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The Use of Digital Game Based Learning in Manufacturing Education – A Case Study
Learning and Collaboration Technologies. Learning and Teaching
Springer, Cham, July 2018
Stefano Perini, Manuel Oliveira, Maria Margoudi, Marco Taisch
The data shown below were compiled from readership statistics for 7 Mendeley readers of this research output. Click here to see the associated Mendeley record.
|Readers by professional status||Count||As %|
|Student > Ph. D. Student||3||43%|
|Professor > Associate Professor||1||14%|
|Readers by discipline||Count||As %|