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Mendeley readers
Chapter title |
Gamification and Augmented Reality Utilization for Islamic Content Learning: The Design and Development of Tajweed Learning
|
---|---|
Chapter number | 15 |
Book title |
User Science and Engineering
|
Published by |
Springer, Singapore, August 2018
|
DOI | 10.1007/978-981-13-1628-9_15 |
Book ISBNs |
978-9-81-131627-2, 978-9-81-131628-9
|
Authors |
Nurtihah Mohamed Noor, Rahmah Lob Yussof, Fakhrul Hazman Yusoff, Marina Ismail |
Mendeley readers
The data shown below were compiled from readership statistics for 59 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 59 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Lecturer | 11 | 19% |
Student > Bachelor | 7 | 12% |
Student > Master | 5 | 8% |
Student > Ph. D. Student | 5 | 8% |
Other | 2 | 3% |
Other | 6 | 10% |
Unknown | 23 | 39% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 15 | 25% |
Engineering | 4 | 7% |
Business, Management and Accounting | 4 | 7% |
Social Sciences | 3 | 5% |
Arts and Humanities | 2 | 3% |
Other | 8 | 14% |
Unknown | 23 | 39% |