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Cross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development

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Cover of 'Cross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development'

Table of Contents

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    Book Overview
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    Chapter 1 Assessing the Effectiveness of an Augmented Reality Application for the Literacy Development of Arabic Children with Hearing Impairments
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    Chapter 2 Research Model for Traditional Board Game Renaissance
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    Chapter 3 What Makes for Successful Game Storytelling? A Model for Evaluating Game-Adaptability of Stories in China
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    Chapter 4 Integrated Strategies of Participatory Design and PBL Towards Collaboration Quality
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    Chapter 5 Can Virtual Reality Help Children Learn Mathematics Better? The Application of VR Headset in Children’s Discipline Education
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    Chapter 6 An Innovated Design of Escape Room Game Box Through Integrating STEAM Education and PBL Principle
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    Chapter 7 Designing an Application for Learning Chinese
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    Chapter 8 Mobile VR Game Design for Stroke Rehabilitation
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    Chapter 9 Designing Craft Learning Experience for Rural Children: A Case Study on Huayao Cross-Stitch in Southwest China
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    Chapter 10 New Approach to Design in Cultural Society from ABCDE to FGHIJ
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    Chapter 11 A Cheerful Journey or a Depressive Process? A Study of the Integrated Cultural and Creative Design Curriculum
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    Chapter 12 S.A.D in Education and CHEER in Practice: A Case Study of DTIT Program at NTUA
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    Chapter 13 Design Method and Application of DNA in the Design of Cultural Creative Products
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    Chapter 14 Teaching Thoughts and Cases Analysis of the Innovative Design of Lacquer Art Products in the Multi-disciplinary and Trans-Boundary Historical Background
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    Chapter 15 Research on the Professional Quality of Product Designers in the Context of the Intelligent Era
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    Chapter 16 The Construction of Cultural Impressions for the Idea of Cultural Products
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    Chapter 17 Chinese Sociocultural Perspectives and Creativity: Design Practices in the Public Transport Sector
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    Chapter 18 Beijing Opera Cultural Heritage
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    Chapter 19 Appearance–Behavior–Culture in Creating Consumer Products with Cultural Meaning Meant to Evoke Emotion
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    Chapter 20 Study on Cultural and Creative Experience Model of Featured Towns
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    Chapter 21 Influence of Rebound Effect on Energy Saving in Smart Homes
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    Chapter 22 Transforming a Neighborhood into a Living Laboratory for Urban Social Innovation: A Comparative Case Study of Urban Living Labs
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    Chapter 23 The Co-Regulation of TV-White Spaces: The Southern Africa Development Community Approach
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    Chapter 24 Experiences-Based Design for Overcoming Language Barriers in Healthcare Service: A Case Study
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    Chapter 25 HEDI: An Online Platform for Healthcare Engineering Design and Innovation
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    Chapter 26 Growing a Community-Supported Ecosystem of Future Living: The Case of NICE2035 Living Line
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    Chapter 27 Facilitating Gerontechnology Adoption: Observational Learning with Live Models
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    Chapter 28 Modern Service Design Thinking on Traditional Culture-Based Services: A Case Study of the Service Businesses in Suzhou Old Town Areas
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    Chapter 29 Driverless Vehicle-Based Urban Slow Transportation Service Platform
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    Chapter 30 Cities as Sustainable Service Platforms
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    Chapter 31 The Transition to a New University Campus as an Opportunity for the Urban Regeneration of the Former Milan Expo 2015 Areas
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    Chapter 32 Bridge the Physical and Virtual Design for Hutongs - Creative Design Supports Hutongs Community Participation
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    Chapter 33 Case Studies of Designing for Ecology: Branding EVEN
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    Chapter 34 A Study for the Elderly-Oriented Public Rest Facility Design Based on User’s Demands and Perceptual Cognition
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    Chapter 35 The Research and Co-creation Model for Urban Interaction Design and Practices
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    Chapter 36 Innovation Design of Rural Tourism Based on Service Design Methods—A Case Study of Beijing Lingshui Village
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    Chapter 37 Well-Being Design for an Aging Society
Overall attention for this book and its chapters
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Mentioned by

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Cross-Cultural Design. Applications in Cultural Heritage, Creativity and Social Development
Published by
Springer International Publishing, January 2018
DOI 10.1007/978-3-319-92252-2
978-3-31-992251-5, 978-3-31-992252-2

Pei-Luen Patrick Rau

Twitter Demographics

The data shown below were collected from the profiles of 5 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 17 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 17 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 4 24%
Student > Master 3 18%
Student > Doctoral Student 2 12%
Student > Bachelor 1 6%
Lecturer 1 6%
Other 3 18%
Unknown 3 18%
Readers by discipline Count As %
Design 3 18%
Computer Science 3 18%
Social Sciences 2 12%
Arts and Humanities 2 12%
Engineering 2 12%
Other 2 12%
Unknown 3 18%