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X Demographics
Mendeley readers
Chapter title |
Game Experience and Brain Based Assessment of Motivational Goal Orientations in Video Games
|
---|---|
Chapter number | 11 |
Book title |
Brain Function Assessment in Learning
|
Published by |
Springer, Cham, September 2017
|
DOI | 10.1007/978-3-319-67615-9_11 |
Book ISBNs |
978-3-31-967614-2, 978-3-31-967615-9
|
Authors |
Mohamed S. Benlamine, René Dombouya, Aude Dufresne, Claude Frasson, Benlamine, Mohamed S., Dombouya, René, Dufresne, Aude, Frasson, Claude |
X Demographics
The data shown below were collected from the profiles of 2 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
United States | 1 | 50% |
Unknown | 1 | 50% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 2 | 100% |
Mendeley readers
The data shown below were compiled from readership statistics for 22 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 22 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Ph. D. Student | 10 | 45% |
Student > Doctoral Student | 3 | 14% |
Student > Master | 3 | 14% |
Student > Postgraduate | 2 | 9% |
Researcher | 1 | 5% |
Other | 0 | 0% |
Unknown | 3 | 14% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 8 | 36% |
Engineering | 4 | 18% |
Psychology | 3 | 14% |
Neuroscience | 2 | 9% |
Design | 1 | 5% |
Other | 0 | 0% |
Unknown | 4 | 18% |