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Emerging Technologies for STEAM Education

Overview of attention for book
Cover of 'Emerging Technologies for STEAM Education'

Table of Contents

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    Book Overview
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    Chapter 1 Education, Training, Competencies, Curricula and Technology
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    Chapter 2 Active Learning Approaches to Integrating Technology into a Middle School Science Curriculum Based on 21st Century Skills
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    Chapter 3 Preparing Students with 21st Century Skills: Integrating Scientific Knowledge, Skills, and Epistemic Beliefs in Middle School Science Curricula
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    Chapter 4 Reconceptualizing a College Science Learning Experience in the New Digital Era: A Review of Literature
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    Chapter 5 There is an Art to Teaching Science in the 21st Century
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    Chapter 6 An Indigenous Learning Approach to Computer Science Education
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    Chapter 7 The Potential of Embodied Cognition to Improve STEAM Instructional Dynamic Visualizations
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    Chapter 8 Technology-Enhanced Teacher Education for 21st Century: Challenges and Possibilities
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    Chapter 9 Using Mobile Devices to Support Formal, Informal and Semi-formal Learning
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    Chapter 10 Implementing Large-Scale Mobile Device Initiatives in Schools and Institutions
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    Chapter 11 Designing for Open Innovation: Change of Attitudes, Self-Concept, and Team Dynamics in Engineering Education
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    Chapter 12 Critical Support Systems to Enhance the Development and Assessment of 21st Century Expertise in Engineering Students
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    Chapter 13 The Language Arts as Foundational for Science, Technology, Engineering, Art, and Mathematics
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    Chapter 14 Putting the “H” in STEAM: Paradigms for Modern Liberal Arts Education
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    Chapter 15 Reconceptualizing Liberal Education in the 21st Century
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    Chapter 16 Predicting the Future: Altering the Course of Future Liberal Arts Curriculum Through an Examination of the Discipline and the Addition of STEAM Elements
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    Chapter 17 The 21st Century Mathematics Curriculum: A Technology Enhanced Experience
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    Chapter 18 Can K-12 Math Teachers Train Students to Make Valid Logical Reasoning?
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    Chapter 19 Modeling for Dynamic Mathematics
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    Chapter 20 Moving Forward with STEAM Education Research
Overall attention for this book and its chapters
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Mentioned by

1 blog
9 tweeters
1 Facebook page
1 Google+ user


11 Dimensions

Readers on

87 Mendeley
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Emerging Technologies for STEAM Education
Published by
Springer International Publishing, January 2015
DOI 10.1007/978-3-319-02573-5
978-3-31-902572-8, 978-3-31-902573-5

Xun Ge, Dirk Ifenthaler, J. Michael Spector

Twitter Demographics

The data shown below were collected from the profiles of 9 tweeters who shared this research output. Click here to find out more about how the information was compiled.

Mendeley readers

The data shown below were compiled from readership statistics for 87 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
United States 1 1%
Belgium 1 1%
Unknown 85 98%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 22 25%
Student > Master 17 20%
Researcher 6 7%
Professor 6 7%
Student > Doctoral Student 6 7%
Other 20 23%
Unknown 10 11%
Readers by discipline Count As %
Social Sciences 24 28%
Arts and Humanities 8 9%
Computer Science 7 8%
Mathematics 7 8%
Psychology 6 7%
Other 23 26%
Unknown 12 14%