Rules and Mechanics by Mark J. Nelson, Julian Togelius, Cameron Browne & Michael Cook https://t.co/opFSBqPIEW "Rules are at the core of many games. So how about generating them? This chapter discusses various ways to encode and generate game rules"
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Procedural content generation in games (2016) : Shaker, Noor and Togelius, Julian and Nelson, Mark J DOI: https://t.co/tLnjFg1RPb #ASP #HCI #algorithm #design #evaluation #experience #fractal #grammar #l_system #level_design #mechan #my_bibtex
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RT @aloeworkshop: Over more than a decade, his research has shaped the discipline of procedural content generation (PCG), which uses algori…
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Over more than a decade, his research has shaped the discipline of procedural content generation (PCG), which uses algorithms to automatically design video games. PCG serves as a key component of open-ended simulations. He even co-authored the 📕 on PCG: