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Human-Computer Interaction: Design and Evaluation

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Cover of 'Human-Computer Interaction: Design and Evaluation'

Table of Contents

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    Book Overview
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    Chapter 1 An Activity Theory Approach to Intuitiveness: From Artefact to Process
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    Chapter 2 The Closer the Better: Effects of Developer-User Proximity for Mutual Learning
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    Chapter 3 How to Join Theoretical Concepts, Industry Needs and Innovative Technologies in HCI Courses? The Big Challenge of Teaching HCI
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    Chapter 4 Challenges for Human-Data Interaction – A Semiotic Perspective
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    Chapter 5 Relationship Between Trust and Usability in Virtual Environments: An Ongoing Study
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    Chapter 6 Cultural Issues in HCI: Challenges and Opportunities
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    Chapter 7 Biologically Inspired Artificial Endocrine System for Human Computer Interaction
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    Chapter 8 Improving IT Security Through Security Measures: Using Our Game-Theory-Based Model of IT Security Implementation
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    Chapter 9 A Psychological Approach to Information Security
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    Chapter 10 Cross-Over Study of Time Perception and Interface Design
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    Chapter 11 Guidelines to Integrate Professional, Personal and Social Context in Interaction Design Process: Studies in Healthcare Environment
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    Chapter 12 Practices, Technologies, and Challenges of Constructing and Programming Physical Interactive Prototypes
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    Chapter 13 ISO 9241-11 Revised: What Have We Learnt About Usability Since 1998?
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    Chapter 14 Incorporating Marketing Strategies to Improve Usability Assurance in User-Centered Design Processes
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    Chapter 15 Communication of Design Decisions and Usability Issues: A Protocol Based on Personas and Nielsen’s Heuristics
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    Chapter 16 Web-Systems Remote Usability Tests and Their Participant Recruitment
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    Chapter 17 User Experience Evaluation Towards Cooperative Brain-Robot Interaction
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    Chapter 18 Analysis of Factors Influencing the Satisfaction of the Usability Evaluations in Smartphone Applications
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    Chapter 19 The Definition and Use of Personas in the Design of Technologies for Informal Caregivers
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    Chapter 20 An Interaction Design Method to Support the Expression of User Intentions in Collaborative Systems
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    Chapter 21 Usability, Quality in Use and the Model of Quality Characteristics
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    Chapter 22 Creating Personas to Reuse on Diversified Projects
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    Chapter 23 Using Diary Studies to Evaluate Railway Dispatching Software
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    Chapter 24 Heuristic Evaluation in Information Visualization Using Three Sets of Heuristics: An Exploratory Study
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    Chapter 25 Extending MoLIC for Collaborative Systems Design
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    Chapter 26 Using Readers’ and Organizations’ Goals to Guide Assessment of Success in Information Websites
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    Chapter 27 Designing Simulation-Based Training for Prehospital Emergency Care: Participation from a Participant Perspective
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    Chapter 28 What About Document Folding? User Impressions and a Design Approach
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    Chapter 29 Designing of a Natural Voice Assistants for Mobile Through User Centered Design Approach
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    Chapter 30 Comparative Analysis of Regular Grid Based Algorithms in the Design of Graphical Control Panels
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    Chapter 31 Towards Paperless Mobility Information in Public Transport
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    Chapter 32 Study of Uninterruptible Duration Prediction Based on PC Operation
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    Chapter 33 Development of Tidy-up Promotion System by Anthropomorphication of Shared Space
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    Chapter 34 E-Mail Delivery Mediation System Based on User Interruptibility
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    Chapter 35 Workflow-Based Passenger Information for Public Transport
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    Chapter 36 Concrete or Abstract User Interface?
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    Chapter 37 Airway Cursor: A Pointing Technique Based on Direction of Mouse Movement Towards a Targets
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    Chapter 38 Interactive Clinical Pedigree Visualization Using an Open Source Pedigree Drawing Engine
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    Chapter 39 User Requirements for Intermodal Mobility Applications and Acceptance of Operating Concepts
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    Chapter 40 Reduce Complexity by Increasing Abstraction in Interactive Visual Components
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    Chapter 41 Graphical User Interface for Search of Mathematical Expressions with Regular Expressions
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    Chapter 42 Understanding Visual Appeal and Quality Perceptions of Mobile Apps: An Emotional Perspective
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    Chapter 43 A Smartphone Application to Promote Affective Interaction and Mental Health
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    Chapter 44 A Study on the Relationships Between Drivers’ Emotions and Brain Signals
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    Chapter 45 Interactions in Affective Computing: Sharing a Haptic Experience Increases Calmness and Closeness
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    Chapter 46 The Effect of Gamification on Emotions - The Potential of Facial Recognition in Work Environments
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    Chapter 47 Towards the Evaluation of Emotional Interfaces
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    Chapter 48 Analytical Steps for the Calibration of an Emotional Framework
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    Chapter 49 Automatic Interpretation of Negotiators’ Affect and Involvement Based on Their Non-verbal Behavior
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    Chapter 50 HCI and Natural Progression of Context-Related Questions
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    Chapter 51 Emotional Engagement for Human-Computer Interaction in Exhibition Design
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Human-Computer Interaction: Design and Evaluation
Published by
Springer International Publishing, July 2015
DOI 10.1007/978-3-319-20901-2
978-3-31-920900-5, 978-3-31-920901-2

Kurosu, Masaaki

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Mendeley readers

The data shown below were compiled from readership statistics for 90 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 90 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 8 9%
Student > Master 4 4%
Lecturer 2 2%
Student > Ph. D. Student 2 2%
Researcher 1 1%
Other 0 0%
Unknown 73 81%
Readers by discipline Count As %
Computer Science 5 6%
Business, Management and Accounting 2 2%
Medicine and Dentistry 2 2%
Design 2 2%
Psychology 1 1%
Other 4 4%
Unknown 74 82%