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Human-Computer Interaction. Users and Contexts of Use

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Cover of 'Human-Computer Interaction. Users and Contexts of Use'

Table of Contents

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    Book Overview
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    Chapter 1 SP-CIP: A Secure and Privacy Aware Patient Centric Information Portal
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    Chapter 2 Human-Computer Interaction. Users and Contexts of Use
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    Chapter 3 An Empirical Investigation of Similarity-Driven Trust Dynamics in a Social Network
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    Chapter 4 The di.me User Interface: Concepts for Sharing Personal Information via Multiple Identities in a Decentralized Social Network
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    Chapter 5 Trust and Privacy in the di.me Userware
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    Chapter 6 From Living Space to Urban Quarter: Acceptance of ICT Monitoring Solutions in an Ageing Society
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    Chapter 7 The Impact of Explanation Dialogues on Human-Computer Trust
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    Chapter 8 Trustworthy and Inclusive Identity Management for Applications in Social Media
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    Chapter 9 Towards a Design Guideline of Visual Cryptography on Stereoscopic Displays
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    Chapter 10 Interface Design for Minimizing Loss of Context in In-situ Remote Robot Control
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    Chapter 11 Assessing the Impact of Latency and Jitter on the Perceived Quality of Call of Duty Modern Warfare 2
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    Chapter 12 The Effects of Negative Interaction Feedback in a Web Navigation Assistant
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    Chapter 13 Automatic Layout Generation for Digital Photo Albums: A User Study
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    Chapter 14 Icon Design for Older Users of Project Management Software
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    Chapter 15 Search Strategies in Hypermedia Navigation and Spatial Abilities: A Comparison with Physical Navigation
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    Chapter 16 Human-Computer Interaction. Users and Contexts of Use
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    Chapter 17 A Pedestrian Navigation Method for User’s Safe and Easy Wayfinding
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    Chapter 18 The Effect of Information Quantity on Cbp Interface in the Advanced Nuclear Power Plant
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    Chapter 19 Development of Communication Support System at Mealtimes Using Tabletop Interface
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    Chapter 20 Improving User Performance in Conditional Probability Problems with Computer-Generated Diagrams
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    Chapter 21 Establishing a Cognitive Map of Public Place for Blind and Visual Impaired by Using IVEO Hands-On Learning System
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    Chapter 22 An Application of the Ballistic Movement Method for Evaluating Computer Mice
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    Chapter 23 AugmentedBacklight: Expansion of LCD Backlights Using Lighting Methods in the Real World
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    Chapter 24 An Exploratory Study to Understand Knowledge-Sharing in Data-Intensive Science
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    Chapter 25 Interaction of the Elderly Viewer with Additional Multimedia Content to Support the Appreciation of Television Programs
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    Chapter 26 Exploring Children’s Attitudes towards Static and Moving Humanoid Robots
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    Chapter 27 Mobile Money Services in Uganda: Design Gaps and Recommendations
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    Chapter 28 A Static and Dynamic Recommendations System for Best Practice Networks
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    Chapter 29 Connecting Electric Vehicles and Green Energy
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    Chapter 30 SOCIETY: A Social Reading Application to Join Education and Social Network Experience
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    Chapter 31 The Evaluation of a Voting Web Based Application
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    Chapter 32 A Refuge Location Prediction System for When a Tsunami Has Occurred
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    Chapter 33 Further Benefit of a Kind of Inconvenience for Social Information Systems
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    Chapter 34 The Present Condition and Problems for Elderly People Participating in Communities
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    Chapter 35 Applying to Twitter Networks of a Community Extraction Method Using Intersection Graph and Semantic Analysis
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    Chapter 36 Search Engine Accessibility for Low-Literate Users
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    Chapter 37 Identifying and Representing Elements of Local Contexts in Namibia
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    Chapter 38 A Framework for Community-Oriented Mobile Interaction Design in Emerging Regions
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    Chapter 39 The Effects of (Social) Media on Revolutions – Perspectives from Egypt and the Arab Spring
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    Chapter 40 Memotree: Using Online Social Networking to Strengthen Family Communication
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    Chapter 41 It Was Nice with the Brick So Now I’ll Click: The Effects of Offline and Online Experience, Perceived Benefits, and Trust on Dutch Consumers’ Online Repeat Purchase Intention
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    Chapter 42 Interaction between Enterprise Resource Planning Systems and Organizational Culture
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    Chapter 43 Reconfiguring the Corporate and Commons: Mobile and Online Activism as a Form of Socio-technical Design
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    Chapter 44 Social Media in the Product Development Process of the Automotive Industry: A New Approach
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    Chapter 45 Do All People Enjoy the Benefits from Technology Innovation?
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    Chapter 46 Semantically Integrated Business Applications for Enterprise Resource Planning Systems
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    Chapter 47 Towards a Next Generation Universally Accessible ‘Online Shopping-for-Apparel’ System
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    Chapter 48 Digital Menu Boards as Influencer for Healthy Eating
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    Chapter 49 Reverse Business Innovations – The Impact of ERP Software Upgrades on Organizations
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    Chapter 50 Repository-Based Implementation of Information Pyramid: A Study Based on an ERP Case Study
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    Chapter 51 Agility Based on Stakeholder Interaction – Blending Organizational Learning with Interactive BPM
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    Chapter 52 Analysis of Customer Preference through Unforced Natural Passive Observation
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    Chapter 53 The Development of an Innovative Design Process for Eco-efficient Green Products
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    Chapter 54 Principled Ways of Finding, Analysing and Planning for Communicative Overhead in Interaction Technology for Fashion Industry
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    Chapter 55 Continuing On-Premise or Adopt On-Demand? An Empirical Study of ERP Adoption in SMEs
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    Chapter 56 Erratum: Exploring Children’s Attitudes towards Static and Moving Humanoid Robots
Overall attention for this book and its chapters
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Mentioned by

4 tweeters
1 Wikipedia page

Readers on

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Human-Computer Interaction. Users and Contexts of Use
Published by
Springer Berlin Heidelberg, July 2013
DOI 10.1007/978-3-642-39265-8
978-3-64-239264-1, 978-3-64-239265-8

Kurosu, Masaaki

Twitter Demographics

The data shown below were collected from the profiles of 4 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 43 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 2 5%
Finland 1 2%
Norway 1 2%
Spain 1 2%
Germany 1 2%
Unknown 37 86%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 12 28%
Student > Master 11 26%
Researcher 5 12%
Student > Doctoral Student 4 9%
Student > Bachelor 3 7%
Other 6 14%
Unknown 2 5%
Readers by discipline Count As %
Computer Science 16 37%
Social Sciences 6 14%
Business, Management and Accounting 6 14%
Engineering 4 9%
Medicine and Dentistry 2 5%
Other 7 16%
Unknown 2 5%