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Human-Computer Interaction: Design and Evaluation

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Cover of 'Human-Computer Interaction: Design and Evaluation'

Table of Contents

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    Book Overview
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    Chapter 1 An Activity Theory Approach to Intuitiveness: From Artefact to Process
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    Chapter 2 The Closer the Better: Effects of Developer-User Proximity for Mutual Learning
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    Chapter 3 How to Join Theoretical Concepts, Industry Needs and Innovative Technologies in HCI Courses? The Big Challenge of Teaching HCI
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    Chapter 4 Challenges for Human-Data Interaction – A Semiotic Perspective
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    Chapter 5 Relationship Between Trust and Usability in Virtual Environments: An Ongoing Study
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    Chapter 6 Cultural Issues in HCI: Challenges and Opportunities
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    Chapter 7 Biologically Inspired Artificial Endocrine System for Human Computer Interaction
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    Chapter 8 Improving IT Security Through Security Measures: Using Our Game-Theory-Based Model of IT Security Implementation
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    Chapter 9 A Psychological Approach to Information Security
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    Chapter 10 Cross-Over Study of Time Perception and Interface Design
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    Chapter 11 Guidelines to Integrate Professional, Personal and Social Context in Interaction Design Process: Studies in Healthcare Environment
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    Chapter 12 Practices, Technologies, and Challenges of Constructing and Programming Physical Interactive Prototypes
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    Chapter 13 ISO 9241-11 Revised: What Have We Learnt About Usability Since 1998?
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    Chapter 14 Incorporating Marketing Strategies to Improve Usability Assurance in User-Centered Design Processes
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    Chapter 15 Communication of Design Decisions and Usability Issues: A Protocol Based on Personas and Nielsen’s Heuristics
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    Chapter 16 Web-Systems Remote Usability Tests and Their Participant Recruitment
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    Chapter 17 User Experience Evaluation Towards Cooperative Brain-Robot Interaction
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    Chapter 18 Analysis of Factors Influencing the Satisfaction of the Usability Evaluations in Smartphone Applications
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    Chapter 19 The Definition and Use of Personas in the Design of Technologies for Informal Caregivers
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    Chapter 20 An Interaction Design Method to Support the Expression of User Intentions in Collaborative Systems
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    Chapter 21 Usability, Quality in Use and the Model of Quality Characteristics
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    Chapter 22 Creating Personas to Reuse on Diversified Projects
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    Chapter 23 Using Diary Studies to Evaluate Railway Dispatching Software
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    Chapter 24 Heuristic Evaluation in Information Visualization Using Three Sets of Heuristics: An Exploratory Study
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    Chapter 25 Extending MoLIC for Collaborative Systems Design
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    Chapter 26 Using Readers’ and Organizations’ Goals to Guide Assessment of Success in Information Websites
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    Chapter 27 Designing Simulation-Based Training for Prehospital Emergency Care: Participation from a Participant Perspective
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    Chapter 28 What About Document Folding? User Impressions and a Design Approach
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    Chapter 29 Designing of a Natural Voice Assistants for Mobile Through User Centered Design Approach
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    Chapter 30 Comparative Analysis of Regular Grid Based Algorithms in the Design of Graphical Control Panels
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    Chapter 31 Towards Paperless Mobility Information in Public Transport
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    Chapter 32 Study of Uninterruptible Duration Prediction Based on PC Operation
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    Chapter 33 Development of Tidy-up Promotion System by Anthropomorphication of Shared Space
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    Chapter 34 E-Mail Delivery Mediation System Based on User Interruptibility
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    Chapter 35 Workflow-Based Passenger Information for Public Transport
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    Chapter 36 Concrete or Abstract User Interface?
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    Chapter 37 Airway Cursor: A Pointing Technique Based on Direction of Mouse Movement Towards a Targets
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    Chapter 38 Interactive Clinical Pedigree Visualization Using an Open Source Pedigree Drawing Engine
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    Chapter 39 User Requirements for Intermodal Mobility Applications and Acceptance of Operating Concepts
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    Chapter 40 Reduce Complexity by Increasing Abstraction in Interactive Visual Components
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    Chapter 41 Graphical User Interface for Search of Mathematical Expressions with Regular Expressions
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    Chapter 42 Understanding Visual Appeal and Quality Perceptions of Mobile Apps: An Emotional Perspective
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    Chapter 43 A Smartphone Application to Promote Affective Interaction and Mental Health
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    Chapter 44 A Study on the Relationships Between Drivers’ Emotions and Brain Signals
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    Chapter 45 Interactions in Affective Computing: Sharing a Haptic Experience Increases Calmness and Closeness
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    Chapter 46 The Effect of Gamification on Emotions - The Potential of Facial Recognition in Work Environments
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    Chapter 47 Towards the Evaluation of Emotional Interfaces
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    Chapter 48 Analytical Steps for the Calibration of an Emotional Framework
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    Chapter 49 Automatic Interpretation of Negotiators’ Affect and Involvement Based on Their Non-verbal Behavior
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    Chapter 50 HCI and Natural Progression of Context-Related Questions
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    Chapter 51 Emotional Engagement for Human-Computer Interaction in Exhibition Design
Attention for Chapter 49: Automatic Interpretation of Negotiators’ Affect and Involvement Based on Their Non-verbal Behavior
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Chapter title
Automatic Interpretation of Negotiators’ Affect and Involvement Based on Their Non-verbal Behavior
Chapter number 49
Book title
Human-Computer Interaction: Design and Evaluation
Published by
Springer, Cham, August 2015
DOI 10.1007/978-3-319-20901-2_49
Book ISBNs
978-3-31-920900-5, 978-3-31-920901-2
Authors

Zhaleh Semnani-Azad, Elnaz Nouri, Semnani-Azad, Zhaleh, Nouri, Elnaz

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 5 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 5 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 2 40%
Unknown 3 60%
Readers by discipline Count As %
Business, Management and Accounting 1 20%
Computer Science 1 20%
Unknown 3 60%