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Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice

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Cover of 'Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice'

Table of Contents

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    Book Overview
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    Chapter 1 A Framework to Facilitate the Implementation of Technical Aspects of Web Accessibility
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    Chapter 2 Preserving Privacy – More Than Reading a Message
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    Chapter 3 An Ergonomic Evaluation of the Adaptation of Polish Online Stores to the Needs of the Elderly
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    Chapter 4 A Showcase for Accessible Online Banking
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    Chapter 5 Using Eye Tracking to Understand the Impact of Cognitive Abilities on Search Tasks
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    Chapter 6 Making Web Pages and Applications Accessible Automatically Using Browser Extensions and Apps
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    Chapter 7 The German Web 2.0 Accessibility Survey
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    Chapter 8 Automated Accessibility Evaluation Software for Authenticated Environments
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    Chapter 9 High-Literate and Low-Literate User Interaction: A Comparative Study Using Eyetracking in an Emergent Economy
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    Chapter 10 Accessibility Driven Design for Policy Argumentation Modelling
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    Chapter 11 Practical Eye Tracking of the Ecommerce Website User Experience
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    Chapter 12 An Accessible CAPTCHA System for People with Visual Disability – Generation of Human/Computer Distinguish Test with Documents on the Net
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    Chapter 13 City – Mass Communication Space – Access to Information in Relation to the Composition of the City
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    Chapter 14 Brand Visual Identity in Architecture
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    Chapter 15 Technical Progress and Ergonomics in Contemporary Domestic Kitchen
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    Chapter 16 A Virtual Dressing Room for People with Asperger’s Syndrome
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    Chapter 17 MoviBed - Sleep Analysis Using Capacitive Sensors
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    Chapter 18 Contribution of Augmented Reality Solutions to Assist Visually Impaired People in Their Mobility
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    Chapter 19 The Evolution of Public Hygiene and Sanitary Facilities in the Context of Urbanization Processes and Social Conditions
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    Chapter 20 Tradition and Innovation in Architectural Education
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    Chapter 21 Specch.io: A Personal QS Mirror for Life Patterns Discovery and "Self" Reshaping
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    Chapter 22 Analysis of Natural Lighting with Regard to Design of Sustainable Office Buildings in Poland
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    Chapter 23 Induction Machine Faults Leading to Occupational Accidents
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    Chapter 24 The Controversy between the Human Factors and Ergonomics Demands and the Current Designing Rules of Contemporary Stadiums
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    Chapter 25 Living without Boundaries: A Brazilian Observatory
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    Chapter 26 Impact of New Design Techniques on Environmental Orientation of Architectural Form-Finding
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    Chapter 27 Kitsch in Architecture – Contemporary Polish Hotels
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    Chapter 28 Day-Lighting and Sun Protection in Hospital Facilities – Assessment of the Used Solutions
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    Chapter 29 Notheime – Ergonomically Designed Crisis Houses of the Building Cooperative “Schlesische Heimstätte”
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    Chapter 30 Ergonomic Solutions of Facilities and Laboratory Work-Stands at Universities
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    Chapter 31 PGA: Preferences for Global Access
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    Chapter 32 Federated Databases and Supported Decision Making
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    Chapter 33 Common Terms Registry
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    Chapter 34 Evaluating the Global Public Inclusive Infrastructure: Cloud4all Evaluation Framework
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    Chapter 35 Enabling Architecture: How the GPII Supports Inclusive Software Development
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    Chapter 36 Federating Databases of Assistive Technology Products: Latest Advancements of the European Assistive Technology Information Network
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    Chapter 37 The GPII on Desktops in PCs OSs: Windows and GNOME
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    Chapter 38 Amara: A Sustainable, Global Solution for Accessibility, Powered by Communities of Volunteers
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    Chapter 39 AT and GPII: Maavis
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    Chapter 40 Cloud4all: Scope, Evolution and Challenges
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    Chapter 41 Requirements for the Successful Market Adoption of Adaptive User Interfaces for Accessibility
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    Chapter 42 Prosperity4All – Setting the Stage for a Paradigm Shift in eInclusion
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    Chapter 43 Prosperity4All – Designing a Multi-Stakeholder Network for Economic Inclusion
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    Chapter 44 A Novel Infrastructure Facilitating Access to, Charging, Ordering and Funding of Assistive Services
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    Chapter 45 Prosperity as a Model for Next-Generation Accessibility
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    Chapter 46 Rehabilitation Engineering and Research Center on Universal Interface and Information Technology Access
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    Chapter 47 The Library GPII System
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    Chapter 48 Creating a Global Public Inclusive Infrastructure (GPII)
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    Chapter 49 The GPII Unified Listing
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    Chapter 50 Accessibility Evaluation of an Alternative and Augmentative Communication (AAC) Tool
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    Chapter 51 Four Data Visualization Heuristics to Facilitate Reflection in Personal Informatics
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    Chapter 52 Measuring the Perception of Facial Expressions in American Sign Language Animations with Eye Tracking
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    Chapter 53 Metrics and Evaluation Models for Accessible Television
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    Chapter 54 A Comparing Study between People with Reduced Hand Function and Children
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    Chapter 55 T-echo: Promoting Intergenerational Communication through Gamified Social Mentoring
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    Chapter 56 Answers for Self and Proxy – Using Eye Tracking to Uncover Respondent Burden and Usability Issues in Online Questionnaires
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    Chapter 57 Experiences from a Long Run with a Virtual Personal Trainer
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    Chapter 58 Self-monitoring and Technology: Challenges and Open Issues in Personal Informatics
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    Chapter 59 A User Test with Accessible Video Player Looking for User Experience
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    Chapter 60 Can Animated Agents Help Us Create Better Conversational Moods? An Experiment on the Nature of Optimal Conversations
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