↓ Skip to main content

Entertainment Computing – ICEC 2007

Overview of attention for book
Cover of 'Entertainment Computing – ICEC 2007'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 A Training Oriented Driving Simulator
  3. Altmetric Badge
    Chapter 2 Ghost Hunter: A Handheld Augmented Reality Game System with Dynamic Environment
  4. Altmetric Badge
    Chapter 3 Tea Table Mediator: A Multimodal Ambient Display on the Table Exploiting Five Senses Convergence
  5. Altmetric Badge
    Chapter 4 Entertainment Computing – ICEC 2007
  6. Altmetric Badge
    Chapter 5 Computer Game for Small Pets and Humans
  7. Altmetric Badge
    Chapter 6 Identification with the Player Character as Determinant of Video Game Enjoyment
  8. Altmetric Badge
    Chapter 7 Pass the Ball: Game-Based Learning of Software Design
  9. Altmetric Badge
    Chapter 8 Comparison of AI Techniques for Fighting Action Games - Genetic Algorithms/Neural Networks/Evolutionary Neural Networks
  10. Altmetric Badge
    Chapter 9 Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games
  11. Altmetric Badge
    Chapter 10 Kansei Games: Entertaining Emotions
  12. Altmetric Badge
    Chapter 11 An Algorithm for Seamless Image Stitching and Its Application
  13. Altmetric Badge
    Chapter 12 A New Algorithm for Trademark Image Retrieval Based on Sub-block of Polar Coordinates
  14. Altmetric Badge
    Chapter 13 Image Composition with Blurring Effect from Depth of Field
  15. Altmetric Badge
    Chapter 14 Temporal Color Morphing
  16. Altmetric Badge
    Chapter 15 A New Progressive Mesh with Adaptive Subdivision for LOD Models
  17. Altmetric Badge
    Chapter 16 Topology-Consistent Design for 3D Freeform Meshes with Harmonic Interpolation
  18. Altmetric Badge
    Chapter 17 Implementation and Optimization Issues of the Triangular Patch-Based Terrain System
  19. Altmetric Badge
    Chapter 18 Deforming Surface Simplification Based on Feature Preservation
  20. Altmetric Badge
    Chapter 19 Procedural Modeling of Residential Zone Subject to Urban Planning Constraints
  21. Altmetric Badge
    Chapter 20 Concept and Construction of an Interactive Folktale System
  22. Altmetric Badge
    Chapter 21 Cultural Computing and the Self Concept: Towards Unconscious Metamorphosis
  23. Altmetric Badge
    Chapter 22 A Role Casting Method Based on Emotions in a Story Generation System
  24. Altmetric Badge
    Chapter 23 A Novel System for Interactive Live TV
  25. Altmetric Badge
    Chapter 24 Using Narrative Cases to Author Interactive Story Content
  26. Altmetric Badge
    Chapter 25 Multi-track Scratch Player on a Multi-touch Sensing Device
  27. Altmetric Badge
    Chapter 26 PanoMOBI: Panoramic Mobile Entertainment System
  28. Altmetric Badge
    Chapter 27 Application MDA in a Collaborative Modeling Environment
  29. Altmetric Badge
    Chapter 28 Age Invaders: User Studies of Intergenerational Computer Entertainment
  30. Altmetric Badge
    Chapter 29 Dynamic Texture Synthesis in the YUV Color-Space
  31. Altmetric Badge
    Chapter 30 Video Affective Content Recognition Based on Genetic Algorithm Combined HMM
  32. Altmetric Badge
    Chapter 31 Video Processing and Retrieval on Cell Processor Architecture
  33. Altmetric Badge
    Chapter 32 A Hybrid Image Coding in Overdriving for Motion Blur Reduction in LCD
  34. Altmetric Badge
    Chapter 33 See, Hear or Read the Film
  35. Altmetric Badge
    Chapter 34 A Practical Framework for Virtual Viewing and Relighting
