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Human Interface and the Management of Information. Interaction, Visualization, and Analytics

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Cover of 'Human Interface and the Management of Information. Interaction, Visualization, and Analytics'

Table of Contents

  1. Altmetric Badge
    Book Overview
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    Chapter 1 VisUML: A Live UML Visualization to Help Developers in Their Programming Task
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    Chapter 2 Web-Based Visualization Component for Geo-Information
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    Chapter 3 A System to Visualize Location Information and Relationship Integratedly for Resident-centered Community Design
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    Chapter 4 Reversible Data Visualization to Support Machine Learning
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    Chapter 5 Segmented Time-Series Plot: A New Design Technique for Visualization of Industrial Data
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    Chapter 6 Research on the Fuzziness in the Design of Big Data Visualization
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    Chapter 7 Interactive Point System Supporting Point Classification and Spatial Visualization
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    Chapter 8 A Topological Approach to Representational Data Models
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    Chapter 9 Trade-Off Between Mental Map and Aesthetic Criteria in Simulated Annealing Based Graph Layout Algorithms
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    Chapter 10 Analysis of Factor of Scoring of Japanese Professional Football League
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    Chapter 11 Analysis of Trends of Purchasers of Motorcycles in Latin America
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    Chapter 12 Factor Analysis of the Batting Average
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    Chapter 13 Classification Method of Rubbing Haptic Information Using Convolutional Neural Network
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    Chapter 14 Haptic Interface Technologies Using Perceptual Illusions
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    Chapter 15 Assessing Multimodal Interactions with Mixed-Initiative Teams
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    Chapter 16 Animacy Perception Based on One-Dimensional Movement of a Single Dot
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    Chapter 17 Experimental Observation of Nodding Motion in Remote Communication Using ARM-COMS
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    Chapter 18 Hands-Free Interface Using Breath Residual Heat
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    Chapter 19 A Study of Perception Using Mobile Device for Multi-haptic Feedback
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    Chapter 20 Realizing Multi-Touch-Like Gestures in 3D Space
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    Chapter 21 Effects of Background Noise and Visual Training on 3D Audio
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    Chapter 22 Development of an End Effector Capable of Intuitive Grasp Operation for SPIDAR-W
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    Chapter 23 Proposal of Interaction Using Breath on Tablet Device
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    Chapter 24 Effectiveness of Visual Non-verbal Information on Feeling and Degree of Transmission in Face-to-Face Communication
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    Chapter 25 Investigation of Sign Language Recognition Performance by Integration of Multiple Feature Elements and Classifiers
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    Chapter 26 Smart Interaction Device for Advanced Human Robotic Interface (SID)
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    Chapter 27 Gestural Transmission of Tasking Information to an Airborne UAV
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    Chapter 28 A Video Communication System with a Virtual Pupil CG Superimposed on the Partner’s Pupil
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    Chapter 29 bRIGHT – Workstations of the Future and Leveraging Contextual Models
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    Chapter 30 Development of Frame for SPIDAR Tablet on Windows and Evaluation of System-Presented Geographical Information
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    Chapter 31 The Lessons of Google Glass: Aligning Key Benefits and Sociability
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    Chapter 32 Study of Virtual Reality Performance Based on Sense of Agency
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    Chapter 33 Airflow for Body Motion Virtual Reality
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    Chapter 34 Designing Augmented Sports: Merging Physical Sports and Virtual World Game Concept
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    Chapter 35 Comparison of Electromyogram During Ball Catching Task in Haptic VR and Real Environment
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    Chapter 36 A Virtual Kitchen for Cognitive Rehabilitation of Alzheimer Patients
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    Chapter 37 Emotion Hacking VR: Amplifying Scary VR Experience by Accelerating Actual Heart Rate
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    Chapter 38 The Nature of Difference in User Behavior Between Real and Virtual Environment: A Preliminary Study
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    Chapter 39 A Fingertip Glove with Motor Rotational Acceleration Enables Stiffness Perception When Grasping a Virtual Object
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    Chapter 40 A Study for Correlation Identification in Human-Computer Interface Based on HSB Color Model
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    Chapter 41 Investigating Effects of Users’ Background in Analyzing Long-Term Images from a Stationary Camera
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    Chapter 42 Decreasing Occlusion and Increasing Explanation in Interactive Visual Knowledge Discovery
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    Chapter 43 Visual Guidance to Find the Right Spot in Parameter Space
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    Chapter 44 Analyzing Reading Pattern of Simple C Source Code Consisting of Only Assignment and Arithmetic Operations Based on Data Dependency Relationship by Using Eye Movement
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    Chapter 45 Development of a Pair Ski Jump System Focusing on Improvement of Experience of Video Content
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    Chapter 46 Risk Reduction in Texting While Walking with an Umbrella-Typed Device for Smartphone
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    Chapter 47 Evaluation of Discomfort Degree Estimation System with Pupil Variation in Partial 3D Images
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    Chapter 48 Can I Talk to a Squid? The Origin of Visual Communication Through the Behavioral Ecology of Cephalopod
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    Chapter 49 Discovering Significant Co-Occurrences to Characterize Network Behaviors
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    Chapter 50 Exploring the Cognitive, Affective, and Behavioral Responses of Korean Consumers Toward Mobile Payment Services: A Text Mining Approach
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    Chapter 51 An Exploration of Crowdwork, Machine Learning and Experts for Extracting Information from Data
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    Chapter 52 Correcting Wrongly Determined Opinions of Agents in Opinion Sharing Model
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    Chapter 53 Prediction of Standing Ovation of TED Technology Talks
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    Chapter 54 Interacting with Data to Create Journalistic Stories: A Systematic Review
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    Chapter 55 Data Mining for Prevention of Crimes
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    Chapter 56 An Entity Based LDA for Generating Sentiment Enhanced Business and Customer Profiles from Online Reviews
Attention for Chapter 50: Exploring the Cognitive, Affective, and Behavioral Responses of Korean Consumers Toward Mobile Payment Services: A Text Mining Approach
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Chapter title
Exploring the Cognitive, Affective, and Behavioral Responses of Korean Consumers Toward Mobile Payment Services: A Text Mining Approach
Chapter number 50
Book title
Human Interface and the Management of Information. Interaction, Visualization, and Analytics
Published by
Springer, Cham, July 2018
DOI 10.1007/978-3-319-92043-6_50
Book ISBNs
978-3-31-992042-9, 978-3-31-992043-6

Minji Jung, Yu Lim Lee, Chae Min Yoo, Ji Won Kim, Jae-Eun Chung

Mendeley readers

The data shown below were compiled from readership statistics for 8 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 8 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 2 25%
Student > Bachelor 1 13%
Lecturer 1 13%
Unknown 4 50%
Readers by discipline Count As %
Business, Management and Accounting 1 13%
Computer Science 1 13%
Social Sciences 1 13%
Engineering 1 13%
Unknown 4 50%