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Human-Computer Interaction – INTERACT 2013

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Cover of 'Human-Computer Interaction – INTERACT 2013'

Table of Contents

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    Book Overview
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    Chapter 1 Designing Mobile Phone Interfaces for Age Diversity in South Africa: “One-World” versus Diverse “Islands”
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    Chapter 2 PointerPhone: Using Mobile Phones for Direct Pointing Interactions with Remote Displays
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    Chapter 3 Situating Asynchronous Voice in Rural Africa
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    Chapter 4 A Field Trial on Mobile Crowdsourcing of News Content Factors Influencing Participation
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    Chapter 5 Nudging People Away from Privacy-Invasive Mobile Apps through Visual Framing
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    Chapter 6 The Impact of Encumbrance on Mobile Interactions
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    Chapter 7 Conception of Ambiguous Mapping and Transformation Models
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    Chapter 8 Model Assisted Creativity Sessions for the Design of Mixed Interactive Systems: A Protocol Analysis
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    Chapter 9 Model-Based Self-explanatory UIs for Free, but Are They Valuable?
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    Chapter 10 Comparing Input Modalities for Peripheral Interaction: A Case Study on Peripheral Music Control
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    Chapter 11 Linetic: Technical, Usability and Aesthetic Implications of a Ferrofluid-Based Organic User Interface
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    Chapter 12 When Paper Meets Multi-touch: A Study of Multi-modal Interactions in Air Traffic Control
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    Chapter 13 3D Visualization and Multimodal Interaction with Temporal Information Using Timelines
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    Chapter 14 Activity Theory as a Tool for Identifying Design Patterns in Cross-Modal Collaborative Interaction
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    Chapter 15 Cross-Communicability: Evaluating the Meta-communication of Cross-Platform Applications
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    Chapter 16 On-Line Sketch Recognition Using Direction Feature
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    Chapter 17 Beyond Rhetoric to Poetics in IT Invention
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    Chapter 18 Storytelling in Visual Analytics Tools for Business Intelligence
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    Chapter 19 Using Narrative Research and Portraiture to Inform Design Research
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    Chapter 20 Hoptrees: Branching History Navigation for Hierarchies
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    Chapter 21 User-Centric vs. System-Centric Evaluation of Recommender Systems
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    Chapter 22 Video Navigation with a Personal Viewing History
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    Chapter 23 A New Approach to Walking in Place
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    Chapter 24 Disambiguation Canvas: A Precise Selection Technique for Virtual Environments
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    Chapter 25 Full Semantic Transparency: Overcoming Boundaries of Applications
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    Chapter 26 Human-Computer Interaction – INTERACT 2013
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    Chapter 27 Security for Diversity: Studying the Effects of Verbal and Imagery Processes on User Authentication Mechanisms
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    Chapter 28 Survival of the Shortest: A Retrospective Analysis of Influencing Factors on Password Composition
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    Chapter 29 Travel Routes or Geography Facts? An Evaluation of Voice Authentication User Interfaces
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    Chapter 30 Exploring the Use of Distributed Multiple Monitors within an Activity-Promoting Sit-and-Stand Office Workspace
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    Chapter 31 Modeless Pointing with Low-Precision Wrist Movements
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    Chapter 32 Human-Computer Interaction – INTERACT 2013
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    Chapter 33 Assisting the Driver with Distance Estimation: Usability Evaluation of Graphical Presentation Alternatives for Local Traffic Events
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    Chapter 34 Culturally Independent Gestures for In-Car Interactions
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    Chapter 35 Don’t Text While Driving: The Effect of Smartphone Text Messaging on Road Safety during Simulated Driving
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    Chapter 36 Human-Computer Interaction – INTERACT 2013
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    Chapter 37 Emerging Technologies and the Contextual and Contingent Experiences of Ageing Well
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    Chapter 38 Question-Answer Cards for an Inclusive Micro-tasking Framework for the Elderly
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    Chapter 39 An Experimental Study of Chinese Shopping Related Sharing Behaviors
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    Chapter 40 Perceptions of Facebook Privacy and Career Impression Management
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    Chapter 41 Simplifying Remote Collaboration through Spatial Mirroring
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    Chapter 42 Social Influence from Personalized Recommendations to Trusting Beliefs of Websites: Intermediate Role of Social Presence
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    Chapter 43 Social Network Users’ Religiosity and the Design of Post Mortem Aspects
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    Chapter 44 A Tale of Two Puppets, Two Avatars and Two Countries
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    Chapter 45 Avalanche! Reanimating Multiple Roles in Child Computer Interaction Design
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    Chapter 46 Likeness and Dealbreakers: Interpreting Interpersonal Compatibility from Online Music Profiles
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    Chapter 47 Paraplay: Exploring Playfulness Around Physical Console Gaming
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    Chapter 48 Exploring Twitter Interactions through Visualization Techniques: Users Impressions and New Possibilities
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    Chapter 49 Helping Me Helping You: Designing to Influence Health Behaviour through Social Connections
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    Chapter 50 Who Would Pay for Facebook? Self Esteem as a Predictor of User Behavior, Identity Construction and Valuation of Virtual Possessions
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    Chapter 51 Authoring Support for Post-WIMP Applications
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    Chapter 52 Existing but Not Explicit - The User Perspective in Scrum Projects in Practice
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    Chapter 53 Fast Train to DT: A Practical Guide to Coach Design Thinking in Software Industry
Overall attention for this book and its chapters
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Mentioned by

1 news outlet
4 tweeters
1 patent
1 video uploader


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Readers on

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Human-Computer Interaction – INTERACT 2013
Published by
Springer Berlin Heidelberg, July 2013
DOI 10.1007/978-3-642-40477-1
978-3-64-240476-4, 978-3-64-240477-1

Kotzé, Paula, Marsden, Gary, Lindgaard, Gitte, Wesson, Janet, Winckler, Marco

Twitter Demographics

The data shown below were collected from the profiles of 4 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 161 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United Kingdom 4 2%
Spain 3 2%
United States 2 1%
Netherlands 2 1%
South Africa 2 1%
Brazil 2 1%
Australia 1 <1%
Austria 1 <1%
Germany 1 <1%
Other 5 3%
Unknown 138 86%

Demographic breakdown

Readers by professional status Count As %
Student > Master 43 27%
Student > Ph. D. Student 27 17%
Student > Bachelor 20 12%
Researcher 20 12%
Student > Doctoral Student 12 7%
Other 30 19%
Unknown 9 6%
Readers by discipline Count As %
Computer Science 88 55%
Social Sciences 16 10%
Design 12 7%
Engineering 10 6%
Business, Management and Accounting 9 6%
Other 14 9%
Unknown 12 7%