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Human-Computer Interaction: Users and Contexts

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Cover of 'Human-Computer Interaction: Users and Contexts'

Table of Contents

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    Book Overview
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    Chapter 1 Heuristic to Support the Sociability Evaluation in Virtual Communities of Practices
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    Chapter 2 Using a Lexical Approach to Investigate User Experience of Social Media Applications
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    Chapter 3 BETTER-Project: Web Accessibility for Persons with Mental Disorders
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    Chapter 4 Short Scales of Satisfaction Assessment: A Proxy to Involve Disabled Users in the Usability Testing of Websites
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    Chapter 5 Automatic Deformations Detection in Internet Interfaces: ADDII
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    Chapter 6 Usability and Aesthetics: The Case of Architectural Websites
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    Chapter 7 The Effect of Banner Location on Banner Recognition in a Turkish Government Website: An Eye Tracking Study
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    Chapter 8 Compatibility of Information and Interface of Universities’ Multilingual Websites
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    Chapter 9 GT Journey: The Importance of Accessible Rich Data Sources to Enable Innovation
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    Chapter 10 The Role of Quality in Websites: A Discussion Focusing on Public Versus Private Sector Organizations
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    Chapter 11 How to Evaluate Investments in Website Quality Within eGovernment? Exploring the Webmaster’s Perception of Benefits
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    Chapter 12 The Evolution of the Argon Web Framework Through Its Use Creating Cultural Heritage and Community–Based Augmented Reality Applications
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    Chapter 13 Historical Registry of Our Families Through Textiles
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    Chapter 14 Early Prototype Assessment of a New Virtual System for Training Procedural Skills of Automotive Service Operators: LARTE Tool
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    Chapter 15 The Convergence Innovation Competition: Helping Students Create Innovative Products and Experiences via Technical and Business Mentorship
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    Chapter 16 Graphic Visualization of Probabilistic Traffic/Trajectory Predictions in Mobile Applications. A First Prototype and Evaluations for General Aviation Purposes
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    Chapter 17 Building Mobile Software Ecosystems - A Practical Approach
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    Chapter 18 Cloud Computing: A Multi-tenant Case Study
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    Chapter 19 On Time: Efficient and Personalized Hospital Service
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    Chapter 20 NAMIDA: Multiparty Conversation Based Driving Agents in Futuristic Vehicle
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    Chapter 21 VR Processes in the Automotive Industry
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    Chapter 22 Entrepreneurial IS Development: Why Techniques Matter and Methods Don’t
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    Chapter 23 Simulation of an Affordance-Based Human-Machine Cooperative Control Model Using an Agent-Based Simulation Approach
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    Chapter 24 Cause the Trend Industry 4.0 in the Automated Industry to New Requirements on User Interfaces?
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    Chapter 25 Post-Implementation ERP Success Assessment: A Conceptual Model
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    Chapter 26 Interactive Evaluation of Pragmatic Features in Spoken Journalistic Texts
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    Chapter 27 Socio-Cultural Aspects in the Design of Multilingual Banking Interfaces in the Arab Region
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    Chapter 28 Prospecting HCI Challenges for Extreme Poverty Communities: Redefining and Optimizing User Experiences with Technology
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    Chapter 29 Moral Biases and Decision: Impact of Information System on Moral Biases
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    Chapter 30 Midtown Buzz: Bridging the Gap Between Concepts and Impact in a Civic Computing Initiative
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    Chapter 31 Some Investigations of Fukushima Dai-ichi Accidents from the Viewpoints of Human Factors
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    Chapter 32 Cycle Atlanta and OneBusAway: Driving Innovation Through the Data Ecosystems of Civic Computing
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    Chapter 33 Post-mortem Digital Legacy: Possibilities in HCI
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    Chapter 34 Fukushima No. 1 Nuclear Power Plant: The Moment of “Safety Myth” Collapses
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    Chapter 35 Accident Analysis by Using Methodology of Resilience Engineering, High Reliability Organization, and Risk Literacy
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    Chapter 36 What Learnability Issues Do Primary Care Physicians Experience When Using CPOE?
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    Chapter 37 Designed to Thrill: Exploring the Effects of Multimodal Feedback on Virtual World Immersion
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    Chapter 38 Survey on Risk Management Based on Information Security Psychology
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    Chapter 39 Digital Wellbeing Assessments for People Affected by Dementia
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    Chapter 40 Factors Influencing Online Shop Layout Preferences
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    Chapter 41 Playing Dice with a Digital Library: Analysis of an Artist Using a New Information Resource for Her Art Production
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    Chapter 42 The Effects of the Anthropological Race, Gender and Location of Verbal-Pictorial Stimuli on the Usability of Visual Information Conveyance
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    Chapter 43 Do We Differ in Our Dispositional Tendency to Perceive Virtual Agents as Animate Beings?
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    Chapter 44 Psychological Impact of Direct Communication and Indirect Communication Through a Robot
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    Chapter 45 Subjective Perception of the Background Color and Layout in the Design of Typical Graphical Control Panels
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    Chapter 46 A User Interface Usability Evaluation of the Electronic Ballot Box Used in the 2014 Brazilian Election
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    Chapter 47 Instantaneous Human-Computer Interactions: Button Causes and Screen Effects
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    Chapter 48 How Do Japanese People Return a Greeting with a Bow?
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    Chapter 49 An Experimental Study on the Effect of Repeated Exposure of Facial Caricature on Memory Representation of a Model’s Face
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    Chapter 50 An Experimental Study on Visual Search Factors of Information Features in a Task Monitoring Interface
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    Chapter 51 Health Information Tailoring and Data Privacy in a Smart Watch as a Preventive Health Tool
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    Chapter 52 A Study of the Interactive Application in Aquarium Exhibit
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Title
Human-Computer Interaction: Users and Contexts
Published by
Springer International Publishing, July 2015
DOI 10.1007/978-3-319-21006-3
ISBNs
978-3-31-921005-6, 978-3-31-921006-3
Editors

Kurosu, Masaaki

Twitter Demographics

The data shown below were collected from the profiles of 8 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 58 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Indonesia 1 2%
United States 1 2%
Unknown 56 97%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 12 21%
Student > Ph. D. Student 11 19%
Student > Master 7 12%
Researcher 5 9%
Student > Doctoral Student 4 7%
Other 9 16%
Unknown 10 17%
Readers by discipline Count As %
Engineering 15 26%
Computer Science 13 22%
Psychology 6 10%
Social Sciences 5 9%
Design 3 5%
Other 4 7%
Unknown 12 21%