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Persuasive Technology

Overview of attention for book
Cover of 'Persuasive Technology'

Table of Contents

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    Book Overview
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    Chapter 1 Covert Persuasive Technologies: Bringing Subliminal Cues to Human-Computer Interaction
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    Chapter 2 Designing a Mobile Persuasive Application to Encourage Reduction of Users’ Exposure to Cell Phone RF Emissions
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    Chapter 3 Opportunities for Persuasive Technology to Motivate Heavy Computer Users for Stretching Exercise
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    Chapter 4 Changing User’s Safety Locus of Control through Persuasive Play: An Application to Aviation Safety
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    Chapter 5 What’s Your 2%? A Pilot Study for Encouraging Physical Activity Using Persuasive Video and Social Media
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    Chapter 6 The Effect of Credibility of Host Site Upon Click Rate through Sponsored Content
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    Chapter 7 Informing Design of Suggestion and Self-Monitoring Tools through Participatory Experience Prototypes
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    Chapter 8 Persuasion in the Wild: Communication, Technology, and Event Safety
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    Chapter 9 Mitigating Cognitive Bias through the Use of Serious Games: Effects of Feedback
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    Chapter 10 Sentiment Variations in Text for Persuasion Technology
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    Chapter 11 Do Persuasive Technologies Persuade? - A Review of Empirical Studies
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    Chapter 12 Wicked Persuasion: A Designerly Approach
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    Chapter 13 Credibility and Interactivity: Persuasive Components of Ideological Group Websites
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    Chapter 14 Managing Depression through a Behavior Change Support System without Face-to-Face Therapy
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    Chapter 15 Using Ambient Lighting in Persuasive Communication: The Role of Pre-existing Color Associations
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    Chapter 16 ‘This Is Your Life!’
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    Chapter 17 Investigating the Influence of Social Exclusion on Persuasion by a Virtual Agent
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    Chapter 18 An Empirical Comparison of Variations of a Virtual Representation of an Individual’s Health
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    Chapter 19 Using Social Influence for Motivating Customers to Generate and Share Feedback
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    Chapter 20 Analyzing Non-Textual Arguments with Toulmin
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    Chapter 21 Embodied Persuasion
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    Chapter 22 Embedded Disruption: Facilitating Responsible Gambling with Persuasive Systems Design
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    Chapter 23 (Re)Defining Gamification: A Process Approach
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    Chapter 24 Persuasion in the Car: Probing Potentials
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    Chapter 25 SubRosa: Supporting a Proper Learning Atmosphere through Subtle Cues with Immediate Feedback
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    Chapter 26 Systematic Review of Behavioral Obesity Interventions and Their Persuasive Qualities
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    Chapter 27 Stop Clicking on “Update Later”: Persuading Users They Need Up-to-Date Antivirus Protection
Attention for Chapter 7: Informing Design of Suggestion and Self-Monitoring Tools through Participatory Experience Prototypes
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Citations

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Chapter title
Informing Design of Suggestion and Self-Monitoring Tools through Participatory Experience Prototypes
Chapter number 7
Book title
Persuasive Technology
Published by
Springer, Cham, May 2014
DOI 10.1007/978-3-319-07127-5_7
Book ISBNs
978-3-31-907126-8, 978-3-31-907127-5
Authors

Nediyana Daskalova, Nathalie Ford, Ann Hu, Kyle Moorehead, Benjamin Wagnon, Janet Davis, Daskalova, Nediyana, Ford, Nathalie, Hu, Ann, Moorehead, Kyle, Wagnon, Benjamin, Davis, Janet

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 17 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 1 6%
Unknown 16 94%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 4 24%
Student > Master 3 18%
Student > Bachelor 2 12%
Professor 2 12%
Professor > Associate Professor 2 12%
Other 2 12%
Unknown 2 12%
Readers by discipline Count As %
Computer Science 8 47%
Design 2 12%
Agricultural and Biological Sciences 1 6%
Business, Management and Accounting 1 6%
Social Sciences 1 6%
Other 1 6%
Unknown 3 18%