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Universal Access in Human-Computer Interaction. Access to Interaction

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Cover of 'Universal Access in Human-Computer Interaction. Access to Interaction'

Table of Contents

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    Book Overview
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    Chapter 1 Intelligent Intent-Aware Touchscreen Systems Using Gesture Tracking with Endpoint Prediction
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    Chapter 2 A Comparison of Gaze-Based and Gesture-Based Input for a Point-and-Click Task
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    Chapter 3 Understanding, Evaluating and Analyzing Touch Screen Gestures for Visually Impaired Users in Mobile Environment
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    Chapter 4 Touchless Text Entry for All: Initial Design Considerations and Prototypes
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    Chapter 5 A Proposed Dynamical Analytic Method for Characteristic Gestures in Human Communication
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    Chapter 6 Collection and Classification of Gestures from People with Severe Motor Dysfunction for Developing Modular Gesture Interface
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    Chapter 7 Reading Comprehension Issues and Individuals with Visual Impairments: The Effects of Using 8-dot and 6-dot Braille Code Through a Braille Display
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    Chapter 8 Making Blind People Autonomous in the Exploration of Tactile Models: A Feasibility Study
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    Chapter 9 Finding Favorable Textures for Haptic Display
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    Chapter 10 Improving Touchscreen Accessibility in Self-Service Technology
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    Chapter 11 Transparent Touch – Interacting with a Multi-layered Touch-Sensitive Display System
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    Chapter 12 A Haptic Knob as an Innovative User Interface for Visually-Impaired
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    Chapter 13 User-Acceptance of Latency in Touch Interactions
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    Chapter 14 Towards Vibrotactile Direction and Distance Information for Virtual Reality and Workstations for Blind People
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    Chapter 15 Improving Accessibility Design on Touchscreens
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    Chapter 16 Senses in Space: Mapping the Universe to the Human Body
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    Chapter 17 Thinking Outside of the Box or Enjoying Your 2 Seconds of Frame?
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    Chapter 18 A Study on Within-Subject Factors for Visually Induced Motion Sickness by Using 8K Display
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    Chapter 19 Seeing, Hearing and Feeling Through the Body: The Emerging Science of Human-Somatosensory Interactions
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    Chapter 20 Sensoriality and Conformed Thought
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    Chapter 21 How Different Presentation Modes of Graphical Icons Affect Viewers’ First Fixation and Attention
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    Chapter 22 Numerical Analysis of Body Sway While Viewing a 3D Video Clip Without Perspective Clues
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    Chapter 23 A Temporal Analysis of Body Sway Caused by Self-Motion During Stereoscopic Viewing
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    Chapter 24 Effect of Background Viewing on Equilibrium Systems
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    Chapter 25 Visual Pursuit of Two-Dimensional/Three-Dimensional Objects on Video Clips: Effects on the Human Body
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    Chapter 26 Texture Recognition for Users with Color Vision Deficiencies
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    Chapter 27 Measurement of Lens Accommodation During Viewing of DFD Images
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    Chapter 28 Effects of Two-Minute Stereoscopic Viewing on Human Balance Function
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    Chapter 29 ASL-Pro: American Sign Language Animation with Prosodic Elements
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    Chapter 30 Design and Development of an Educational Arabic Sign Language Mobile Application: Collective Impact with Tawasol
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    Chapter 31 A Context-Based Collaborative Framework to Build Sign Language Databases by Real Users
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    Chapter 32 Prototyping and Preliminary Evaluation of Sign Language Translation System in the Railway Domain
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    Chapter 33 User Friendly Interfaces for Sign Retrieval and Sign Synthesis
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    Chapter 34 Using Computational Resources on Bilingual Deaf Literacy: An Analysis of Benefits, Perspectives and Challenges
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    Chapter 35 The Low Use of SignWriting Computational Tools from HCI Perspective
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    Chapter 36 The Effect of Rendering Style on Perception of Sign Language Animations
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    Chapter 37 Comparison of Finite-Repertoire and Data-Driven Facial Expressions for Sign Language Avatars
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    Chapter 38 Assessing the Efficiency of Using Augmented Reality for Learning Sign Language
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    Chapter 39 Virtual Interactive Space (VIS): Creating a Unique Dynamic HCI Ludic Engaging Design (Apparatus/Method) for Human Performance and (Re)Habilitation
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    Chapter 40 Knowledge, Technology and Intelligence for eInclusion
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    Chapter 41 Brain Neural Computer Interface for Everyday Home Usage
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    Chapter 42 Design and Design Thinking to Help the Aged People in Fallen Situations
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    Chapter 43 Automatic Analysis of Speech and Acoustic Events for Ambient Assisted Living
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    Chapter 44 Improving Speech Intelligibility in Classrooms by Decreasing Sound Energy of Low Frequency
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    Chapter 45 CanIHelp: A Platform for Inclusive Collaboration
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    Chapter 46 Smart Remote Control Design for Seniors
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    Chapter 47 An IR View on Lifelogging
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    Chapter 48 Biologically Inspired Vision for Human-Robot Interaction
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    Chapter 49 Engaging Users in Self-Reporting Their Data: A Tangible Interface for Quantified Self
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    Chapter 50 An Electrooculography Analysis in the Time-Frequency Domain Using Morphological Component Analysis Toward the Development of Mobile BCI Systems
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    Chapter 51 State-of-the-Art and Future Concepts for Interaction in Aircraft Cockpits
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    Chapter 52 Applying Universal Design Principles to Themes for Wearables
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    Chapter 53 A Method to Evaluate Intuitive Sense by Using a Robotic Tool: Towards Engineering for Assistive Technology and Accessibility
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    Chapter 54 BioCyberUrban ParQ: Brasilia’s Smart National Park as an Extension of Our Senses
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    Chapter 55 Adaptive Sensor Data Fusion for Efficient Climate Control Systems
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    Chapter 56 Subjective Ratings of Biological Effective Light in Seminar Rooms and How to Handle Small Sample Sizes of Ordinal Data
Attention for Chapter 38: Assessing the Efficiency of Using Augmented Reality for Learning Sign Language
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Chapter title
Assessing the Efficiency of Using Augmented Reality for Learning Sign Language
Chapter number 38
Book title
Universal Access in Human-Computer Interaction. Access to Interaction
Published by
Springer, Cham, August 2015
DOI 10.1007/978-3-319-20681-3_38
Book ISBNs
978-3-31-920680-6, 978-3-31-920681-3
Authors

Ines Kožuh, Simon Hauptman, Primož Kosec, Matjaž Debevc

Mendeley readers

The data shown below were compiled from readership statistics for 14 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 14 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 5 36%
Professor > Associate Professor 2 14%
Student > Bachelor 2 14%
Student > Ph. D. Student 1 7%
Lecturer 1 7%
Other 2 14%
Unknown 1 7%
Readers by discipline Count As %
Computer Science 7 50%
Philosophy 1 7%
Sports and Recreations 1 7%
Physics and Astronomy 1 7%
Unknown 4 29%