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Entertainment Computing – ICEC 2009

Overview of attention for book
Cover of 'Entertainment Computing – ICEC 2009'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Player Performance, Satisfaction, and Video Game Enjoyment
  3. Altmetric Badge
    Chapter 2 Analysis of Area Revisitation Patterns in World of Warcarft
  4. Altmetric Badge
    Chapter 3 Scaling the Level of Difficulty in Single Player Video Games
  5. Altmetric Badge
    Chapter 4 Dance Motion Control of a Humanoid Robot Based on Real-Time Tempo Tracking from Musical Audio Signals
  6. Altmetric Badge
    Chapter 5 Marker-Less Tracking for Multi-layer Authoring in AR Books
  7. Altmetric Badge
    Chapter 6 Personal Space Modeling for Human-Computer Interaction
  8. Altmetric Badge
    Chapter 7 Technology-Enhanced Role-Play for Intercultural Learning Contexts
  9. Altmetric Badge
    Chapter 8 MusicCommentator: Generating Comments Synchronized with Musical Audio Signals by a Joint Probabilistic Model of Acoustic and Textual Features
  10. Altmetric Badge
    Chapter 9 MiniDiver: A Novel Mobile Media Playback Interface for Rich Video Content on an iPhone TM
  11. Altmetric Badge
    Chapter 10 Entertainment Computing – ICEC 2009
  12. Altmetric Badge
    Chapter 11 Player Experience Evaluation: An Approach Based on the Personal Construct Theory
  13. Altmetric Badge
    Chapter 12 A Plot-Manipulation Algebra to Support Digital Storytelling
  14. Altmetric Badge
    Chapter 13 Distributed Episode Control System for Interactive Narrative Entertainment
  15. Altmetric Badge
    Chapter 14 Virtual Noctiluca: Interaction between Light and Water Using Real-Time Fluid Simulation and 3D Motion Measurement
  16. Altmetric Badge
    Chapter 15 Sound and Movement Visualization in the AR-Jazz Scenario
  17. Altmetric Badge
    Chapter 16 Entertainment Computing – ICEC 2009
  18. Altmetric Badge
    Chapter 17 BayesianBand: Jam Session System Based on Mutual Prediction by User and System
  19. Altmetric Badge
    Chapter 18 v.morish’09: A Morphing-Based Singing Design Interface for Vocal Melodies
  20. Altmetric Badge
    Chapter 19 New Hitch Haiku: An Interactive Renku Poem Composition Supporting Tool Applied for Sightseeing Navigation System
  21. Altmetric Badge
    Chapter 20 Using Persuasive Technologies for Energy Consumption Management: A South African Case Study
  22. Altmetric Badge
    Chapter 21 Designing Interactive Blimps as Puppets
  23. Altmetric Badge
    Chapter 22 Requirements for Supporting Individual Human Creativity in the Design Domain
  24. Altmetric Badge
    Chapter 23 Sonic Gestures Applied to a Percussive Dialogue in TanGram Using Wii Remotes
  25. Altmetric Badge
    Chapter 24 TNT: Touch ‘n’ Tangibles on LC-Displays
  26. Altmetric Badge
    Chapter 25 Entertainment Game to Support Interaction between Teachers and Students
  27. Altmetric Badge
    Chapter 26 Multi-layer Based Authoring Tool for Digilog Book
  28. Altmetric Badge
    Chapter 27 Community Created Narrations as Mobile Entertainment
  29. Altmetric Badge
    Chapter 28 Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis
  30. Altmetric Badge
    Chapter 29 Player Feedback Evaluation: Indicating Mass Public Potential for Pervasive Games
  31. Altmetric Badge
    Chapter 30 A Real-Time Video Illustration Using CUDA
  32. Altmetric Badge
    Chapter 31 A Distributed Render Farm System for Animation Production
  33. Altmetric Badge
    Chapter 32 Extending the Strada Framework to Design an AI for ORTS
  34. Altmetric Badge
    Chapter 33 Services in Game Worlds: A Semantic Approach to Improve Object Interaction
  35. Altmetric Badge
    Chapter 34 Glasses-Free 3D Image Viewer by Handmade DIY Craft
  36. Altmetric Badge
    Chapter 35 Monocular 3D Vision Using Real-Time Generated Scene with Depth of Field Effect
  37. Altmetric Badge
    Chapter 36 RFID Painting Demonstration
  38. Altmetric Badge
    Chapter 37 Development and Evaluation of a Digital Vegetation Interaction Game for Children
  39. Altmetric Badge
    Chapter 38 4-Views Display System for Collaborative Tasks on Round Table
  40. Altmetric Badge
    Chapter 39 Invisible Two-Dimensional Code Display for Additional Information
  41. Altmetric Badge
    Chapter 40 MobiSpell: Educational Mobile Game Design and Development for Teaching Spelling to Young Children
  42. Altmetric Badge
    Chapter 41 Live Demonstration of the Pervasive Game “GPS Joker”
  43. Altmetric Badge
    Chapter 42 Rapid Interactive Installation Development Using Robust Computer Vision and Image-Based Rendering
  44. Altmetric Badge
    Chapter 43 Reinforcement Learning for Blackjack
  45. Altmetric Badge
    Chapter 44 “Plug: Secrets of the Museum”: A Pervasive Game Taking Place in a Museum
  46. Altmetric Badge
    Chapter 45 In-Game Peer Performance Assessment Role That Fosters Metacognitive Agility and Reflection
  47. Altmetric Badge
    Chapter 46 Entertainment Computing – ICEC 2009
  48. Altmetric Badge
    Chapter 47 Orpheus: Automatic Composition System Considering Prosody of Japanese Lyrics
  49. Altmetric Badge
    Chapter 48 A Handy Laser Show System for Open Space Entertainment
  50. Altmetric Badge
    Chapter 49 Sketch-It-Up! Demo
  51. Altmetric Badge
    Chapter 50 Automatic Chat Generation of Emotional Entertainment Characters Using News Information
  52. Altmetric Badge
    Chapter 51 Incremental Learning Algorithm for Online Action Game System
  53. Altmetric Badge
    Chapter 52 Task-Based Second Language Learning Game System
  54. Altmetric Badge
    Chapter 53 Designing a Game Controller for Novice HALO3 Players
  55. Altmetric Badge
    Chapter 54 AZ66: How Can We Play with Emotions?
  56. Altmetric Badge
    Chapter 55 WHO AM I? : A Art Ludic Installation in Virtual Reality
  57. Altmetric Badge
    Chapter 56 Affective Interaction: Challenges at the Ubiquitous Computing Times
  58. Altmetric Badge
    Chapter 57 You Are Here
  59. Altmetric Badge
    Chapter 58 Game Experience May Vary: Understanding Play
  60. Altmetric Badge
    Chapter 59 The New Pact: How Online Worlds Forge a New Form of Alliance between Players and Designers
  61. Altmetric Badge
    Chapter 60 The International Game Developer Association (IGDA) Education Special Interest Group (EdSIG)
  62. Altmetric Badge
    Chapter 61 Story of a Video Game Workshop: "Ico", an Interactive Fairy Tale for Children Less Interaction
  63. Altmetric Badge
    Chapter 62 Japan’s Arcade Games and Their Technology
  64. Altmetric Badge
    Chapter 63 Erratum to: Entertainment Computing – ICEC 2009
Overall attention for this book and its chapters
Altmetric Badge

