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Emerging Technologies for STEAM Education

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Cover of 'Emerging Technologies for STEAM Education'

Table of Contents

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    Book Overview
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    Chapter 1 Education, Training, Competencies, Curricula and Technology
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    Chapter 2 Active Learning Approaches to Integrating Technology into a Middle School Science Curriculum Based on 21st Century Skills
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    Chapter 3 Preparing Students with 21st Century Skills: Integrating Scientific Knowledge, Skills, and Epistemic Beliefs in Middle School Science Curricula
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    Chapter 4 Reconceptualizing a College Science Learning Experience in the New Digital Era: A Review of Literature
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    Chapter 5 There is an Art to Teaching Science in the 21st Century
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    Chapter 6 An Indigenous Learning Approach to Computer Science Education
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    Chapter 7 The Potential of Embodied Cognition to Improve STEAM Instructional Dynamic Visualizations
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    Chapter 8 Technology-Enhanced Teacher Education for 21st Century: Challenges and Possibilities
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    Chapter 9 Using Mobile Devices to Support Formal, Informal and Semi-formal Learning
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    Chapter 10 Implementing Large-Scale Mobile Device Initiatives in Schools and Institutions
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    Chapter 11 Designing for Open Innovation: Change of Attitudes, Self-Concept, and Team Dynamics in Engineering Education
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    Chapter 12 Critical Support Systems to Enhance the Development and Assessment of 21st Century Expertise in Engineering Students
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    Chapter 13 The Language Arts as Foundational for Science, Technology, Engineering, Art, and Mathematics
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    Chapter 14 Putting the “H” in STEAM: Paradigms for Modern Liberal Arts Education
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    Chapter 15 Reconceptualizing Liberal Education in the 21st Century
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    Chapter 16 Predicting the Future: Altering the Course of Future Liberal Arts Curriculum Through an Examination of the Discipline and the Addition of STEAM Elements
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    Chapter 17 The 21st Century Mathematics Curriculum: A Technology Enhanced Experience
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    Chapter 18 Can K-12 Math Teachers Train Students to Make Valid Logical Reasoning?
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    Chapter 19 Modeling for Dynamic Mathematics
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    Chapter 20 Moving Forward with STEAM Education Research
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