Conversational System Encouraging Communication of the Aged by Method of Reminiscence and Quantification of Active Participation
Chapter number 22
Book title
Universal Access in Human-Computer Interaction. User and Context Diversity
Published by
Springer, Berlin, Heidelberg, July 2013
DOI 10.1007/978-3-642-39191-0_22
Book ISBNs
978-3-64-239190-3, 978-3-64-239191-0

Tetsuaki Okada, Misato Nihei, Takuya Narita, Minoru Kamata

Mendeley readers

The data shown below were compiled from readership statistics for 5 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 5 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 2 40%
Researcher 1 20%
Librarian 1 20%
Unspecified 1 20%
Readers by discipline Count As %
Computer Science 2 40%
Unspecified 1 20%
Agricultural and Biological Sciences 1 20%
Medicine and Dentistry 1 20%