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Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions

Overview of attention for book
Attention for Chapter 9: The Dark Side of Gamification: An Overview of Negative Effects of Gamification in Education
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Mentioned by

news
1 news outlet
blogs
1 blog

Citations

dimensions_citation
9 Dimensions

Readers on

mendeley
413 Mendeley
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Chapter title
The Dark Side of Gamification: An Overview of Negative Effects of Gamification in Education
Chapter number 9
Book title
Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions
Published by
Springer, Cham, March 2017
DOI 10.1007/978-3-319-97934-2_9
Book ISBNs
978-3-31-997933-5, 978-3-31-997934-2
Authors

Armando M. Toda, Pedro H. D. Valle, Seiji Isotani, Toda, Armando M., Valle, Pedro H. D., Isotani, Seiji

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 413 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 413 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 49 12%
Student > Master 37 9%
Student > Bachelor 34 8%
Lecturer 23 6%
Researcher 20 5%
Other 68 16%
Unknown 182 44%
Readers by discipline Count As %
Computer Science 62 15%
Social Sciences 30 7%
Business, Management and Accounting 24 6%
Engineering 14 3%
Arts and Humanities 13 3%
Other 68 16%
Unknown 202 49%