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Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life

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Cover of 'Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life'

Table of Contents

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    Book Overview
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    Chapter 1 Design for Adapted Devices: An Evaluation Tool of Smart Things for Seniors
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    Chapter 2 Shaping an Integrating Kitchen Space with Gesture-Based Control System
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    Chapter 3 Universal Access: A Concept to Be Adapted to Technological Development and Societal Change
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    Chapter 4 Collective Intelligence for Einclusion
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    Chapter 5 Ambient Assistive Technology Considered Harmful
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    Chapter 6 Home Robots, Learn by Themselves
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    Chapter 7 The future of universal access? merging computing, design and engineering
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    Chapter 8 WorkSense: An Interactive Space Design for Future Workplace
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    Chapter 9 Building Up Virtual Environments Using Gestures
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    Chapter 10 Gathering the Users’ Needs in the Development of Assistive Technology: A Blind Navigation System Use Case
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    Chapter 11 Ambient Assisted Living Development in East Slovakia
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    Chapter 12 Resource Management for Multimodal and Multilingual Adaptation of User Interfaces in Ambient Assisted Living Environments
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    Chapter 13 An Integration Framework for Motion and Visually Impaired Virtual Humans in Interactive Immersive Environments
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    Chapter 14 BioCyberUrban parQ: An Ubiquitous and Pervasive Computing System for Environmental Integration
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    Chapter 15 Approaches to E-Learning
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    Chapter 16 Deaf Students and Comic Hypermedia: Proposal of Accessible Learning Object
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    Chapter 17 Developing Story Performing System for Children
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    Chapter 18 Introducing an Information System for Successful Support of Selective Attention in Online Courses
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    Chapter 19 Development of the Hearing Communication System in an Individual and the Classroom
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    Chapter 20 Design and Development of Accessible Educational and Teaching Material for Deaf Students in Greece
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    Chapter 21 Universal Design and Accessibility Standards in Online Learning Objects
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    Chapter 22 Effective Usage of Stereoscopic Visualization for the Learning of a Motional Mechanism
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    Chapter 23 Educational Inclusiveness through Ludic Engagement and Digital Creativity
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    Chapter 24 Can Accessible Digital Formats Improve Reading Skills, Habits and Educational Level for Dyslectic Youngsters?
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    Chapter 25 Using Mediated Communication to Teach Vocational Concepts to Deaf Users
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    Chapter 26 The Effects of Projector Arrangement on Children Physical Activity
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    Chapter 27 Addressing Learning Disabilities in Ambient Intelligence Educational Environments
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    Chapter 28 Ludic Engagement Designs: Creating Spaces for Playful Learning
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    Chapter 29 Supporting Accessibility in Higher Education Information Systems
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    Chapter 30 Social Media as Online Mentoring Tools for STEM Students With and Without Disabilities
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    Chapter 31 Pupils’ Satisfaction in Using Netbook
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    Chapter 32 Effectiveness of Learning Chinese Character Using Tablet Technology
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    Chapter 33 AcceSciTech: A Global Approach to Make Scientific and Technical Literature Accessible
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    Chapter 34 Exploration of Picture E-Book Design for App Web
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    Chapter 35 Read-Aid - An Assistive Reading Tool for Children with Dyslexia
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    Chapter 36 Comparison of the Effectiveness of Different Accessibility Plugins Based on Important Accessibility Criteria
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    Chapter 37 Nonvisual Presentation and Navigation within the Structure of Digital Text-Documents on Mobile Devices
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    Chapter 38 Usability of Web Search Interfaces for Blind Users – A Review of Digital Academic Library User Interfaces
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    Chapter 39 Design and Developing Methodology for 8-dot Braille Code Systems
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    Chapter 40 Effects of Environmental Illuminance on the Readability of E-Books
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    Chapter 41 Verification of the Minimum Illuminance for Comfortable Reading of an E-Paper
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    Chapter 42 Aging Effects on the Readability of Characters on E-Book Terminals
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    Chapter 43 Improving Communication of Visual Signals by Text-to-Speech Software
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    Chapter 44 Online Digital Libraries at Universities: An Inclusive Proposal
