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Procedural Content Generation in Games

Overview of attention for book
Attention for Chapter 4: Fractals, noise and agents with applications to landscapes
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Citations

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Readers on

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49 Mendeley
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Chapter title
Fractals, noise and agents with applications to landscapes
Chapter number 4
Book title
Procedural Content Generation in Games
Published by
Springer, Cham, January 2016
DOI 10.1007/978-3-319-42716-4_4
Book ISBNs
978-3-31-942714-0, 978-3-31-942716-4
Authors

Noor Shaker, Julian Togelius, Mark J. Nelson

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 49 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 2 4%
Unknown 47 96%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 17 35%
Student > Master 10 20%
Student > Ph. D. Student 7 14%
Researcher 3 6%
Student > Doctoral Student 2 4%
Other 5 10%
Unknown 5 10%
Readers by discipline Count As %
Computer Science 35 71%
Engineering 5 10%
Psychology 3 6%
Unspecified 1 2%
Unknown 5 10%