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Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments

Overview of attention for book
Cover of 'Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Key Properties in the Development of Smart Spaces
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    Chapter 2 Design a Multi-Touch Table and Apply to Interior Furniture Allocation
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    Chapter 3 Implementation of a User Interface Model for Systems Control in Buildings
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    Chapter 4 A Web-Based 3D System for Home Design
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    Chapter 5 Attitudinal and Intentional Acceptance of Domestic Robots by Younger and Older Adults
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    Chapter 6 Natural Language Interface for Smart Homes
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    Chapter 7 Development of Real-Time Face Detection Architecture for Household Robot Applications
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    Chapter 8 Appropriate Dynamic Lighting as a Possible Basis for a Smart Ambient Lighting
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    Chapter 9 A New Approach for Accessible Interaction within Smart Homes through Virtual Reality
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    Chapter 10 A Design of Air-Condition Remote Control for Visually Impaired People
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    Chapter 11 Verb Processing in Spoken Commands for Household Security and Appliances
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    Chapter 12 Thermal Protection of Residential Buildings in the Period of Energy Crisis and Its Influence on Comfort of Living
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    Chapter 13 Design for All Approach with the Aim to Support Autonomous Living for Elderly People in Ordinary Residences – An Implementation Strategy
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    Chapter 14 Speech Input from Older Users in Smart Environments: Challenges and Perspectives
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    Chapter 15 Sympathetic Devices: Communication Technologies for Inclusion Across Housing Options
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    Chapter 16 Design Framework for Ambient Assisted Living Platforms
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    Chapter 17 Ambient Intelligence in Working Environments
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    Chapter 18 Towards a Framework for the Development of Adaptive Multimodal User Interfaces for Ambient Assisted Living Environments
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    Chapter 19 Workflow Mining Application to Ambient Intelligence Behavior Modeling
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    Chapter 20 Middleware for Ambient Intelligence Environments: Reviewing Requirements and Communication Technologies
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    Chapter 21 A Hybrid Approach for Recognizing ADLs and Care Activities Using Inertial Sensors and RFID
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    Chapter 22 Towards Universal Access to Home Monitoring for Assisted Living Environment
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    Chapter 23 An Approach to and Evaluations of Assisted Living Systems Using Ambient Intelligence for Emergency Monitoring and Prevention
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    Chapter 24 Anamorphosis Projection by Ubiquitous Display in Intelligent Space
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    Chapter 25 AAL in the Wild – Lessons Learned
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    Chapter 26 A Modelling Framework for Ambient Assisted Living Validation
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    Chapter 27 Methods for User Experience Design of AAL Services
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    Chapter 28 Self Care System to Assess Cardiovascular Diseases at Home
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    Chapter 29 Ambient Intelligence and Knowledge Processing in Distributed Autonomous AAL-Components
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    Chapter 30 Configuration and Dynamic Adaptation of AAL Environments to Personal Requirements and Medical Conditions
  32. Altmetric Badge
    Chapter 31 Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments
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    Chapter 32 Activity Recognition for Everyday Life on Mobile Phones
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    Chapter 33 Kinetic User Interface: Interaction through Motion for Pervasive Computing Systems
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    Chapter 34 On Efficiency of Adaptation Algorithms for Mobile Interfaces Navigation
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    Chapter 35 Accessible User Interfaces in a Mobile Logistics System
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    Chapter 36 Multimodal Interaction for Mobile Learning
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    Chapter 37 Acceptance of Mobile Entertainment by Chinese Rural People
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    Chapter 38 Universal Mobile Information Retrieval
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    Chapter 39 ActionSpaces: Device Independent Places of Thought, Memory and Evolution
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    Chapter 40 Face Recognition Technology for Ubiquitous Computing Environment
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    Chapter 41 Location-Triggered Code Execution – Dismissing Displays and Keypads for Mobile Interaction
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    Chapter 42 Mobile Interaction: Automatically Adapting Audio Output to Users and Contexts on Communication and Media Control Scenarios
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    Chapter 43 Interactive Photo Viewing on Ubiquitous Displays
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    Chapter 44 Mobile Audio Navigation Interfaces for the Blind
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    Chapter 45 A Mobile Communication System Designed for the Hearing-Impaired
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    Chapter 46 A Study on the Icon Feedback Types of Small Touch Screen for the Elderly
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    Chapter 47 Ubiquitous Accessibility: Building Access Features Directly into the Network to Allow Anyone, Anywhere Access to Ubiquitous Computing Environments
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    Chapter 48 Using Distributed Processing to Create More Powerful, Flexible and User Matched Accessibility Services
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    Chapter 49 Spearcon Performance and Preference for Auditory Menus on a Mobile Phone
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    Chapter 50 Design and Evaluation of Innovative Chord Input for Mobile Phones
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    Chapter 51 The Potential of the BCI for Accessible and Smart e-Learning
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    Chapter 52 Visualizing Thermal Traces to Reveal Histories of Human-Object Interactions
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    Chapter 53 Interacting with the Environment through Non-invasive Brain-Computer Interfaces
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    Chapter 54 Movement and Recovery Analysis of a Mouse-Replacement Interface for Users with Severe Disabilities
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    Chapter 55 Sonification System of Maps for Blind – Alternative View
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    Chapter 56 Scanning-Based Human-Computer Interaction Using Intentional Muscle Contractions
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    Chapter 57 Utilizing an Accelerometric Bracelet for Ubiquitous Gesture-Based Interaction
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    Chapter 58 A Proposal of New Interface Based on Natural Phenomena and So on (2)
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    Chapter 59 Timing and Accuracy of Individuals with and without Motor Control Disabilities Completing a Touch Screen Task
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    Chapter 60 Gaze and Gesture Activity in Communication
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    Chapter 61 Augmenting Sticky Notes as an I/O Interface
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    Chapter 62 Sonification of Spatial Information: Audio-Tactile Exploration Strategies by Normal and Blind Subjects
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    Chapter 63 What You Feel Is What You Get: Mapping GUIs on Planar Tactile Displays
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    Chapter 64 Multitouch Haptic Interaction
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    Chapter 65 Free-form Sketching with Ball B-Splines
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    Chapter 66 BC(eye): Combining Eye-Gaze Input with Brain-Computer Interaction
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    Chapter 67 Colorimetric and Photometric Compensation for Optical See-Through Displays
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    Chapter 68 A Proposal of New Interface Based on Natural Phenomena and so on (1)
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    Chapter 69 Managing Intelligent Services for People with Disabilities and Elderly People
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    Chapter 70 A Parameter-Based Model for Generating Culturally Adaptive Nonverbal Behaviors in Embodied Conversational Agents
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    Chapter 71 Intelligence on the Web and e-Inclusion
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    Chapter 72 Accelerated Algorithm for Silhouette Fur Generation Based on GPU
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    Chapter 73 An Ortho-Rectification Method for Space-Borne SAR Image with Imaging Equation
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    Chapter 74 Robust Active Appearance Model Based Upon Multi-linear Analysis against Illumination Variation
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    Chapter 75 Modeling and Simulation of Human Interaction Based on Mutual Beliefs
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    Chapter 76 Development of Open Platform Based Adaptive HCI Concepts for Elderly Users
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    Chapter 77 User Individual Differences in Intelligent Interaction: Do They Matter?
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    Chapter 78 Intelligent Interface for Elderly Games
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    Chapter 79 User Interface Adaptation of Web-Based Services on the Semantic Web
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    Chapter 80 Measuring Psychophysiological Signals in Every-Day Situations
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    Chapter 81 Why Here and Now
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    Chapter 82 A Framework for Service Convergence via Device Cooperation
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    Chapter 83 Enhancements to Online Help: Adaptivity and Embodied Conversational Agents
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    Chapter 84 Adaptive User Interfaces: Benefit or Impediment for Lower-Literacy Users?
  86. Altmetric Badge
    Chapter 85 Adaptative User Interfaces to Promote Independent Ageing
Overall attention for this book and its chapters
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • Good Attention Score compared to outputs of the same age (75th percentile)
  • High Attention Score compared to outputs of the same age and source (93rd percentile)

