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Persuasive Technology

Overview of attention for book
Cover of 'Persuasive Technology'

Table of Contents

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    Book Overview
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    Chapter 1 Thinking About Persuasive Technology from the Strategic Business Perspective: A Call for Research on Cost-Based Competitive Advantage
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    Chapter 2 What Makes It Persuasive?
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    Chapter 3 Sustaining Health Behaviors Through Empowerment: A Deductive Theoretical Model of Behavior Change Based on Information and Communication Technology (ICT)
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    Chapter 4 Can an Enterprise System Persuade? The Role of Perceived Effectiveness and Social Influence
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    Chapter 5 Is It My Looks? Or Something I Said? The Impact of Explanations, Embodiment, and Expectations on Trust and Performance in Human-Robot Teams
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    Chapter 6 Building Online Platforms for Peer Support Groups as a Persuasive Behavior Change Technique
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    Chapter 7 A Decision-Making Perspective on Coaching Behavior Change: A Field Experiment on Promoting Exercise at Work
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    Chapter 8 Towards Finding Windows of Opportunity for Ubiquitous Healthy Eating Interventions
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    Chapter 9 Influencing Participant Behavior Through a Notification-Based Recommendation System
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    Chapter 10 Using Visual Cues to Leverage the Use of Speech Input in the Vehicle
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    Chapter 11 Time Off: Designing Lively Representations as Imaginative Triggers for Healthy Smartphone Use
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    Chapter 12 Rationale Behind Socially Influencing Design Choices for Health Behavior Change
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    Chapter 13 The Values of Self-tracking and Persuasive eCoaching According to Employees and Human Resource Advisors for a Workplace Stress Management Application: A Qualitative Study
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    Chapter 14 Participatory Design of a Persuasive Mobile Application for Helping Entrepreneurs to Recover from Work
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    Chapter 15 Might We Learn from Learning?
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    Chapter 16 Shock Tactics: Perceived Controversy in Molleindustria Persuasive Games
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    Chapter 17 Reflection Through Gaming: Reinforcing Health Message Response Through Gamified Rehearsal
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    Chapter 18 Designing and Testing Credibility: The Case of a Serious Game on Nightlife Risks
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    Chapter 19 Persuasive Interventions for Sustainable Travel Choices Leveraging Users’ Personality and Mobility Type
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    Chapter 20 Building Website Certificate Mental Models
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    Chapter 21 Persuasive Technology to Support Chronic Health Conditions: Investigating the Optimal Persuasive Strategies for Persons with COPD
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    Chapter 22 Cardiovascular Reactions During Exposure to Persuasion Principles
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    Chapter 23 Consumers’ Need for Uniqueness and the Influence of Persuasive Strategies in E-commerce
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    Chapter 24 Using an Artificial Agent as a Behavior Model to Promote Assistive Technology Acceptance
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    Chapter 25 Understanding Home Energy Saving Recommendations
Attention for Chapter 14: Participatory Design of a Persuasive Mobile Application for Helping Entrepreneurs to Recover from Work
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Chapter title
Participatory Design of a Persuasive Mobile Application for Helping Entrepreneurs to Recover from Work
Chapter number 14
Book title
Persuasive Technology
Published by
Springer, Cham, April 2018
DOI 10.1007/978-3-319-78978-1_14
Book ISBNs
978-3-31-978977-4, 978-3-31-978978-1

Markku Kekkonen, Harri Oinas-Kukkonen, Piiastiina Tikka, Janne Jaako, Anna-Mari Simunaniemi, Matti Muhos

Twitter Demographics

The data shown below were collected from the profile of 1 tweeter who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 11 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 11 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 4 36%
Researcher 2 18%
Professor > Associate Professor 1 9%
Student > Master 1 9%
Student > Postgraduate 1 9%
Other 0 0%
Unknown 2 18%
Readers by discipline Count As %
Computer Science 5 45%
Unspecified 1 9%
Business, Management and Accounting 1 9%
Psychology 1 9%
Social Sciences 1 9%
Other 0 0%
Unknown 2 18%