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Introduction to Gamification in Enterprises
Transforming Learning and IT Management through Gamification
Springer, Cham, January 2015
Edmond C. Prakash, Madhusudan Rao
The data shown below were compiled from readership statistics for 5 Mendeley readers of this research output. Click here to see the associated Mendeley record.
|Readers by professional status||Count||As %|
|Student > Master||2||40%|
|Student > Bachelor||1||20%|
|Student > Ph. D. Student||1||20%|
|Readers by discipline||Count||As %|