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Mendeley readers
Chapter title |
Getting the Story Right: Making Computer-Generated Stories More Entertaining
|
---|---|
Chapter number | 32 |
Book title |
Intelligent Technologies for Interactive Entertainment
|
Published by |
Springer, Berlin, Heidelberg, November 2005
|
DOI | 10.1007/11590323_32 |
Book ISBNs |
978-3-54-030509-5, 978-3-54-031651-0
|
Authors |
K. Oinonen, M. Theune, A. Nijholt, D. Heylen, Oinonen, K., Theune, M., Nijholt, A., Heylen, D. |
Mendeley readers
The data shown below were compiled from readership statistics for 17 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 1 | 6% |
Unknown | 16 | 94% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 3 | 18% |
Student > Master | 3 | 18% |
Professor | 3 | 18% |
Student > Bachelor | 2 | 12% |
Other | 1 | 6% |
Other | 2 | 12% |
Unknown | 3 | 18% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 11 | 65% |
Design | 2 | 12% |
Sports and Recreations | 1 | 6% |
Arts and Humanities | 1 | 6% |
Unknown | 2 | 12% |