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Transforming Learning and IT Management through Gamification

Overview of attention for book
Attention for Chapter 6: Gamification in Enterprise: A Case Study
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Citations

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23 Dimensions

Readers on

mendeley
3 Mendeley
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Chapter title
Gamification in Enterprise: A Case Study
Chapter number 6
Book title
Transforming Learning and IT Management through Gamification
Published by
Springer, Cham, January 2015
DOI 10.1007/978-3-319-18699-3_6
Book ISBNs
978-3-31-918698-6, 978-3-31-918699-3
Authors

Edmond C. Prakash, Madhusudan Rao

Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 3 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 3 100%

Demographic breakdown

Readers by professional status Count As %
Student > Bachelor 2 67%
Unknown 1 33%
Readers by discipline Count As %
Computer Science 2 67%
Unknown 1 33%