You are seeing a free-to-access but limited selection of the activity Altmetric has collected about this research output.
Click here to find out more.
Mendeley readers
Chapter title |
Gamifying the Teaching and Learning Process in an Advanced Computer Programming Course
|
---|---|
Chapter number | 7 |
Book title |
Collaboration Technologies and Social Computing
|
Published by |
Springer, Cham, September 2018
|
DOI | 10.1007/978-3-319-98743-9_7 |
Book ISBNs |
978-3-31-998742-2, 978-3-31-998743-9
|
Authors |
Mamoun I. Nawahdah, Nawahdah, Mamoun I. |
Mendeley readers
The data shown below were compiled from readership statistics for 24 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Unknown | 24 | 100% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 7 | 29% |
Lecturer | 2 | 8% |
Professor > Associate Professor | 1 | 4% |
Unspecified | 1 | 4% |
Student > Bachelor | 1 | 4% |
Other | 3 | 13% |
Unknown | 9 | 38% |
Readers by discipline | Count | As % |
---|---|---|
Engineering | 4 | 17% |
Computer Science | 4 | 17% |
Business, Management and Accounting | 2 | 8% |
Arts and Humanities | 1 | 4% |
Unspecified | 1 | 4% |
Other | 2 | 8% |
Unknown | 10 | 42% |