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Procedural Content Generation in Games

Overview of attention for book
Attention for Chapter 12: Evaluating content generators
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Citations

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224 Dimensions

Readers on

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42 Mendeley
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Chapter title
Evaluating content generators
Chapter number 12
Book title
Procedural Content Generation in Games
Published by
Springer, Cham, January 2016
DOI 10.1007/978-3-319-42716-4_12
Book ISBNs
978-3-31-942714-0, 978-3-31-942716-4
Authors

Noor Shaker, Gillian Smith, Georgios N. Yannakakis

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 42 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 2 5%
New Zealand 1 2%
United Kingdom 1 2%
Unknown 38 90%

Demographic breakdown

Readers by professional status Count As %
Student > Master 11 26%
Student > Bachelor 10 24%
Student > Ph. D. Student 7 17%
Researcher 4 10%
Other 3 7%
Other 4 10%
Unknown 3 7%
Readers by discipline Count As %
Computer Science 32 76%
Engineering 4 10%
Psychology 2 5%
Design 1 2%
Unknown 3 7%