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    Chapter 45 Access to Books: Human Rights, Copyright and Accessibility
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    Chapter 46 Providing an Accessible Track Changes Feature for Persons Who Are Blind
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    Chapter 47 Improving the Accessibility of Digital Documents for Blind Users: Contributions of the Textual Architecture Model
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    Chapter 48 Adopting Open Protocols to Increase the Impact on Digital Repositories
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    Chapter 49 A Pilot Study: Integrating an Emergency Department with Indiana’s Prescription Drug Monitoring Program
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    Chapter 50 Can Ubiquitous Devices Utilising Reminiscence Therapy Be Used to Promote Well-Being in Dementia Patients? An Exploratory Study
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    Chapter 51 Human Computer Confluence in Rehabilitation: Digital Media Plasticity and Human Performance Plasticity
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    Chapter 52 Universal Conceptual Design Solution for Built-in Orthopaedic Rocker-Bar Device
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    Chapter 53 User Acceptance of a Community-Based Healthcare Information System Preserving User Privacy
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    Chapter 54 Application of Human Error Identification (HEI) Techniques to Cognitive Rehabilitation in Stroke Patients with Limb Apraxia
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    Chapter 55 Facilitators and Barriers to Patients’ Engagements with Personal Health Records: Systematic Review
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    Chapter 56 Complexity Analysis of a Transfer Center
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    Chapter 57 Analysis of User-Generated Multimedia Data on Medication Management and Consumption Behavior Using Data Mining Techniques
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    Chapter 58 Motion Sensing Technology on Rehabilitation for Children with Physical Disabilities
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    Chapter 59 A Surgery Planning System by Visualizing 3D Profile of the Knee during Motion for Anterior Cruciate Ligament Reconstruction
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    Chapter 60 Data Reduction for Continuum of Care: An Exploratory Study Using the Predicate-Argument Structure to Pre-process Radiology Sentences for Measurement of Semantic Similarity
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    Chapter 61 Ontological Model for CDSS in Knee Injury Management
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    Chapter 62 Content Analysis of Specialist Interviews in the Development of the Music Therapy Activity System
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    Chapter 63 Supporting the Continuum of Care for Combat Wounded Patients: Adaptive Interfaces for Personal Health Records
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    Chapter 64 Design Guidelines for an Integrated PHR System: An Approach for UI Designers to Break Down Individual-Level Barriers to PHR Adoption
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    Chapter 65 Evaluation of User Interface of Computer Application Developed for Screening Pediatric Asthma
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    Chapter 66 Engaging Students with Intellectual Disabilities through Games Based Learning and Related Technologies
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    Chapter 67 Multimedia Information Delivery on Mobile Cultural Applications
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    Chapter 68 Creativity, Mobile Multimedia Systems, Human and Social Factors in Software: Communicability Excellence for All
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    Chapter 69 Development of Smart Device-Based Thermostatic Control System Appling on Cooling Vests
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    Chapter 70 Dead-Until-Touched: How Digital Icons Can Transform the Way We Interact with Information
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    Chapter 71 AwareCover: Interactive Cover of the Smartphone for Awareness Sharing
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    Chapter 72 Mobile Technology and E-Inclusion
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    Chapter 73 How Unfamiliar Words in Smartphone Manuals Affect Senior Citizens
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    Chapter 74 The Relationship between Touchscreen Sizes of Smartphones and Hand Dimensions
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    Chapter 75 Tilt-Based Support for Multimodal Text Entry on Touchscreen Smartphones: Using Pitch and Roll
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    Chapter 76 Audio Transportation System for Blind People
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    Chapter 77 Towards Mobile Embodied 3D Avatar as Telepresence Vehicle
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    Chapter 78 One-Handed Gesture Design for Browsing on Touch Phone
Overall attention for this book and its chapters
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Mentioned by

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3 tweeters

Citations

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Readers on

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81 Mendeley
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Title
Universal Access in Human-Computer Interaction. Applications and Services for Quality of Life
Published by
Springer Berlin Heidelberg, July 2013
DOI 10.1007/978-3-642-39194-1
ISBNs
978-3-64-239193-4, 978-3-64-239194-1
Editors

Stephanidis, Constantine, Antona, Margherita

Twitter Demographics

The data shown below were collected from the profiles of 3 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 81 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Finland 1 1%
Spain 1 1%
Australia 1 1%
Unknown 78 96%

Demographic breakdown

Readers by professional status Count As %
Student > Master 17 21%
Student > Ph. D. Student 9 11%
Student > Bachelor 7 9%
Researcher 5 6%
Student > Doctoral Student 2 2%
Other 7 9%
Unknown 34 42%
Readers by discipline Count As %
Computer Science 29 36%
Social Sciences 4 5%
Design 3 4%
Business, Management and Accounting 3 4%
Medicine and Dentistry 3 4%
Other 4 5%
Unknown 35 43%