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Mendeley readers
Title |
Gamification und Serious Games
|
---|---|
Published by |
Springer Fachmedien Wiesbaden, April 2017
|
DOI | 10.1007/978-3-658-16742-4 |
ISBNs |
978-3-65-816741-7, 978-3-65-816742-4
|
Editors |
Strahringer, Susanne, Leyh, Christian |
Mendeley readers
The data shown below were compiled from readership statistics for 57 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 57 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 12 | 21% |
Student > Master | 10 | 18% |
Researcher | 3 | 5% |
Student > Ph. D. Student | 3 | 5% |
Professor | 1 | 2% |
Other | 1 | 2% |
Unknown | 27 | 47% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 10 | 18% |
Business, Management and Accounting | 5 | 9% |
Arts and Humanities | 4 | 7% |
Social Sciences | 3 | 5% |
Economics, Econometrics and Finance | 2 | 4% |
Other | 5 | 9% |
Unknown | 28 | 49% |