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Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling

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Cover of 'Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling'

Table of Contents

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    Book Overview
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    Chapter 1 Seizing Power: Shaders and Storytellers
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    Chapter 2 Real-Time Lighting Design for Interactive Narrative
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    Chapter 3 Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform
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    Chapter 4 A Cinematography System for Virtual Storytelling
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    Chapter 5 Authoring Highly Generative Interactive Drama
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    Chapter 6 Character-Focused Narrative Generation for Execution in Virtual Worlds
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    Chapter 7 Managing Authorship in Plot Conduction
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    Chapter 8 Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas
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    Chapter 9 From the Necessity of Film Closure to Inherent VR Wideness
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    Chapter 10 Virtual StoryTelling: A Methodology for Developing Believable Communication Skills in Virtual Actors
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    Chapter 11 Stories in Space: The Concept of the Story Map
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    Chapter 12 Mediating Action and Background Music
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    Chapter 13 The Effects of Mediation in a Storytelling Virtual Environment
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    Chapter 14 Context Design and Cinematic Mediation in Cuthbert Hall Virtual Environment
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    Chapter 15 Group Interaction and VR Storytelling in Museums
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    Chapter 16 Beyond Human, Avatar as Multimedia Expression
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    Chapter 17 Building Virtual Actors Who Can Really Act
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    Chapter 18 The V-Man Project: Toward Autonomous Virtual Characters
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    Chapter 19 Tell Me That Bit Again... Bringing Interactivity to a Virtual Storyteller
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    Chapter 20 A New Automated Workflow for 3D Character Creation Based on 3D Scanned Data
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    Chapter 21 Using Motivation-Driven Continuous Planning to Control the Behaviour of Virtual Agents
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    Chapter 22 The Art of Mixing Realities
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    Chapter 23 ”Just Talking about Art” – Creating Virtual Storytelling Experiences in Mixed Reality
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    Chapter 24 Users Acting in Mixed Reality Interactive Storytelling
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    Chapter 25 Is Seeing Touching? Mixed Reality Interaction and Involvement Modalities
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    Chapter 26 Using Virtual Reality for ”New Clowns”
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    Chapter 27 Storytelling for Recreating Our Selves: ZENetic Computer
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    Chapter 28 A Distributed Virtual Storytelling System for Firefighters Training
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    Chapter 29 CITYCLUSTER ”From the Renaissance to the Megabyte Networking Age” A Virtual Reality & High Speed Networking Project
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    Chapter 30 A Storytelling Concept for Digital Heritage Exchange in Virtual Environments
Attention for Chapter 27: Storytelling for Recreating Our Selves: ZENetic Computer
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Chapter title
Storytelling for Recreating Our Selves: ZENetic Computer
Chapter number 27
Book title
Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling
Published by
Springer, Berlin, Heidelberg, November 2003
DOI 10.1007/978-3-540-40014-1_27
Book ISBNs
978-3-54-020535-7, 978-3-54-040014-1
Authors

Naoko Tosa, Koji Miyazaki, Hideki Murasato, Seigo Matsuoka, Tosa, Naoko, Miyazaki, Koji, Murasato, Hideki, Matsuoka, Seigo

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 1 Mendeley reader of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 1 100%

Demographic breakdown

Readers by professional status Count As %
Researcher 1 100%
Readers by discipline Count As %
Computer Science 1 100%