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Transforming Learning and IT Management through Gamification

Overview of attention for book
Attention for Chapter 4: Introduction to Gamification in Enterprises
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Citations

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9 Dimensions

Readers on

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5 Mendeley
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Chapter title
Introduction to Gamification in Enterprises
Chapter number 4
Book title
Transforming Learning and IT Management through Gamification
Published by
Springer, Cham, January 2015
DOI 10.1007/978-3-319-18699-3_4
Book ISBNs
978-3-31-918698-6, 978-3-31-918699-3
Authors

Edmond C. Prakash, Madhusudan Rao

Mendeley readers

The data shown below were compiled from readership statistics for 5 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Unknown 5 100%

Demographic breakdown

Readers by professional status Count As %
Student > Master 2 40%
Student > Bachelor 1 20%
Student > Ph. D. Student 1 20%
Unknown 1 20%
Readers by discipline Count As %
Computer Science 1 20%
Chemistry 1 20%
Engineering 1 20%
Unknown 2 40%