  36. Altmetric Badge
    Chapter 35 Interactive Image Based Relighting with Physical Light Acquisition
  37. Altmetric Badge
    Chapter 36 Real-Time Rendering of Daylight Sky Scene for Virtual Environment
  38. Altmetric Badge
    Chapter 37 Robust Dense Depth Acquisition Using 2-D De Bruijn Structured Light
  39. Altmetric Badge
    Chapter 38 Semiautomatic Rule Assist Architecture Modeling
  40. Altmetric Badge
    Chapter 39 Online Expression Mapping for Performance-Driven Facial Animation
  41. Altmetric Badge
    Chapter 40 Predicting Peer Offline Probability in BitTorrent Using Nonlinear Regression
  42. Altmetric Badge
    Chapter 41 Game Design Guided by Visual Attention
  43. Altmetric Badge
    Chapter 42 Dialogs Taking into Account Experience, Emotions and Personality
  44. Altmetric Badge
    Chapter 43 Marching Bear: An Interface System Encouraging User’s Emotional Attachment and Providing an Immersive Experience
  45. Altmetric Badge
    Chapter 44 Marble Market: Bimanual Interactive Game with a Body Shape Sensor
  46. Altmetric Badge
    Chapter 45 Concept and Architecture of a Centaur Robot
  47. Altmetric Badge
    Chapter 46 An Embedded System of Face Recognition Based on ARM and HMM
  48. Altmetric Badge
    Chapter 47 Activity Recognition Using One Triaxial Accelerometer: A Neuro-fuzzy Classifier with Feature Reduction
  49. Altmetric Badge
    Chapter 48 GFE – Graphical Finite State Machine Editor for Parallel Execution
  50. Altmetric Badge
    Chapter 49 Media Me: Body and Personal Media Interaction
  51. Altmetric Badge
    Chapter 50 Background Subtraction Using Running Gaussian Average and Frame Difference
  52. Altmetric Badge
    Chapter 51 Playing and Cheating in Ambient Entertainment
  53. Altmetric Badge
    Chapter 52 Selfish Search on Playing Shogi
  54. Altmetric Badge
    Chapter 53 The Effects of Network Loads and Latency in Multiplayer Online Games
  55. Altmetric Badge
    Chapter 54 Design for Debate in Robotics: Questioning Paradigms in a Techno-social Discourse
  56. Altmetric Badge
    Chapter 55 Extracting Realistic Textures from Reference Spheres
  57. Altmetric Badge
    Chapter 56 Application and Research on Affection Model Based on Bayesian Network
  58. Altmetric Badge
    Chapter 57 A Survey on Projector-Based PC Clustered Distributed-Rendering Large Screen Displays and Techniques
  59. Altmetric Badge
    Chapter 58 Automated Personal Authentication Using Both Palmprints
  60. Altmetric Badge
    Chapter 59 A TV Commercial Monitoring System Using Audio Fingerprinting
  61. Altmetric Badge
    Chapter 60 Player Immersion in the Computer Game Narrative
  62. Altmetric Badge
    Chapter 61 Music Video Viewers’ Preference Evaluation Criteria and Their Characteristics
  63. Altmetric Badge
    Chapter 62 Virtual Consumption: Using Player Types to Explore Virtual Consumer Behavior
  64. Altmetric Badge
    Chapter 63 Codebook Design of Keyblock Based Image Retrieval
  65. Altmetric Badge
    Chapter 64 Template Based Image Mosaics
Overall attention for this book and its chapters
Altmetric Badge

Mentioned by

policy
1 policy source

Citations

dimensions_citation
3 Dimensions
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Entertainment Computing – ICEC 2007
Published by
Springer Berlin Heidelberg, August 2007
DOI 10.1007/978-3-540-74873-1
ISBNs
978-3-54-074872-4, 978-3-54-074873-1
Editors

Ma, Lizhuang, Rauterberg, Matthias, Nakatsu, Ryohei