↓ Skip to main content

Gesture in Human-Computer Interaction and Simulation

Overview of attention for book
Cover of 'Gesture in Human-Computer Interaction and Simulation'

Table of Contents

  1. Altmetric Badge
    Book Overview
  2. Altmetric Badge
    Chapter 1 Perception and Synthesis of Biologically Plausible Motion: From Human Physiology to Virtual Reality
  3. Altmetric Badge
    Chapter 2 Temporal Measures of Hand and Speech Coordination During French Cued Speech Production
  4. Altmetric Badge
    Chapter 3 Using Signing Space as a Representation for Sign Language Processing
  5. Altmetric Badge
    Chapter 4 Spatialised Semantic Relations in French Sign Language: Toward a Computational Modelling
  6. Altmetric Badge
    Chapter 5 Automatic Generation of German Sign Language Glosses from German Words
  7. Altmetric Badge
    Chapter 6 French Sign Language Processing: Verb Agreement
  8. Altmetric Badge
    Chapter 7 Re-sampling for Chinese Sign Language Recognition
  9. Altmetric Badge
    Chapter 8 Pronunciation Clustering and Modeling of Variability for Appearance-Based Sign Language Recognition
  10. Altmetric Badge
    Chapter 9 Visual Sign Language Recognition Based on HMMs and Auto-regressive HMMs
  11. Altmetric Badge
    Chapter 10 A Comparison Between Etymon- and Word-Based Chinese Sign Language Recognition Systems
  12. Altmetric Badge
    Chapter 11 Real-Time Acrobatic Gesture Analysis
  13. Altmetric Badge
    Chapter 12 Gesture Spotting in Continuous Whole Body Action Sequences Using Discrete Hidden Markov Models
  14. Altmetric Badge
    Chapter 13 Recognition of Deictic Gestures for Wearable Computing
  15. Altmetric Badge
    Chapter 14 Gesture Recognition Using Image Comparison Methods
  16. Altmetric Badge
    Chapter 15 O.G.R.E. – Open Gestures Recognition Engine, a Platform for Gesture-Based Communication and Interaction
  17. Altmetric Badge
    Chapter 16 Finding Motion Primitives in Human Body Gestures
  18. Altmetric Badge
    Chapter 17 Gesture Analysis of Violin Bow Strokes
  19. Altmetric Badge
    Chapter 18 Finger Tracking Methods Using EyesWeb
  20. Altmetric Badge
    Chapter 19 Captured Motion Data Processing for Real Time Synthesis of Sign Language
  21. Altmetric Badge
    Chapter 20 Estimating 3D Human Body Pose from Stereo Image Sequences
  22. Altmetric Badge
    Chapter 21 Challenges in Exploiting Prioritized Inverse Kinematics for Motion Capture and Postural Control
  23. Altmetric Badge
    Chapter 22 Implementing Expressive Gesture Synthesis for Embodied Conversational Agents
  24. Altmetric Badge
    Chapter 23 Dynamic Control of Captured Motions to Verify New Constraints
  25. Altmetric Badge
    Chapter 24 Upper-Limb Posture Definition During Grasping with Task and Environment Constraints
  26. Altmetric Badge
    Chapter 25 Adaptive Sampling of Motion Trajectories for Discrete Task-Based Analysis and Synthesis of Gesture
  27. Altmetric Badge
    Chapter 26 Simulation of Hemiplegic Subjects’ Locomotion
  28. Altmetric Badge
    Chapter 27 Handiposte: Ergonomic Evaluation of the Adaptation of Physically Disabled People’s Workplaces
  29. Altmetric Badge
    Chapter 28 Modeling Gaze Behavior for a 3D ECA in a Dialogue Situation
  30. Altmetric Badge
    Chapter 29 Gesture in Human-Computer Interaction and Simulation
  31. Altmetric Badge
    Chapter 30 Subject Interfaces: Measuring Bodily Activation During an Emotional Experience of Music
  32. Altmetric Badge
    Chapter 31 From Acoustic Cues to an Expressive Agent
  33. Altmetric Badge
    Chapter 32 Detecting Emotional Content from the Motion of an Orchestra Conductor
  34. Altmetric Badge
    Chapter 33 Some Experiments in the Gestural Control of Synthesized Sonic Textures
  35. Altmetric Badge
    Chapter 34 Deixis: How to Determine Demonstrated Objects Using a Pointing Cone
  36. Altmetric Badge
    Chapter 35 AcouMotion – An Interactive Sonification System for Acoustic Motion Control
  37. Altmetric Badge
    Chapter 36 Constrained Gesture Interaction in 3D Geometric Constructions
  38. Altmetric Badge
    Chapter 37 Gestural Interactions for Multi-parameter Audio Control and Audification
  39. Altmetric Badge
    Chapter 38 Rapid Evaluation of the Handwriting Performance for Gesture Based Text Input
Overall attention for this book and its chapters
Altmetric Badge

Mentioned by

blogs
1 blog
patent
1 patent

Citations

dimensions_citation
7 Dimensions

Readers on

mendeley
28 Mendeley
You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output. Click here to find out more.
Title
Gesture in Human-Computer Interaction and Simulation
Published by
Springer Berlin Heidelberg, February 2006
DOI 10.1007/11678816
ISBNs
978-3-54-032624-3, 978-3-54-032625-0
Editors

Gibet, Sylvie, Courty, Nicolas, Kamp, Jean-François

Mendeley readers

The data shown below were compiled from readership statistics for 28 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
France 2 7%
Portugal 1 4%
Spain 1 4%
Canada 1 4%
Unknown 23 82%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 8 29%
Student > Master 8 29%
Student > Bachelor 5 18%
Researcher 4 14%
Professor 1 4%
Other 2 7%
Readers by discipline Count As %
Computer Science 13 46%
Engineering 7 25%
Arts and Humanities 5 18%
Psychology 2 7%
Unknown 1 4%