About this Attention Score

  • Above-average Attention Score compared to outputs of the same age (59th percentile)
  • Good Attention Score compared to outputs of the same age and source (67th percentile)

Mentioned by

wikipedia
4 Wikipedia pages

Citations

dimensions_citation
2 Dimensions

Readers on

mendeley
129 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Entertainment Computing – ICEC 2009
Published by
ADS, August 2009
DOI 10.1007/978-3-642-04052-8
ISBNs
978-3-64-204051-1, 978-3-64-204052-8
Editors

Natkin, Stéphane, Dupire, Jérôme

Mendeley readers

The data shown below were compiled from readership statistics for 129 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Finland 2 2%
Italy 1 <1%
Netherlands 1 <1%
Indonesia 1 <1%
France 1 <1%
Colombia 1 <1%
Austria 1 <1%
Australia 1 <1%
Portugal 1 <1%
Other 3 2%
Unknown 116 90%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 33 26%
Student > Master 26 20%
Student > Bachelor 19 15%
Researcher 18 14%
Student > Doctoral Student 6 5%
Other 20 16%
Unknown 7 5%
Readers by discipline Count As %
Computer Science 48 37%
Engineering 23 18%
Arts and Humanities 8 6%
Psychology 8 6%
Design 5 4%
Other 25 19%
Unknown 12 9%

Attention Score in Context

This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 14 August 2020.
All research outputs
#4,996,138
of 15,843,234 outputs
Outputs from ADS
#7,404
of 29,790 outputs
Outputs of similar age
#108,354
of 281,334 outputs
Outputs of similar age from ADS
#50
of 255 outputs
Altmetric has tracked 15,843,234 research outputs across all sources so far. This one is in the 48th percentile – i.e., 48% of other outputs scored the same or lower than it.
So far Altmetric has tracked 29,790 research outputs from this source. They receive a mean Attention Score of 4.3. This one is in the 34th percentile – i.e., 34% of its peers scored the same or lower than it.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 281,334 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 59% of its contemporaries.
We're also able to compare this research output to 255 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 67% of its contemporaries.