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Procedural Content Generation in Games

Overview of attention for book
Attention for Chapter 1: Introduction
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Mentioned by

wikipedia
1 Wikipedia page

Citations

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224 Dimensions

Readers on

mendeley
35 Mendeley
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Chapter title
Introduction
Chapter number 1
Book title
Procedural Content Generation in Games
Published by
Springer, Cham, January 2016
DOI 10.1007/978-3-319-42716-4_1
Book ISBNs
978-3-31-942714-0, 978-3-31-942716-4
Authors

Julian Togelius, Noor Shaker, Mark J. Nelson, Togelius, Julian, Shaker, Noor, Nelson, Mark J.

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 35 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
New Zealand 1 3%
Turkey 1 3%
Germany 1 3%
Unknown 32 91%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 11 31%
Student > Master 10 29%
Student > Ph. D. Student 6 17%
Student > Doctoral Student 3 9%
Researcher 1 3%
Other 1 3%
Unknown 3 9%
Readers by discipline Count As %
Computer Science 27 77%
Engineering 3 9%
Business, Management and Accounting 1 3%
Unknown 4 11%