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Interactive TV: a Shared Experience

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Cover of 'Interactive TV: a Shared Experience'

Table of Contents

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    Book Overview
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    Chapter 1 Awareness and Conversational Context Sharing to Enrich TV Based Communication
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    Chapter 2 An Architecture for Non-intrusive User Interfaces for Interactive Digital Television
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    Chapter 3 Model-Driven Creation of Staged Participatory Multimedia Events on TV
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    Chapter 4 EPG-Board a Social Application for the OmegaBox Media Center
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    Chapter 5 Human-Centered Design of Interactive TV Games with SMS Backchannel
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    Chapter 6 Acceptable System Response Times for TV and DVR
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    Chapter 7 Exploring the Effects of Interactivity in Television Drama
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    Chapter 8 Focusing on Elderly: An iTV Usability Evaluation Study with Eye-Tracking
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    Chapter 9 Accessibility of Interactive Television for Users with Low Vision: Learning from the Web
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    Chapter 10 Will Broadcasters Survive in the Online and Digital Domain?
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    Chapter 11 Conceiving ShapeShifting TV: A Computational Language for Truly-Interactive TV
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    Chapter 12 User Interfaces Based on 3D Avatars for Interactive Television
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    Chapter 13 Perceptions of Value: The Uses of Social Television
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    Chapter 14 Sociable TV: Exploring User-Led Interaction Design for Older Adults
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    Chapter 15 Psychological Backgrounds for Inducing Cooperation in Peer-to-Peer Television
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    Chapter 16 Trends in the Living Room and Beyond
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    Chapter 17 SenSee Framework for Personalized Access to TV Content
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    Chapter 18 AIMED- A Personalized TV Recommendation System
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    Chapter 19 Fuzzy Clustering Based Ad Recommendation for TV Programs
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    Chapter 20 Towards Content-Aware Coding: User Study
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    Chapter 21 Personal TV: A Qualitative Study of Mobile TV Users
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    Chapter 22 “I Just Want to See the News” – Interactivity in Mobile Environments
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    Chapter 23 Mobile TV in Everyday Life Contexts – Individual Entertainment or Shared Experiences?
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    Chapter 24 Semantic Modelling Using TV-Anytime Genre Metadata
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