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Mendeley readers
Chapter title |
The GamiMedia Model: Gamifying Content Culture
|
---|---|
Chapter number | 75 |
Book title |
Cross-Cultural Design
|
Published by |
Springer, Cham, June 2014
|
DOI | 10.1007/978-3-319-07308-8_75 |
Book ISBNs |
978-3-31-907307-1, 978-3-31-907308-8
|
Authors |
Mizuki Sakamoto, Tatsuo Nakajima, Sakamoto, Mizuki, Nakajima, Tatsuo |
Mendeley readers
The data shown below were compiled from readership statistics for 19 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Finland | 1 | 5% |
Spain | 1 | 5% |
Unknown | 17 | 89% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 5 | 26% |
Student > Ph. D. Student | 4 | 21% |
Student > Doctoral Student | 3 | 16% |
Professor | 1 | 5% |
Other | 1 | 5% |
Other | 2 | 11% |
Unknown | 3 | 16% |
Readers by discipline | Count | As % |
---|---|---|
Computer Science | 6 | 32% |
Social Sciences | 3 | 16% |
Linguistics | 1 | 5% |
Arts and Humanities | 1 | 5% |
Design | 1 | 5% |
Other | 0 | 0% |
Unknown | 7 | 37% |