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Human-Computer Interaction – INTERACT 2013

Overview of attention for book
Cover of 'Human-Computer Interaction – INTERACT 2013'

Table of Contents

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    Book Overview
  2. Altmetric Badge
    Chapter 1 Designing Mobile Phone Interfaces for Age Diversity in South Africa: “One-World” versus Diverse “Islands”
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    Chapter 2 PointerPhone: Using Mobile Phones for Direct Pointing Interactions with Remote Displays
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    Chapter 3 Situating Asynchronous Voice in Rural Africa
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    Chapter 4 A Field Trial on Mobile Crowdsourcing of News Content Factors Influencing Participation
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    Chapter 5 Nudging People Away from Privacy-Invasive Mobile Apps through Visual Framing
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    Chapter 6 The Impact of Encumbrance on Mobile Interactions
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    Chapter 7 Conception of Ambiguous Mapping and Transformation Models
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    Chapter 8 Model Assisted Creativity Sessions for the Design of Mixed Interactive Systems: A Protocol Analysis
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    Chapter 9 Model-Based Self-explanatory UIs for Free, but Are They Valuable?
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    Chapter 10 Comparing Input Modalities for Peripheral Interaction: A Case Study on Peripheral Music Control
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    Chapter 11 Linetic: Technical, Usability and Aesthetic Implications of a Ferrofluid-Based Organic User Interface
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    Chapter 12 When Paper Meets Multi-touch: A Study of Multi-modal Interactions in Air Traffic Control
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    Chapter 13 3D Visualization and Multimodal Interaction with Temporal Information Using Timelines
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    Chapter 14 Activity Theory as a Tool for Identifying Design Patterns in Cross-Modal Collaborative Interaction
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    Chapter 15 Cross-Communicability: Evaluating the Meta-communication of Cross-Platform Applications
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    Chapter 16 On-Line Sketch Recognition Using Direction Feature
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    Chapter 17 Beyond Rhetoric to Poetics in IT Invention
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    Chapter 18 Storytelling in Visual Analytics Tools for Business Intelligence
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    Chapter 19 Using Narrative Research and Portraiture to Inform Design Research
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    Chapter 20 Hoptrees: Branching History Navigation for Hierarchies
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    Chapter 21 User-Centric vs. System-Centric Evaluation of Recommender Systems
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    Chapter 22 Video Navigation with a Personal Viewing History
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    Chapter 23 A New Approach to Walking in Place
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    Chapter 24 Disambiguation Canvas: A Precise Selection Technique for Virtual Environments
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    Chapter 25 Full Semantic Transparency: Overcoming Boundaries of Applications
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    Chapter 26 Human-Computer Interaction – INTERACT 2013
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    Chapter 27 Security for Diversity: Studying the Effects of Verbal and Imagery Processes on User Authentication Mechanisms
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    Chapter 28 Survival of the Shortest: A Retrospective Analysis of Influencing Factors on Password Composition
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    Chapter 29 Travel Routes or Geography Facts? An Evaluation of Voice Authentication User Interfaces
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    Chapter 30 Exploring the Use of Distributed Multiple Monitors within an Activity-Promoting Sit-and-Stand Office Workspace
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    Chapter 31 Modeless Pointing with Low-Precision Wrist Movements
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    Chapter 32 Human-Computer Interaction – INTERACT 2013
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    Chapter 33 Assisting the Driver with Distance Estimation: Usability Evaluation of Graphical Presentation Alternatives for Local Traffic Events
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    Chapter 34 Culturally Independent Gestures for In-Car Interactions
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    Chapter 35 Don’t Text While Driving: The Effect of Smartphone Text Messaging on Road Safety during Simulated Driving
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    Chapter 36 Human-Computer Interaction – INTERACT 2013
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    Chapter 37 Emerging Technologies and the Contextual and Contingent Experiences of Ageing Well
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    Chapter 38 Question-Answer Cards for an Inclusive Micro-tasking Framework for the Elderly
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    Chapter 39 An Experimental Study of Chinese Shopping Related Sharing Behaviors
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    Chapter 40 Perceptions of Facebook Privacy and Career Impression Management
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    Chapter 41 Simplifying Remote Collaboration through Spatial Mirroring
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    Chapter 42 Social Influence from Personalized Recommendations to Trusting Beliefs of Websites: Intermediate Role of Social Presence
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    Chapter 43 Social Network Users’ Religiosity and the Design of Post Mortem Aspects
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    Chapter 44 A Tale of Two Puppets, Two Avatars and Two Countries
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    Chapter 45 Avalanche! Reanimating Multiple Roles in Child Computer Interaction Design
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    Chapter 46 Likeness and Dealbreakers: Interpreting Interpersonal Compatibility from Online Music Profiles
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    Chapter 47 Paraplay: Exploring Playfulness Around Physical Console Gaming
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    Chapter 48 Exploring Twitter Interactions through Visualization Techniques: Users Impressions and New Possibilities
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    Chapter 49 Helping Me Helping You: Designing to Influence Health Behaviour through Social Connections
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    Chapter 50 Who Would Pay for Facebook? Self Esteem as a Predictor of User Behavior, Identity Construction and Valuation of Virtual Possessions
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    Chapter 51 Authoring Support for Post-WIMP Applications
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    Chapter 52 Existing but Not Explicit - The User Perspective in Scrum Projects in Practice
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    Chapter 53 Fast Train to DT: A Practical Guide to Coach Design Thinking in Software Industry
Attention for Chapter 7: Conception of Ambiguous Mapping and Transformation Models
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About this Attention Score

  • In the top 25% of all research outputs scored by Altmetric
  • High Attention Score compared to outputs of the same age (80th percentile)
  • High Attention Score compared to outputs of the same age and source (82nd percentile)

Mentioned by

news
1 news outlet

Citations

dimensions_citation
5 Dimensions

Readers on

mendeley
6 Mendeley
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Chapter title
Conception of Ambiguous Mapping and Transformation Models
Chapter number 7
Book title
Human-Computer Interaction – INTERACT 2013
Published in
Lecture notes in computer science, September 2013
DOI 10.1007/978-3-642-40477-1_7
Book ISBNs
978-3-64-240476-4, 978-3-64-240477-1
Authors

Christopher Martin, Matthias Freund, Henning Hager, Annerose Braune, Martin, Christopher, Freund, Matthias, Hager, Henning, Braune, Annerose

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 6 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
South Africa 1 17%
Unknown 5 83%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 2 33%
Student > Bachelor 1 17%
Lecturer 1 17%
Professor 1 17%
Student > Postgraduate 1 17%
Other 0 0%
Readers by discipline Count As %
Computer Science 4 67%
Engineering 2 33%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 7. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 10 April 2017.
All research outputs
#4,210,528
of 22,963,381 outputs
Outputs from Lecture notes in computer science
#990
of 8,137 outputs
Outputs of similar age
#37,022
of 198,773 outputs
Outputs of similar age from Lecture notes in computer science
#11
of 178 outputs
Altmetric has tracked 22,963,381 research outputs across all sources so far. Compared to these this one has done well and is in the 80th percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 8,137 research outputs from this source. They receive a mean Attention Score of 5.0. This one has done well, scoring higher than 82% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 198,773 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 80% of its contemporaries.
We're also able to compare this research output to 178 others from the same source and published within six weeks on either side of this one. This one has done well, scoring higher than 82% of its contemporaries.