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Trends and Applications in Software Engineering

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Cover of 'Trends and Applications in Software Engineering'

Table of Contents

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    Book Overview
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    Chapter 1 Extending ISO/IEC 29110 with Sustainability Tasks
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    Chapter 2 Methodologies, Methods, Techniques and Tools Used on SLR Elaboration: A Mapping Study
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    Chapter 3 From Craftsmen into Engineers During Undergraduate Education
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    Chapter 4 Gamification for Improving Software Project Management Processes: A Systematic Literature Review
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    Chapter 5 Information Technology Service Management Processes for Very Small Organization: A Proposed Model
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    Chapter 6 Exploring the Influence of Belbin’s Roles in Software Measurement: A Controlled Experiment with Students
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    Chapter 7 Proposal of a Model for the Development of Labor Competencies Based on Serious Games in the Context of Industry 4.0
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    Chapter 8 Reinforcing Very Small Entities Using Agile Methodologies with the ISO/IEC 29110
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    Chapter 9 An Architecture for the Generation of Educational Rules – Based Games with Gamification Techniques
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    Chapter 10 A Review on Bayesian Networks for Sentiment Analysis
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    Chapter 11 Identifying the Orientations of Sustainable Supply Chain Research Using Data Mining Techniques: Contributions and New Developments
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    Chapter 12 A Systematic Literature Review on Word Embeddings
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    Chapter 13 Model for the Improvement of Knowledge Management Processes Based on the Use of Gamification Principles in Companies in the Software Sector
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    Chapter 14 Intelligent Mathematical Modelling Agent for Supporting Decision-Making at Industry 4.0
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    Chapter 15 MBT4J: Automating the Model-Based Testing Process for Java Applications
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    Chapter 16 Identification of UIDPs for Developing Medical Apps
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    Chapter 17 Conceptual Modelling of a Mobile App for Occupational Safety Using Process and Objectives Patterns
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    Chapter 18 PulAm: An App for Monitoring Crops
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    Chapter 19 A Computational Measure of Saliency of the Texture Based a Saliency Map by Color
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    Chapter 20 Automating an Image Processing Chain of the Sentinel-2 Satellite
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    Chapter 21 Automated Configuration of Monitoring Systems in an Immutable Infrastructure
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    Chapter 22 Using Convolutional Neural Networks to Recognition of Dolphin Images
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    Chapter 23 A Smart City’s Model Secured by Blockchain
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    Chapter 24 Framework for the Analysis of Smart Cities Models
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    Chapter 25 Performance Analysis of Monolithic and Micro Service Architectures – Containers Technology
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    Chapter 26 A Proposal for an Electronic Negotiation Platform for Tourism in Low-Density Regions: Characterizing a Functional Analysis and Prototype for the Douro Valley
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Trends and Applications in Software Engineering
Published by
Springer International Publishing, December 2018
DOI 10.1007/978-3-030-01171-0
978-3-03-001170-3, 978-3-03-001171-0

Mejia, Jezreel, Muñoz, Mirna, Rocha, Álvaro, Peña, Adriana, Pérez-Cisneros, Marco

Twitter Demographics

The data shown below were collected from the profile of 1 tweeter who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 19 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 19 100%

Demographic breakdown

Readers by professional status Count As %
Unspecified 3 16%
Student > Master 3 16%
Student > Ph. D. Student 3 16%
Student > Bachelor 2 11%
Student > Doctoral Student 2 11%
Other 3 16%
Unknown 3 16%
Readers by discipline Count As %
Computer Science 7 37%
Unspecified 4 21%
Engineering 4 21%
Earth and Planetary Sciences 1 5%
Unknown 3 16%