Mentioned by

1 policy source
2 tweeters
1 patent


12 Dimensions

Readers on

84 Mendeley
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Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments
Published by
ADS, July 2009
DOI 10.1007/978-3-642-02710-9
978-3-64-202709-3, 978-3-64-202710-9

Stephanidis, Constantine

Twitter Demographics

The data shown below were collected from the profiles of 2 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 84 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 2 2%
Spain 2 2%
United Kingdom 2 2%
United States 2 2%
Brazil 1 1%
Italy 1 1%
Cyprus 1 1%
Hong Kong 1 1%
Unknown 72 86%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 22 26%
Student > Master 21 25%
Researcher 11 13%
Student > Bachelor 10 12%
Student > Doctoral Student 5 6%
Other 10 12%
Unknown 5 6%
Readers by discipline Count As %
Computer Science 42 50%
Engineering 11 13%
Business, Management and Accounting 5 6%
Design 4 5%
Social Sciences 4 5%
Other 13 15%
Unknown 5 6%

Attention Score in Context

This research output has an Altmetric Attention Score of 8. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 21 April 2020.
All research outputs
of 17,489,191 outputs
Outputs from ADS
of 32,038 outputs
Outputs of similar age
of 287,098 outputs
Outputs of similar age from ADS
of 319 outputs
Altmetric has tracked 17,489,191 research outputs across all sources so far. Compared to these this one has done well and is in the 82nd percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 32,038 research outputs from this source. They receive a mean Attention Score of 4.4. This one has done particularly well, scoring higher than 91% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 287,098 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 75% of its contemporaries.
We're also able to compare this research output to 319 others from the same source and published within six weeks on either side of this one. This one has done particularly well, scoring higher than 93% of its contemporaries.