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Universal Access in Human-Computer Interaction. Access to Interaction

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Cover of 'Universal Access in Human-Computer Interaction. Access to Interaction'

Table of Contents

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    Book Overview
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    Chapter 1 Intelligent Intent-Aware Touchscreen Systems Using Gesture Tracking with Endpoint Prediction
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    Chapter 2 A Comparison of Gaze-Based and Gesture-Based Input for a Point-and-Click Task
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    Chapter 3 Understanding, Evaluating and Analyzing Touch Screen Gestures for Visually Impaired Users in Mobile Environment
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    Chapter 4 Touchless Text Entry for All: Initial Design Considerations and Prototypes
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    Chapter 5 A Proposed Dynamical Analytic Method for Characteristic Gestures in Human Communication
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    Chapter 6 Collection and Classification of Gestures from People with Severe Motor Dysfunction for Developing Modular Gesture Interface
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    Chapter 7 Reading Comprehension Issues and Individuals with Visual Impairments: The Effects of Using 8-dot and 6-dot Braille Code Through a Braille Display
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    Chapter 8 Making Blind People Autonomous in the Exploration of Tactile Models: A Feasibility Study
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    Chapter 9 Finding Favorable Textures for Haptic Display
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    Chapter 10 Improving Touchscreen Accessibility in Self-Service Technology
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    Chapter 11 Transparent Touch – Interacting with a Multi-layered Touch-Sensitive Display System
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    Chapter 12 A Haptic Knob as an Innovative User Interface for Visually-Impaired
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    Chapter 13 User-Acceptance of Latency in Touch Interactions
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    Chapter 14 Towards Vibrotactile Direction and Distance Information for Virtual Reality and Workstations for Blind People
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    Chapter 15 Improving Accessibility Design on Touchscreens
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    Chapter 16 Senses in Space: Mapping the Universe to the Human Body
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    Chapter 17 Thinking Outside of the Box or Enjoying Your 2 Seconds of Frame?
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    Chapter 18 A Study on Within-Subject Factors for Visually Induced Motion Sickness by Using 8K Display
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    Chapter 19 Seeing, Hearing and Feeling Through the Body: The Emerging Science of Human-Somatosensory Interactions
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    Chapter 20 Sensoriality and Conformed Thought
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    Chapter 21 How Different Presentation Modes of Graphical Icons Affect Viewers’ First Fixation and Attention
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    Chapter 22 Numerical Analysis of Body Sway While Viewing a 3D Video Clip Without Perspective Clues
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    Chapter 23 A Temporal Analysis of Body Sway Caused by Self-Motion During Stereoscopic Viewing
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    Chapter 24 Effect of Background Viewing on Equilibrium Systems
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    Chapter 25 Visual Pursuit of Two-Dimensional/Three-Dimensional Objects on Video Clips: Effects on the Human Body
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    Chapter 26 Texture Recognition for Users with Color Vision Deficiencies
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    Chapter 27 Measurement of Lens Accommodation During Viewing of DFD Images
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    Chapter 28 Effects of Two-Minute Stereoscopic Viewing on Human Balance Function
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    Chapter 29 ASL-Pro: American Sign Language Animation with Prosodic Elements
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    Chapter 30 Design and Development of an Educational Arabic Sign Language Mobile Application: Collective Impact with Tawasol
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    Chapter 31 A Context-Based Collaborative Framework to Build Sign Language Databases by Real Users
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    Chapter 32 Prototyping and Preliminary Evaluation of Sign Language Translation System in the Railway Domain
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    Chapter 33 User Friendly Interfaces for Sign Retrieval and Sign Synthesis
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    Chapter 34 Using Computational Resources on Bilingual Deaf Literacy: An Analysis of Benefits, Perspectives and Challenges
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    Chapter 35 The Low Use of SignWriting Computational Tools from HCI Perspective
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    Chapter 36 The Effect of Rendering Style on Perception of Sign Language Animations
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    Chapter 37 Comparison of Finite-Repertoire and Data-Driven Facial Expressions for Sign Language Avatars
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    Chapter 38 Assessing the Efficiency of Using Augmented Reality for Learning Sign Language
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    Chapter 39 Virtual Interactive Space (VIS): Creating a Unique Dynamic HCI Ludic Engaging Design (Apparatus/Method) for Human Performance and (Re)Habilitation
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    Chapter 40 Knowledge, Technology and Intelligence for eInclusion
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    Chapter 41 Brain Neural Computer Interface for Everyday Home Usage
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    Chapter 42 Design and Design Thinking to Help the Aged People in Fallen Situations
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    Chapter 43 Automatic Analysis of Speech and Acoustic Events for Ambient Assisted Living
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    Chapter 44 Improving Speech Intelligibility in Classrooms by Decreasing Sound Energy of Low Frequency
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    Chapter 45 CanIHelp: A Platform for Inclusive Collaboration
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    Chapter 46 Smart Remote Control Design for Seniors
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    Chapter 47 An IR View on Lifelogging
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    Chapter 48 Biologically Inspired Vision for Human-Robot Interaction
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    Chapter 49 Engaging Users in Self-Reporting Their Data: A Tangible Interface for Quantified Self
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    Chapter 50 An Electrooculography Analysis in the Time-Frequency Domain Using Morphological Component Analysis Toward the Development of Mobile BCI Systems
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    Chapter 51 State-of-the-Art and Future Concepts for Interaction in Aircraft Cockpits
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    Chapter 52 Applying Universal Design Principles to Themes for Wearables
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    Chapter 53 A Method to Evaluate Intuitive Sense by Using a Robotic Tool: Towards Engineering for Assistive Technology and Accessibility
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    Chapter 54 BioCyberUrban ParQ: Brasilia’s Smart National Park as an Extension of Our Senses
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    Chapter 55 Adaptive Sensor Data Fusion for Efficient Climate Control Systems
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    Chapter 56 Subjective Ratings of Biological Effective Light in Seminar Rooms and How to Handle Small Sample Sizes of Ordinal Data
Attention for Chapter 9: Finding Favorable Textures for Haptic Display
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