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Procedural Content Generation in Games

Overview of attention for book
Attention for Chapter 3: Constructive generation methods for dungeons and levels
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Citations

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223 Dimensions

Readers on

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83 Mendeley
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Chapter title
Constructive generation methods for dungeons and levels
Chapter number 3
Book title
Procedural Content Generation in Games
Published by
Springer, Cham, January 2016
DOI 10.1007/978-3-319-42716-4_3
Book ISBNs
978-3-31-942714-0, 978-3-31-942716-4
Authors

Noor Shaker, Antonios Liapis, Julian Togelius, Ricardo Lopes, Rafael Bidarra

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 83 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 1 1%
Unknown 82 99%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 27 33%
Student > Master 18 22%
Student > Ph. D. Student 10 12%
Researcher 6 7%
Student > Doctoral Student 3 4%
Other 9 11%
Unknown 10 12%
Readers by discipline Count As %
Computer Science 59 71%
Engineering 7 8%
Arts and Humanities 2 2%
Design 2 2%
Psychology 1 1%
Other 0 0%
Unknown 12 14%