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Two Bit Circus and the Future of Entertainment

Overview of attention for book
Attention for Chapter 3: Story Room: The Computer as Live-Action Storyteller for Adaptive Game Play
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Citations

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6 Dimensions

Readers on

mendeley
4 Mendeley
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Chapter title
Story Room: The Computer as Live-Action Storyteller for Adaptive Game Play
Chapter number 3
Book title
Two Bit Circus and the Future of Entertainment
Published by
Springer, Cham, January 2015
DOI 10.1007/978-3-319-25793-8_3
Book ISBNs
978-3-31-925791-4, 978-3-31-925793-8
Authors

Elise Lemle, Katherine Bomkamp, Marcella Klein Williams, Elizabeth Cutbirth

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 4 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 4 100%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 2 50%
Student > Master 1 25%
Unknown 1 25%
Readers by discipline Count As %
Computer Science 2 50%
Engineering 1 25%
Unknown 1 25%